Not playable on it's own but anything that allows you to cheat it out is fairly strong. Big Shaman maybe. If darkest hour and or plot twist warlock ever becomes a thing instandard then maybe it plays this.
In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.
Alright, I'M out. Any interest in this expansion has just died
Cyclone Mage highrolls even harder now. Why the fuck would they even print a card like that? It has a 0% chance to see any actual play outside of Arena since paying 10-mana for a glorified Force Tank is absurd, but no, it has to be a really hard to remove 10-drop that aligns perfectly with Sea Giant.
Oh and of course Warrior gets EVEN BETTER boardclears because having the best lategame wasn't enough.
I'm probably not even gonna play the first weeks and just wait for the inevitable nerfs.
Muckmorpher on turn 4 with the coin or on turn 5 hitting this is pretty good. Could see Big Shaman replacing a copy of Big Bad Archmage to slide this is in.
Also summoning copies of this with Eureka! is also nuts
Really bad card. One possible use I can see is maybe in Silence Priest, it gives you a decent body that has a chance to do something if you don't draw your silence cards, but the stat boost over vanilla doesn't seem to be high enough.
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Pretty terrible if you have to cast it, but if you can cheat it out or summon it then it's pretty good since it's sticky as hell (only polymorph effects and "put into deck" effects work istantly) and also big enough to require immediate answer.
You seem overly focused on the 'stale' part, yet this was only one of the few reasons why I'm not opposed to nerfing those cards. Nor did I ever say any of those decks were unbeatable. They're just too consistent at what they do and this won't change. Hence why these decks will forever stay on top in wild.
Your argument about stronger cards being added would've made sense a year ago, but not anymore. Blizzard are purposely shying away from stronger cards to prevent a power creep. Just compare the current highlander cards to their previous League of Explorers iterations. Hence why I believe that we will never see cards as strong as Genn Greymane and Baku the Mooneater ever again.
And if Blizzard actually knew what they were doing they would've a. made counters for Genn and Baku decks in the new expansion or b. altered both cards in a meaningful way. But they didn't do either. They chose for the easy, band-aid solution by making them wild's problem forever.
For 9-mana and a beefy body, it didn't see much play. For 5-mana and no body, I really like this as removal, but damn.....doesn't Warrior already have enough AOE?
the difference between a 5 mana card to a 9 mana card is huge basically. it comes much sooner it means you can play other cards more easily with it like warpath or actually play it when it matters.
sure Brawl is better as stand alone but this is controllable and you run warpath anyway so.. might as well..
Basically a bigger Sleep with the Fishes. I don't remember if that card was played, but this might be. The problem is that it competes with Brawl, which is a staple for control warriors. But Plague of Wrath seems good and worth competing, because it can clear the entire board - something Brawl doesn't (because it leaves one minion left still). Just with some help like Warpath.
rogue didnt get board clear, warrior already has so many removal, so i dont think they should have printed this...
Ya, I am aware, that rogue's plague isn't really a board clear. It was changed in the last second due to the "class identity" philosophy. But still, plagues were initially planned to be AoEs that affect the whole board:
Uldum Warrior Quest Reveal - Hack the System
i mean summon 4 4/3 on turn 8 if you got equiped that overkill weapon :D good bye token druid
Three Uldum Card Reveals - Hearthside Chat
I think this plague is too strong for it's cost, I might be wrong but the removal value is very high. Could replace brawl in certain decks too.
New Neutral Minion - Colossus of the Moon
Cool card. I love the art and flavor.
Not playable on it's own but anything that allows you to cheat it out is fairly strong. Big Shaman maybe. If darkest hour and or plot twist warlock ever becomes a thing instandard then maybe it plays this.
It's a very juicy buff to conjurer mage too.
Three Uldum Card Reveals - Hearthside Chat
I hope not. It's one of the best designed cards in the game. Excellent flavor too.
New Neutral Minion - Sunstruck Henchman
In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.
Three Uldum Card Reveals - Hearthside Chat
Alright, I'M out. Any interest in this expansion has just died
Cyclone Mage highrolls even harder now. Why the fuck would they even print a card like that? It has a 0% chance to see any actual play outside of Arena since paying 10-mana for a glorified Force Tank is absurd, but no, it has to be a really hard to remove 10-drop that aligns perfectly with Sea Giant.
Oh and of course Warrior gets EVEN BETTER boardclears because having the best lategame wasn't enough.
I'm probably not even gonna play the first weeks and just wait for the inevitable nerfs.
New Warrior Spell - Hack the System
Anraphet's Core = Summon a 4/3 Golem. When your hero attacks, refresh it.
The 4/3 Golems presumably don't have any text.
EDIT:
New Neutral Minion - Colossus of the Moon
Muckmorpher on turn 4 with the coin or on turn 5 hitting this is pretty good. Could see Big Shaman replacing a copy of Big Bad Archmage to slide this is in.
Also summoning copies of this with Eureka! is also nuts
New Neutral Minion - Sunstruck Henchman
Really bad card. One possible use I can see is maybe in Silence Priest, it gives you a decent body that has a chance to do something if you don't draw your silence cards, but the stat boost over vanilla doesn't seem to be high enough.
New Warrior Spell - Hack the System
Reward?
New Warrior Spell - Hack the System
A new Legendary Warrior Spell, Hack the System, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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Here's some art, make a card! [Legacy Game]
Ok, but this give me several dragon pictures. Which one are we talking about?
New Neutral Minion - Colossus of the Moon
Pretty terrible if you have to cast it, but if you can cheat it out or summon it then it's pretty good since it's sticky as hell (only polymorph effects and "put into deck" effects work istantly) and also big enough to require immediate answer.
Idea for Genn and Baku Nerfs
You seem overly focused on the 'stale' part, yet this was only one of the few reasons why I'm not opposed to nerfing those cards. Nor did I ever say any of those decks were unbeatable. They're just too consistent at what they do and this won't change. Hence why these decks will forever stay on top in wild.
Your argument about stronger cards being added would've made sense a year ago, but not anymore. Blizzard are purposely shying away from stronger cards to prevent a power creep. Just compare the current highlander cards to their previous League of Explorers iterations. Hence why I believe that we will never see cards as strong as Genn Greymane and Baku the Mooneater ever again.
And if Blizzard actually knew what they were doing they would've a. made counters for Genn and Baku decks in the new expansion or b. altered both cards in a meaningful way. But they didn't do either. They chose for the easy, band-aid solution by making them wild's problem forever.
Uldum Priest Legendary Reveal - High Priest Amet
Cool, unique mechanic but I understand the concern with Divine Spirit.
Quest Trading - Play A Friend!
Done!
Ignore feature
Are they harassing people?
Are they threatening people?
Are they spreading hate speech?
Or do you just not like them?
P.S. It's not cool to make a post about someone just because they irk you.
Uldum Card Reveal - Generous Mummy
Why did you mention all of the OP arena cards?
New Warrior Spell - Plague of Wrath
the difference between a 5 mana card to a 9 mana card is huge basically. it comes much sooner it means you can play other cards more easily with it like warpath or actually play it when it matters.
sure Brawl is better as stand alone but this is controllable and you run warpath anyway so.. might as well..
Three Uldum Card Reveals - Hearthside Chat
Sea Giant is 10 mana !!! So guess what , another OP minion for Cyclone Mage
New Warrior Spell - Plague of Wrath
Basically a bigger Sleep with the Fishes. I don't remember if that card was played, but this might be. The problem is that it competes with Brawl, which is a staple for control warriors. But Plague of Wrath seems good and worth competing, because it can clear the entire board - something Brawl doesn't (because it leaves one minion left still). Just with some help like Warpath.
Three Uldum Card Reveals - Hearthside Chat
Axcept it's terrible in big priest
Three Uldum Card Reveals - Hearthside Chat
Sea Giant Conjurer's Calling is going to make people puke
Three Uldum Card Reveals - Hearthside Chat
Ya, I am aware, that rogue's plague isn't really a board clear. It was changed in the last second due to the "class identity" philosophy. But still, plagues were initially planned to be AoEs that affect the whole board:
https://hearthstone.gamepedia.com/Saviors_of_Uldum#Plagues
3:47
Three Uldum Card Reveals - Hearthside Chat
Yes, but Rogue is explicitly supposed to be bad at board clears, per Blizzard and their much ballyhooed Class Identity Guidelines.