If something tips the balance or tips the scales, it is the thing that causes a particular situation to happen or a particular decision to be made, when other situations or decisions are possible:
e.g. She was a good candidate, but her lack of computer skills tipped the scales against her.
Building off of this, "scales" are a series of rigid plates on the body of a fish or reptile (which Murlocs resemble).
In addition to that, a "scale" can also be a device to measure the weight of an object, or to compare the weight of one object to another. If an object on one side is heavier than an object on the other side, the scale will "tip" towards the side of the heavier object. The idiom "tip the scales" refers to such a situation like this, as the events "tipped" towards one side, so to speak.
In the context of this card, the name "tip the scales" references the idiom, while also alluding to both of the above definitions of the word "scale" at the same time.
Lots of quotations in this post, lol.
Ahm, I was aware what fish scales mean and what a measuring scale is. In my previous post wanted to say, that I had never heard the aforementioned idiom before until I checked an English dictionary on the internet.
Turn 8? You mean turn 7 two times Arcane Flakmage + secret = Flamestrike. Except you also have 2 bodies and a secret up. Insane stuff! And decent stats so it can be played for tempo on turn 2, like a sorcerer apprentice. I think mage will get at least 4 viable decks, tempo/secret, tempo/spell damage, conjurer/cyclone/giant and freeze. And probably also some OTK stuff using galaxy spell/Jepetto etc. This makes mage much less predictable as opponent. Nice!
no he meant that it causes an effect like Defile which can clear also Soul of the Murloc tokens on existing minions. He kills minions with deathrattle and also kills the tokens that deathrattle summons.
For the card, I'm seeing great synergy with Splitting Image here. Turn 5 Arcane Flakmage + Splitting Image is almost a great safe play to clean the board and have board afterwards.
The following just occurred to me - maybe the weapon is a sign, that shaman is about to get more totems and totem synergies. If this becomes a reality, then I might have underrated this card too prematurely. But let's hope, that the SOU totem package isn't as bad as the K&C one - Kobold Hermit, Windshear Stormcaller, Primal Talismans.
This thing will for sure spice up the arena play. Note: it‘s a Common!
From now on you want to trigger mage secrets as fast as possible!
This makes drafting mage decks kinda difficult tbh, secrets are simply to inconsistant and good players generally don’t fall for them. But this card and the 2/3 bordclear should be worth i
As said and repeted many times, wild exists to have design space.
Besides, as if wild wasn‘t broken already...
It‘s important to print cards that take classes in new directions once in a while, otherwise mage would play conjurer and giants for the whole year of the Dragon.
Trust me, their Intention is certainly not to randomly buff Secret mage in wild
Really depends on how many 2hp minions are played. It might be just not enough against murlocs, cause those are getting buffed to 3hp with seer. But interesting.
Not to mention, they don't really utilize totem synergies other than running a couple of minions, which get slightly enhanced by totems.
Totem Carvener, Thing from Below?
I think I acknowledged those minions in my previous post. Sea Giant benefits from a wide board, which the weapon admittedly also offers, but unless you have a Totem Golem or two on the board, summoning copies of basics totems is a weak play on turn 4. Those can be easily answered by swarm decks and Draenei Totemcarver would be played on turn 5, making her more vulnerable to single-target removals.
Edit: Maybe even include that minions who eats totems.
Nuh uh - wild even shaman never included that minion, because it had anti-synergies with its deck and was extremely vulnerable to silence.
Why would an Even Shaman run this at all? The deck is already happy with its Jade Claws and it doesn't have board buffs, so there is no reason for them to include this weapon in their deck. The card is also extremely weak. Not to mention, they don't really utilize totem synergies other than running a couple of minions, which get slightly enhanced by totems.
But I must agree with what ThatFinn said. If Flametongue Totem weren't nerfed, the weapon would have had good targets to multiply - Totem Golem, FTT, maybe Wrath of Air Totem (if you have a lot of burst and you want to burn the opponent as much as possible).
Totem Carvener, Sea Giant or Thing from Below?
Edit: Maybe even include that minions who eats totems.
New Warrior Minion - Bloodsworn Mercenary
This seems like a card that could cause a lot of problems for T5. I hope they know what they've gotten themselves into.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
So, we should expect a new secret, shouldn't we ?
New Paladin Spell - Tip the Scales
Ahm, I was aware what fish scales mean and what a measuring scale is. In my previous post wanted to say, that I had never heard the aforementioned idiom before until I checked an English dictionary on the internet.
Out of Cards Changelog - 2019-07-22
<3
Out of Cards Changelog - 2019-07-22
Thanks for the notifications, Flux. <3
New Shaman Weapon - Splitting Axe
you mean more lackeys maybe? EVIL Totem
New Mage Minion - Cloud Prince
I hope we will see some new mage offensive secret(s?) as well to support this. Although that other minion makes the secrets already huge tempo plays.
I can see some curve forming: Arcane Flakmage into Kirin Tor Mage into Arcane Keysmith into Cloud Prince...nice.
Maybe throw in a Mirror Image on turn 1 as well to protect your Flak on turn 2? Interesting idea.
All we need is a good one mana minion that goes well with this, or just use Raid the Sky Temple? Always better than pass I guess.
New Mage Minion - Arcane Flakmage
no he meant that it causes an effect like Defile which can clear also Soul of the Murloc tokens on existing minions. He kills minions with deathrattle and also kills the tokens that deathrattle summons.
it is playing Arcane Flakmage + Ice Barrier + Counterspell which is 2+3+3 = 8
For the card, I'm seeing great synergy with Splitting Image here. Turn 5 Arcane Flakmage + Splitting Image is almost a great safe play to clean the board and have board afterwards.
Uldum Shaman Card Reveal - Splitting Axe
It is nothing compared to turn (from 2 to 5/6) heal your opponent's face + emote + pass
New Shaman Weapon - Splitting Axe
The following just occurred to me - maybe the weapon is a sign, that shaman is about to get more totems and totem synergies. If this becomes a reality, then I might have underrated this card too prematurely. But let's hope, that the SOU totem package isn't as bad as the K&C one - Kobold Hermit, Windshear Stormcaller, Primal Talismans.
New Mage Minion - Arcane Flakmage
That's preeetty good for 2 mana. Gives mage a more situational board clear effect rather then being just another spell. Aggro decks will hate this.
New Mage Minion - Cloud Prince
This thing will for sure spice up the arena play. Note: it‘s a Common!
From now on you want to trigger mage secrets as fast as possible!
This makes drafting mage decks kinda difficult tbh, secrets are simply to inconsistant and good players generally don’t fall for them. But this card and the 2/3 bordclear should be worth i
New Mage Minion - Cloud Prince
There is no denying the amount of value here. Secret decks got a whole lot stronger.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
As said and repeted many times, wild exists to have design space.
Besides, as if wild wasn‘t broken already...
It‘s important to print cards that take classes in new directions once in a while, otherwise mage would play conjurer and giants for the whole year of the Dragon.
Trust me, their Intention is certainly not to randomly buff Secret mage in wild
New Shaman Weapon - Splitting Axe
I don't think this is terrible but it has a very specific purpose.
Uldum Shaman Card Reveal - Splitting Axe
Looks like a niche weapon. Decent for totem decks.
but i will be 4 bloods for the last draw from fatigue, so the calkulation from above is not correct.
But i think it will work anyways, nice idea :)
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Wow that is some strong secret synergy.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Really depends on how many 2hp minions are played. It might be just not enough against murlocs, cause those are getting buffed to 3hp with seer. But interesting.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
My first thought too. Bloody hell this won't be fun to play against.
New Shaman Weapon - Splitting Axe
I think I acknowledged those minions in my previous post. Sea Giant benefits from a wide board, which the weapon admittedly also offers, but unless you have a Totem Golem or two on the board, summoning copies of basics totems is a weak play on turn 4. Those can be easily answered by swarm decks and Draenei Totemcarver would be played on turn 5, making her more vulnerable to single-target removals.
Edit: Maybe even include that minions who eats totems.
Nuh uh - wild even shaman never included that minion, because it had anti-synergies with its deck and was extremely vulnerable to silence.
Uldum Shaman Card Reveal - Splitting Axe
Totem Golem
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
As someone who hates secret/tempo/burn mages, I hate these.
New Shaman Weapon - Splitting Axe
Totem Carvener, Sea Giant or Thing from Below?
Edit: Maybe even include that minions who eats totems.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
cut some minions and add jepetto?