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  • New Neutral Minion - Sunstruck Henchman

    Quote From UVE

    He should wake up if you give Rush yo the minion?

    I would guess whichever buff gets applied last overrides the other. EG if you rush a sleeping minion it can attack other minions, however, I'm assuming that even with a permanent rush buff, if your ogre gets put to sleep at the start of the turn, it won't be able to attack.

    With shaw in play I could see the argument go either way, my instinct would be that the constant rush buff would override the triggered sleep debuff after it happens.

     

    We'll probably have to wait and see though, I'm pretty sure this is the first card that induces the sleep status outside of the normal condition.

  • Join the Out of Cards Content Team!

    Glad to see you here! So in both possible outcome scenarios I'll be happy :)

  • New Neutral Minion - Sunstruck Henchman

    He should wake up if you give Rush yo the minion?

  • New Neutral Minion - Sunstruck Henchman

    Quote From Elfensilver

    In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.

    I'm not sure about that. As far as I can tell, the sleep status ends at the start of your opponent's turn, so presumably the ogre will always be awake when your turn starts, allowing the 50/50 die roll to happen every turn.

    Hell, even if you froze it while sleeping (so it'd unfreeze still sleeping on your next turn), I'd guess the 50/50 trigger would still occur. Not sure what would happen if you put this to sleep twice though.

    What EXACTLY does "fall asleep" mean?

    Getting the sleep status? When you summon a minion w/o charge or rush it emits little z's to indicate it's asleep until it "wakes up" at the start of the opponent's turn.

     

  • Uldum Warrior Quest Reveal - Hack the System

    I think you're up for disappointment. Warrior isn't particularly well positioned for the midrange gameplan right now, having essentially no good answer to Res Priest or the many variants of Quest Mage. Similarly, Odd Rogue and Even Shaman are likely to grab the board early and never let it go until you die. I wish midrange in general were more viable in Wild but currently, it doesn't look like it's going to be.

  • New Neutral Minion - Generous Mummy

    It makes the 3 cost evolve pool that much worse.  
    You shouldn't be playing this card if you want to win because despite being slightly better stats than a 3 cost, giving cost reduction to an enemy just gives them more options and gives them a lot more tempo.  

  • Uldum Priest Legendary Reveal - High Priest Amet

     that combo requires 5-7 cards, depending on whether or not you want to use power word: shield or not. and that is a lot more cards than it sounds like, I have played enough malygoes druid to know that getting 5-7 specific cards is pretty hard.

  • New Neutral Minion - Colossus of the Moon

    If Big Warrior ever becomes a thing, this might just barely make the cut. Not really a great card, but maybe it will see play in a Tier 4 deck someday?

  • Three Uldum Card Reveals - Hearthside Chat

    My assumption is it acts as though it’s just summoned and can’t attack.  If you taunt it up in some way probably still will need to be killed or silenced to attack the hero

  • New Neutral Minion - Sunstruck Henchman

    What EXACTLY does "fall asleep" mean?

  • Uldum Warrior Quest Reveal - Hack the System

    pretty good with cards like Sul'thraze, Fool's Bane, and Gorehowl.

    none of those weapons are particularly impressive, but it would be a cool deck anyway.

  • Ignore feature

    Quote From griffior

    Are they harassing people?
    Are they threatening people?
    Are they spreading hate speech?
    Or do you just not like them?

    P.S. It's not cool to make a post about someone just because they irk you.

    I probably wouldn't use it myself, but if someone's posts consistently annoy you and tempt you to post less-than-friendly responses, you might as well hide their posts for your own sake as well as the overall climate on the boards. I don't have a problem with such a function existing so long as it's optional and user-controlled.

  • Uldum Priest Legendary Reveal - High Priest Amet

    Sooo...Magma Rager is playable now?

  • Three Uldum Card Reveals - Hearthside Chat

    what exactly does fall asleep mean?

  • New Neutral Minion - Sunstruck Henchman

    I think people are underestimating this a bit. While it's clearly not something you'd include in a standard deck, if you do get this off of an evolve or summon effect, it presents the opponent with a conundrum, much like Frozen Crusher: do you trade minions/resources to get rid of an overstatted minion with a big drawback or do you leave it on the board and risk it wrecking you?

    Would have been a bit too much at 3 mana considering Unsleeping Soul exists.

  • Three Uldum Card Reveals - Hearthside Chat

    If I open one, I'd try it in Muckmorpher Shaman.

  • New Warrior Spell - Hack the System

    Weapon removal is going to be huge!

    So the reward is for 2-mana you summon a 3-mana 4/3, correct?  Or is that a visual error?

  • Colossus of the Moon

    This card isn't going to see play in any constructed decks, but is going to piss everyone off with Conjurer's Calling. Prepare for a nerf to Conjurer's Calling.

  • Three Uldum Card Reveals - Hearthside Chat

    I like it. I think it's a huge minion done right even if it won't see competitive play.

  • New Warrior Spell - Hack the System

    I don't really like the name&flavour here. I get what they're going for, Dr. Boom somehow rewired the ancient mechanisms in some tomb to churn out golems for him, but the card feels waaay to Boomsday for this set.

     

    Regarding the card itself, I doubt it'll see much play until Boom rotates out, seeing as it's most suited for a control/value game plan, but Boom simply does lategame value much better. While you could also play it in an aggressive warrior deck, 1) you want to play a proactive curve if you intend to aggro down your opponent and 2) if you're on the face plan, generating 4/3's on the board might not be enough power/tempo to overcome a control opponent's late game.

     

    That said, once Dr. Boom rotates out I can totally see warriors spawning these golems turn after turn while they wait for you to draw the remaining bombs in your deck.

  • Uldum Warrior Quest Reveal - Hack the System

    Pirate Warrior will be a thing again with this quest?

    You will for certain have weapons and pirates to finish this quest with warrior.

    I don't know if any other warrior decks needs the hero power(cause of dr boom) but it looks solid, at least one 4/3 per turn for 2 mana  is pretty good, and 5 hero attacks is not that hard to achieve.

    After dr.boom rotates(in april 2020), you will see this quest in many warriors

  • Here's some art, make a card! [Legacy Game]

    Here it is on Imgur. Hopefully it works this time (https://i.imgur.com/eXa6Pks.jpg).

  • New Warrior Spell - Plague of Wrath

    Ok, thanks for clarifications then.

  • New Neutral Minion - Colossus of the Moon

    I really like the design of this card. It isn't flashy and it is really hard to kill outside of transformation spells and Plague of Death. Zillax wasn't flashy and had keywords and it is one of the most used (and probably fair) legendaries out there.  This one, unfortunately, does nothing when it is played but if you can cheat this out and give it out Rush, this could be better.  

    Probably a 2/5 when it comes to usage but a 4/5 when it comes to being a simple design card that will be a pain in the ass if it gets cheated out however. 

  • Quest Trading - Play A Friend!

    Battletag: Ascorex#2351
    Region: EU
    Trade Only?: Yes you go first

     

    finished on the site-that-shall-not-be-named...