Did you also change something about the message box? I have a conversation going there and now it's completely topsy-turvy, all the replies in random order. Couldn't find a way to sort them by new or something...
I think the order there is the following one:
The original comment is located at the top, as if it's a sticky post, while the rest of them are sorted by the most recent ones being first. Though I must say, that it is also kinda inconvinient for me.
When browsing a quest card's page, shouldn't the new hero power (or the card reward from the old ones) be shown alongside the quest card? Am I missing it somehow?
Did you also change something about the message box? I have a conversation going there and now it's completely topsy-turvy, all the replies in random order. Couldn't find a way to sort them by new or something...
Whizzbang cannot rotate out easily, because recipes are standard only decks that will find no place in wild. If Whizzbang goes to wild, he will be more useless then Milhouse Manastorm. Either they move Whizzbang to classic (and we still need to replace Ragnaros and Sylvanas), or they start making recipes for wild format. I bet they'll choose the first.
Brightwing and Whitemane wants to talk with you. But you are right that Whizbang would be useless, when he is rotating out.
Wow, thanks for all kind words. It means a lot to me. I'm very sorry for late response, as I was on holiday for 2 weeks but I believe corrupting all decks will make up for it :D
Hey, good question. Sorry for the late response, Valerin, as I was on holiday for 2 weeks and now I'm back, feeling fresh. Anyways, here is my answer...
While Baleful Banker sounds nice and the cheapest option to counter Fatigue, Jepetto Joybuzz and Witchwood Piper makes it irrelevant because you will draw three minions in total, yet you shuffle one. Since Jepetto and Piper will draw minions, you need to shuffle spells. Thus, Elise the Trailblazer really fits in this deck.
Again, I'm very sorry for late response and I hope you will test my deck and have fun corrupting all decks 😁
If you have non-beasts in the discover pool of 3 minions after play Master's Call then you will get a copy, rather than the actual card from your deck, yes. If all 3 cards in the discover pool are beasts, then you will draw them from your deck, rather than getting copies.
This is incorrect. It is always draws. Master's Call states "Discover a minion in your deck". Compare it to Stitched Tracker which states "Discover a copy of a minion in your deck"
I mean... there are hardly any ways to summon three Obelisks in Standard with only Priest being somewhat competent in that task with cards like Vivid Nightmare and Power Word: Replicate. In wild, it opens up a bit thanks to cards like Carnivorous Cube.
It's still very hard to pull off, and most decks should have a way to destroy at least one Obelisk by the time you pull off the combo. But 5 damage to random enemies looks fine, and maybe that is the intent of this card - to not go for crazy OTK shenanigans, but to possibly get some board control for at least one more turn.
EDIT: Following SoU launch, Warrior could also pull off the combo as soon as turn six even. Just play Obelisk on curve, pray it doesn't die, play Inner Rage on it and play two copies of the new Warrior epic minion - there you go.
Well, you can say that Skulking Geist is a jade hate card and I can understand that but it also save people from Inner Fire bullshit, which is really frustrating to see from beta to 5th year.
As soon as it has gone to wild, Inner Fire decks appeared again.
I don't think Skulking Geist was only about Jade Druid. All Malygos decks are using 1-cost spells, Power Overwhelming was also a problematic card as a 1-cost card but it moved to HoF before Skulking Geist but it will be a solution to Power Overwhelming too like Conceal, Ice Lance or any other which i can't remember right now.
Like how mana cheating is a problematic mechanic for Hearthstone, Low costed - High Valued cards are also problematic too.
It can be said that almost all 1-cost minions can be problematic one day. Best example is Fire Fly. In the Year of the Mammoth, almost all decks have it. There are other problematic examples too,
Anyway, the subject here is Skulking Geist, I agree that it was created to counter Jade Idol but it was not a hate card. It is a simple tech card. Unlike you, I liked Skulking Geist's concept, I like its combo disruption + game plan disruption ability also a removal remover. I don't think that it ended as an Idol-Hate card.
Note that 'hate cards' isn't an official term. It's simply meaning a tech card designed specifically to destroy a particular deck or strategy rather than simply making the matchup easier.
A perfect example is the comparison of Brawl with Reno for tech against aggro decks. Brawl is a great anti-aggro tool and it helps your matchup against them, but it doesn't completely destroy the opponent as is. It HELPS you win, and if they screw up or if other areas of the game force them into a bad situation, can spell a win, but it itself doesn't win it alone. Reno, though, led to a lot of 50/50 matches (as you literally have a 50% chance of having it in your hand by turn 6 if you mulligan for it) where you flat out lose the game if he drops. If you played burn or fast aggro your only hope was that the card wouldn't show up.
Reno would be an anti-aggro Hate card, by many definitions. I can see people arguing against it, of course, but I hope it gives the idea.
In that same vein, I believe Geist was meant to be a Hate card for Idol that failed to do that and instead changed a LOT of other matchups (which I think was also expected by Blizzard). Whether that was a good card or not... I guess I lean on "it was a fine card, but lets not try it again so casually". I feel the same for the power level of death knights btw.
The default play is companion first, but there are some exceptions
You play call over animal companion if there's a beast (or combination of beasts) that will be powerful in the following turn. For example, if the opponent has a fairy dragon on board, your huffer will trade down and the other two die to 1 damage but if you play call, you can get lynx + hyena for turn 4, which is a blowout
You should also avoid playing companion on curve if your opponent is likely to have a punish. For example, if your warrior opponent played a town crier in the early game (this makes militia commander likely) or if he can coin dynomatic. Another example is if your hunter opponent has some small beasts on board or played call himself the previous turn, he can easily lynx + hyena or lynx + wolf you on the following turn if you companion. If you have an empty board vs a rogue's turn 3, playing animal companion enables backstab as an easy combo activator for their 3 drop (rolling huffer makes it extra bad, but the other two aren't great either in that situation)
Of course, sometimes it's right to play into things and hope the opponent doesn't have it, but if you have other things to do like call, it's generally better to do that first. Due to the power of lynx combos, taking a turn off doesn't necessarily mean you'll fall behind on board. Hunter these days play surprisingly well from behind, especially after casting call
Also, if you have dire frenzy in hand, you want to companion into frenzy into call if possible. If your companion gets killed before you can frenzy, it's still recommended to get a frenzy off before call, unless there's a beast you really want to frenzy in the matchup and you need call to draw it (scalehide vs bomb warrior, timber wolf vs control for example)
As an outside combo, two Weaponized Wasps with any lackey and the quest reward is just 12 damage outright. Maybe there's a world where Barista Lynchen is used to get more Weaponized Wasps and/or the 2 damage lackey for just a burst combo with those. This could also be used as a sub-combo if the main combo doesn't line up well.
Blizzard is a company that operates on profits. If they make Whizzbang part of the evergreen set, and keep updating the deck recipes, they slowly reduce their returns as time goes on. Why buy packs when you can just play Whizzbang every expansion? But, if they introduce a new Whizzbang, like Zayle, I don’t see why it wouldn’t be profitable and accommodating to new players
Hakkar, the Soulflayer might be used in Burgle rogue or Pogo Rogue. Both decks like to shuffle something to an empty deck. Even Chef Nomi could be used in that deck. It sounded like Deck of Wonders, lol.
I'm not sure if it will work or not but i will try that.
I'm running a Hecklebot in control warrior and it is the tits! Best moment was when I pulled Lucentbark from a heal druid at rank 3, then silenced it with an owl. He immediately conceded.
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
Out of Cards Changelog - 2019-07-22
I think the order there is the following one:
The original comment is located at the top, as if it's a sticky post, while the rest of them are sorted by the most recent ones being first. Though I must say, that it is also kinda inconvinient for me.
Saviors of Uldum
When browsing a quest card's page, shouldn't the new hero power (or the card reward from the old ones) be shown alongside the quest card? Am I missing it somehow?
Out of Cards Changelog - 2019-07-22
Nice, thank you!
Did you also change something about the message box? I have a conversation going there and now it's completely topsy-turvy, all the replies in random order. Couldn't find a way to sort them by new or something...
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
@ 20 seconds "Jobs done."
Will they move Whizbang to the Classic set?
Brightwing and Whitemane wants to talk with you. But you are right that Whizbang would be useless, when he is rotating out.
Bloodsworn Mercenary
Honestly, as a 3 mana 3/3 this is already getting good value even if it just copies a decent 2-drop.
Enrage cards like Redband Wasp and Bloodhoof Brave could provide great tempo and it's also great with any "whenever this takes damage / survives damage" cards like Frothing Berserker and Rotface.
Quest: Corrupt all Decks! (Reno-Anti-Wock)
Wow, thanks for all kind words. It means a lot to me. I'm very sorry for late response, as I was on holiday for 2 weeks but I believe corrupting all decks will make up for it :D
Quest: Corrupt all Decks! (Reno-Anti-Wock)
Hey, good question. Sorry for the late response, Valerin, as I was on holiday for 2 weeks and now I'm back, feeling fresh. Anyways, here is my answer...
While Baleful Banker sounds nice and the cheapest option to counter Fatigue, Jepetto Joybuzz and Witchwood Piper makes it irrelevant because you will draw three minions in total, yet you shuffle one. Since Jepetto and Piper will draw minions, you need to shuffle spells. Thus, Elise the Trailblazer really fits in this deck.
Again, I'm very sorry for late response and I hope you will test my deck and have fun corrupting all decks 😁
Master's Call - copy or draw?
Oh really. That's my bad then!
Uldum Card Reveal - Desert Obelisk
I mean... there are hardly any ways to summon three Obelisks in Standard with only Priest being somewhat competent in that task with cards like Vivid Nightmare and Power Word: Replicate. In wild, it opens up a bit thanks to cards like Carnivorous Cube.
It's still very hard to pull off, and most decks should have a way to destroy at least one Obelisk by the time you pull off the combo. But 5 damage to random enemies looks fine, and maybe that is the intent of this card - to not go for crazy OTK shenanigans, but to possibly get some board control for at least one more turn.
EDIT: Following SoU launch, Warrior could also pull off the combo as soon as turn six even. Just play Obelisk on curve, pray it doesn't die, play Inner Rage on it and play two copies of the new Warrior epic minion - there you go.
Conversation w/ Dean Ayala (Iksar)
Note that 'hate cards' isn't an official term. It's simply meaning a tech card designed specifically to destroy a particular deck or strategy rather than simply making the matchup easier.
A perfect example is the comparison of Brawl with Reno for tech against aggro decks. Brawl is a great anti-aggro tool and it helps your matchup against them, but it doesn't completely destroy the opponent as is. It HELPS you win, and if they screw up or if other areas of the game force them into a bad situation, can spell a win, but it itself doesn't win it alone. Reno, though, led to a lot of 50/50 matches (as you literally have a 50% chance of having it in your hand by turn 6 if you mulligan for it) where you flat out lose the game if he drops. If you played burn or fast aggro your only hope was that the card wouldn't show up.
Reno would be an anti-aggro Hate card, by many definitions. I can see people arguing against it, of course, but I hope it gives the idea.
In that same vein, I believe Geist was meant to be a Hate card for Idol that failed to do that and instead changed a LOT of other matchups (which I think was also expected by Blizzard). Whether that was a good card or not... I guess I lean on "it was a fine card, but lets not try it again so casually". I feel the same for the power level of death knights btw.
Uldum Card Reveal - Desert Obelisk
If it was a mech it can still be magnetised. Also, a stone pillar doesn't really qualify the "mech" tag.
Turn 3 - Companion or Master's Call?
The default play is companion first, but there are some exceptions
You play call over animal companion if there's a beast (or combination of beasts) that will be powerful in the following turn. For example, if the opponent has a fairy dragon on board, your huffer will trade down and the other two die to 1 damage but if you play call, you can get lynx + hyena for turn 4, which is a blowout
You should also avoid playing companion on curve if your opponent is likely to have a punish. For example, if your warrior opponent played a town crier in the early game (this makes militia commander likely) or if he can coin dynomatic. Another example is if your hunter opponent has some small beasts on board or played call himself the previous turn, he can easily lynx + hyena or lynx + wolf you on the following turn if you companion. If you have an empty board vs a rogue's turn 3, playing animal companion enables backstab as an easy combo activator for their 3 drop (rolling huffer makes it extra bad, but the other two aren't great either in that situation)
Of course, sometimes it's right to play into things and hope the opponent doesn't have it, but if you have other things to do like call, it's generally better to do that first. Due to the power of lynx combos, taking a turn off doesn't necessarily mean you'll fall behind on board. Hunter these days play surprisingly well from behind, especially after casting call
Also, if you have dire frenzy in hand, you want to companion into frenzy into call if possible. If your companion gets killed before you can frenzy, it's still recommended to get a frenzy off before call, unless there's a beast you really want to frenzy in the matchup and you need call to draw it (scalehide vs bomb warrior, timber wolf vs control for example)
Unlimited Fire Elemental OTK (or APM Shaman)
As an outside combo, two Weaponized Wasps with any lackey and the quest reward is just 12 damage outright. Maybe there's a world where Barista Lynchen is used to get more Weaponized Wasps and/or the 2 damage lackey for just a burst combo with those. This could also be used as a sub-combo if the main combo doesn't line up well.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
I love the artwork for this card! I think it’s the best I’ve seen in a long time
Will they move Whizbang to the Classic set?
Blizzard is a company that operates on profits. If they make Whizzbang part of the evergreen set, and keep updating the deck recipes, they slowly reduce their returns as time goes on. Why buy packs when you can just play Whizzbang every expansion? But, if they introduce a new Whizzbang, like Zayle, I don’t see why it wouldn’t be profitable and accommodating to new players
New Neutral Minion - Desert Obelisk
It doesn't fit the theme of the set? I expect exactly 0 mechs from a League of Explorers expansion.
New Neutral Minion - Desert Obelisk
Stone <> mech. lol.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
Myra's Unstable Element removes them. You can fill your deck with Togwaggle's Scheme and Academic Espionage afterwards.
Hakkar, the Soulflayer might be used in Burgle rogue or Pogo Rogue. Both decks like to shuffle something to an empty deck. Even Chef Nomi could be used in that deck. It sounded like Deck of Wonders, lol.
I'm not sure if it will work or not but i will try that.
EVIL Recruiter
Zoo already runs both
The Pepper Thread - Share Some Good Vibes!
I'm running a Hecklebot in control warrior and it is the tits! Best moment was when I pulled Lucentbark from a heal druid at rank 3, then silenced it with an owl. He immediately conceded.
New Neutral Minion - Desert Obelisk
WHY
WASN'T
THIS
A
MECH
TO
NERF
WARRIOR
?!?!?!?
Untapped Obelisks
because drawing jepetto asap is top priority and yes this deck will probably need some tweaks
EVIL Recruiter
Depends on how reliably Zoo can produce lackeys.
EVIL Genius is pretty good, but that's only 2 out of 30 cards in your deck to get lackeys from.
EVIL Cable Rat is also an option, but it's much worse and I'm not sure you'd really want to put it in your deck just for this card.