Colossus of the Moon (2):Big baddy that will come back with protection of a divine shield. It certainly looks scary, but it is all you will do in a turn.
Plague of Wrath (3): This aoe is about as reliable as brawl honestly. Sometimes it can be absolutely amazing and sometimes it hurts you more than your opponent. Im sure we will be using it, but im not sure how much will it reliably help on average.
Sunstruck Henchman (2): I think this card will perform very well simply due to the fact, that your opponent will not want to leave it up either way. Tho there is a potential for nasty streaks of bad luck that could easilly cost you the game.
The absolute king of arena. In standard, it's a "hard removal or die" situation, and I think removal is common enough to keep this in check. Praise Control Shaman
I like this card, it’s pushing for an arc type that hasn’t been seen in standard for a while (probably for the better!) Aggro warrior. I say I like it because this quest won’t necessarily be run next to Dr. Boom, Mad Genius and it’d be nice to not play tug-a-war with control warrior all the time. Curious to see how the deck will be buil
Interesting card. I'm wondering if this is better than brawl or worth running a one of of both in a proactive warrior deck like bomb warrior. I can think of a lot of instances where it can be better than brawl by leaving you with a stronger board.
I can see it being used in some tempo-y decks with whirlwind/inner rage kinds of cards but its also even more board clearing for control warrior.
Because normally all big minions Big Priest plays are also usefull against aggro deck - or is able to summon minions, which are usefull against aggro decks. As a Big Priest you not just want the biggest possible minions.
I like this card, it’s pushing for an arc type that hasn’t been seen in standard for a while (probably for the better!) Aggro warrior. I say I like it because this quest won’t necessarily be run next to Dr. Boom, Mad Genius and it’d be nice to not play tug-a-war with control warrior all the time. Curious to see how the deck will be buil
In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.
Yea that is important. You'll always get one attack at least with it. Maybe a tempo deck plays it with evolve lackeys and whatnot running around.
Anyone know if giving it rush from a rush lackey would cancel out the sleep effect?
I like it, but I feel like it is sorta frustrating to face infinite minions for the enemy. It likely won't see use immediately since Dr. Boom is still around but it will give another insane value engine to warrior once he rotates out (arguable on whether we want that for them).
A quick question - is there some sort of reward (other than the Saviors of Uldum pack for the first win) from this week's tavern brawl?
I am asking just because the 1st week of the festival gave us a legacy card back and 2 golden cards for the small "timed-run-achievements" and the 2nd week gave us another golden card for another small "achievement".
[TavernBrawl] 3rd Week of Fire Festival
Thanks to both of you. Still nice rewards from this year's Fire Festival, we really can't complain :)
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Colossus of the Moon (2):Big baddy that will come back with protection of a divine shield. It certainly looks scary, but it is all you will do in a turn.
Plague of Wrath (3): This aoe is about as reliable as brawl honestly. Sometimes it can be absolutely amazing and sometimes it hurts you more than your opponent. Im sure we will be using it, but im not sure how much will it reliably help on average.
Sunstruck Henchman (2): I think this card will perform very well simply due to the fact, that your opponent will not want to leave it up either way. Tho there is a potential for nasty streaks of bad luck that could easilly cost you the game.
[TavernBrawl] 3rd Week of Fire Festival
There isn't. We got everything that was promised to us with this Saviours of Uldum pack.
Uldum Warrior Quest Reveal - Hack the System
trash quest.. dr boom rules
New Warrior Spell - Plague of Wrath
Synergies well with 2 of Dr.Boom's hero powers, plus Warpath.
I could be completely wrong, but it seems quite good.
New Neutral Minion - Colossus of the Moon
The absolute king of arena. In standard, it's a "hard removal or die" situation, and I think removal is common enough to keep this in check. Praise Control Shaman
Uldum Warrior Quest Reveal - Hack the System
archetype :)
New Warrior Spell - Plague of Wrath
Seems very strong. There aren't ad many whirlwinds as there used to be, but even landing this on two good minions is value
Three Uldum Card Reveals - Hearthside Chat
The new warrior AoE + Blood Razor in Wild. I could puke -.- ...
New Warrior Spell - Plague of Wrath
Interesting card. I'm wondering if this is better than brawl or worth running a one of of both in a proactive warrior deck like bomb warrior. I can think of a lot of instances where it can be better than brawl by leaving you with a stronger board.
I can see it being used in some tempo-y decks with whirlwind/inner rage kinds of cards but its also even more board clearing for control warrior.
It should see some play.
Three Uldum Card Reveals - Hearthside Chat
Because normally all big minions Big Priest plays are also usefull against aggro deck - or is able to summon minions, which are usefull against aggro decks. As a Big Priest you not just want the biggest possible minions.
Uldum Warrior Quest Reveal - Hack the System
Are the Golems Mechs?
Yes, this actually does matter.
Uldum Warrior Quest Reveal - Hack the System
I like this card, it’s pushing for an arc type that hasn’t been seen in standard for a while (probably for the better!) Aggro warrior. I say I like it because this quest won’t necessarily be run next to Dr. Boom, Mad Genius and it’d be nice to not play tug-a-war with control warrior all the time. Curious to see how the deck will be buil
Three Uldum Card Reveals - Hearthside Chat
What a waste of a neutral legendary slot.
"Let's take Faceless Behemoth and slap two keywords on it! Bam fantastic legendary!"
What were they even thinking with this?
[TavernBrawl] 3rd Week of Fire Festival
It's a standard brawl so I don't think there is an additional award.
New Neutral Minion - Sunstruck Henchman
Yea that is important. You'll always get one attack at least with it. Maybe a tempo deck plays it with evolve lackeys and whatnot running around.
Anyone know if giving it rush from a rush lackey would cancel out the sleep effect?
New Warrior Spell - Plague of Wrath
Pretty good of course, would be more interesting in other classes as it feels redundant.
Could be comboed with stuff like Whirlwind and Neferset Ritualist for a decent swing ...
Uldum Warrior Quest Reveal - Hack the System
I like it, but I feel like it is sorta frustrating to face infinite minions for the enemy. It likely won't see use immediately since Dr. Boom is still around but it will give another insane value engine to warrior once he rotates out (arguable on whether we want that for them).
Uldum Warrior Quest Reveal - Hack the System
I dig it. I think it will be quite strong.
Uldum Warrior Quest Reveal - Hack the System
Sul'thraze and Fool's Bane value!
Uldum Warrior Quest Reveal - Hack the System
pirate warrior back in bussiness, stronger than ever
Three Uldum Card Reveals - Hearthside Chat
Why tho ?
[TavernBrawl] 3rd Week of Fire Festival
A quick question - is there some sort of reward (other than the Saviors of Uldum pack for the first win) from this week's tavern brawl?
I am asking just because the 1st week of the festival gave us a legacy card back and 2 golden cards for the small "timed-run-achievements" and the 2nd week gave us another golden card for another small "achievement".
Thanks a lot in advance!
Uldum Warrior Quest Reveal - Hack the System
pure garbage and it's good for warrior
Uldum Warrior Quest Reveal - Hack the System
Pirate Quest Warrior inc!