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Was not intentional that they got sorted by new first - direct messages should be oldest->newest like forums.
One thing though that is different about direct messages compared to other types of content is that we'll always display the original post at the top of pages of replies, as a reminder to the subject of the message, so that part won't change - at least not yet.
Will have a deploy out before next reveal to fix that issue (ETA <15mins).
Edit: I lied, we're gonna deploy AFTER the card reveal.
I'm glad to see Mage is finally getting some cards that don't read "Random something"... On paper both this and the other card look really good but I'm not sure they'll see that much play after all... Wild Decklists are quite tight so I have no idea what you'd cut to play either card and unless we get a really good Secret and/or a tutor running Secrets in Standard is just too slow and clunky...
Looks very strong, because not only can it deal six damage to any enemy, but it's also an Elemental, which might convince any Frost Lich Jaina to include this card for burst damage and instant healing.
Warlock, Warrior and Paladin already have new ways to clone minions which makes it much easier to get the combo. I would not be surprised if every class gets a card to clone something, except maybe mage since that would allow exodia style infinite OTK, or even more ragnarosses with a duplicated Khadgar etc. I have a deck that tries to get a 1 mana Faceless Manipulator or 1 mana Jan'alai to clone khadgar and then play Jan'alai to get 4 Ragnarossals for 32 random damage :). Playing that combo always makes my day. "Die insect!" x4. Love it.
Bit of token hate here, too. Turn 8 Flakmage secret secret will clear up any soul of the forest / murloc shenanigans. Parallels with shaman's Earthquake
I guess this might give Aluneth mage a fighting chance against odd paladin and other board-centric decks. And since Aluneth mage is one of the best counters against big priest I can only approve. Only downside is that the AoE from this card won't come out earlier than turn 3/4, which might be too late at that point.
So it looks like mage will be getting a new secret with all this secret support.
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
I'm looking at this card and telling myself, that this is essentially a Fireball on a stick. But I have a question - what card would you cut, in order to include this in the current tempo mage deck? If we look at the deck-list in VS:
the whole deck tries to counter popular competitors like Big Priest (Potion of Polymorph) and other Tempo/Miracle Mages (Loatheb), while the rest of the cards build the well-known core of this archtype. I might be mistaken, but I don't think that a burn mage would run this 5 mana dude right now, just because he could be too slow in the current aggressive meta.
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
A 2 mana 3/2 that can deal 2 damage to all enemy minions by playing a Secret on the next turn? Kirin Tor Mage on 3 into a Secret into clearing your opponent's board?
Flak me, that's good.
It's also a solid AoE on Turn 5 by just playing both the 3/2 and a Secret.
New Shaman Weapon - Splitting Axe
A new Epic Shaman Weapon, Splitting Axe, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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New Mage Minion - Arcane Flakmage
It is insane but I still don't think it's powerful enough to challenge odd paladin.
Out of Cards Changelog - 2019-07-22
Was not intentional that they got sorted by new first - direct messages should be oldest->newest like forums.
One thing though that is different about direct messages compared to other types of content is that we'll always display the original post at the top of pages of replies, as a reminder to the subject of the message, so that part won't change - at least not yet.
Will have a deploy out before next reveal to fix that issue (ETA <15mins).
Edit: I lied, we're gonna deploy AFTER the card reveal.
New Mage Minion - Arcane Flakmage
I'm glad to see Mage is finally getting some cards that don't read "Random something"... On paper both this and the other card look really good but I'm not sure they'll see that much play after all... Wild Decklists are quite tight so I have no idea what you'd cut to play either card and unless we get a really good Secret and/or a tutor running Secrets in Standard is just too slow and clunky...
New Mage Minion - Cloud Prince
Looks very strong, because not only can it deal six damage to any enemy, but it's also an Elemental, which might convince any Frost Lich Jaina to include this card for burst damage and instant healing.
New Neutral Minion - Desert Obelisk
Warlock, Warrior and Paladin already have new ways to clone minions which makes it much easier to get the combo. I would not be surprised if every class gets a card to clone something, except maybe mage since that would allow exodia style infinite OTK, or even more ragnarosses with a duplicated Khadgar etc. I have a deck that tries to get a 1 mana Faceless Manipulator or 1 mana Jan'alai to clone khadgar and then play Jan'alai to get 4 Ragnarossals for 32 random damage :). Playing that combo always makes my day. "Die insect!" x4. Love it.
New Mage Minion - Arcane Flakmage
Bit of token hate here, too. Turn 8 Flakmage secret secret will clear up any soul of the forest / murloc shenanigans. Parallels with shaman's Earthquake
New Mage Minion - Cloud Prince
Medivh's Valet: who are you?
Cloud Prince: I am you but bigger.
New Mage Minion - Arcane Flakmage
I guess this might give Aluneth mage a fighting chance against odd paladin and other board-centric decks. And since Aluneth mage is one of the best counters against big priest I can only approve. Only downside is that the AoE from this card won't come out earlier than turn 3/4, which might be too late at that point.
So it looks like mage will be getting a new secret with all this secret support.
New Mage Minion - Arcane Flakmage
While the card looks completely insane, i must applaud to the innovative process of giving mage yet another aoe, but with a fresh twist.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Sure! Let's make Mage even stronger!
Well, at least this could make Mage archetypes other than Conjurer playable.
New Mage Minion - Cloud Prince
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
New Mage Minion - Cloud Prince
Medivh's Valet on steroids. The fact that that 6 damage can go face is insane. I'm just wondering what wild Aluneth mage will cut for this.
New Mage Minion - Cloud Prince
I'm looking at this card and telling myself, that this is essentially a Fireball on a stick. But I have a question - what card would you cut, in order to include this in the current tempo mage deck? If we look at the deck-list in VS:
https://www.vicioussyndicate.com/aluneth-mage-4/
the whole deck tries to counter popular competitors like Big Priest (Potion of Polymorph) and other Tempo/Miracle Mages (Loatheb), while the rest of the cards build the well-known core of this archtype. I might be mistaken, but I don't think that a burn mage would run this 5 mana dude right now, just because he could be too slow in the current aggressive meta.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
The Fresh Prince of Bel-Air
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
They're subtly telling us they know Wild exists
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
What does it reference?
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
These cards are pretty sick.
Possibly for Wild too.
New Mage Minion - Arcane Flakmage
The key here is wild.. In standard it's less insane.
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
Cloud Prince
totally forgot about that card >.< thanks!
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
A 2 mana 3/2 that can deal 2 damage to all enemy minions by playing a Secret on the next turn? Kirin Tor Mage on 3 into a Secret into clearing your opponent's board?
Flak me, that's good.
It's also a solid AoE on Turn 5 by just playing both the 3/2 and a Secret.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Wow, medivh's valet really grew up
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Cool! I may play secrets hunter and secrets mage now!