Flakmage seems awesesome. For the other one, most secrets right now are quite easy to "pop", so either you should play it in the same turn as a secret or have some secret stick long enough. I for one hope for a secret that doenst just feed the burn theme.
Okay we finally get all epics for shaman (this and the plague), now waiting for the legendary minion.. which i think will support control deck (for the diversity of the archetype of the expansion)
Bundling this effect with a 3/2 weapon actually kinda hurts it because of the higher mana cost it demands. The totem that Shamans would like to copy the most is obviously Totem Golem but you really don't want it so bad that you'd wait for 6 mana to play it or defend your Totem Golem from turn 2 onwards so it lives until 4. However, it might be really powerful in combination with Thing from Below and Sea Giant, already common minions for Even Shaman. Even though you might copy a bunch of 0 attack garbage, the board flood might end up giving you the minion count you need to play the two above minions essentially for free along with a 3/2 weapon for clearing. In addition to that, such a flood of minions might be sufficiently tedious to clear that you could land a fairly solid Storm Bringer on 6 for a win.
I feel like more than ever this is really the first expansion where cards released may have huge impact in wild. Some are actually only playable in wild. I think its time to ppl start realizing why they shouldn't dust their wild cards.
However, if we get more Totem Shaman support, we may be able to use a small Totem package in decks, and this will probably be a fringe one-off inclusion.
Fuck me if this wasn't tailor made for Wild Secret Burn Mage. I absolutely...hate it. Hopefully they turn out to be too slow/suboptimal to fit in that deck, cause I sure as hell don't want to have to face these with anything I play. Burn Mage is already plenty good and if these end up making it even better, it'll be trouble.
Copying most totems seems kind of boring, but where Splitting Axe could shine is in some other tribal deck (probably murlocs) that leverages Hench-Clan Hag and Nightmare Amalgam to go wide on the board. The 4 mana cost fits nicely with The Storm Bringer for a late-game swing if you need it.
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Cloud Prince seems to fit in just about any Secret Mage deck. Having bonus fireballs is always a good thing, and getting a 4/4 along with your fireball for a measly 1 mana is spectacular. Arcane Flakmage seems amazing, but the applications seem more narrow. Secret/Tempo mage already has lots of good 2 drops, so the AOE effect is something you'd probably want if the meta is lots of token Paladin and Druid type decks, but you might not have room for it.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
man that arcane flakmage is the bomb! it is a 2 mana Consecration with little setup, and having a secret is not too hard either.
and Cloud Prince also seems very powerful because it can hit face.
both of these cards will be included in aggro/secret mage, and may be key to its success.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Flakmage seems awesesome. For the other one, most secrets right now are quite easy to "pop", so either you should play it in the same turn as a secret or have some secret stick long enough. I for one hope for a secret that doenst just feed the burn theme.
Brann, Brann and Alexstrasza Walk Into a Bar
It seems like 2x Kill Command, Quick Shot and hero power would be a better finisher after Alexstrasza, since it can bypass taunts and doesn't require you to build a singleton deck. It only requires 1 extra card, but Kill Command and Quick Shot are also more able to be used outside of the combo than Brann Bronzebeard or Dinotamer Brann.
Uldum Shaman Card Reveal - Splitting Axe
EVIL Totem was already announced.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
That's still a secret... :p
New Shaman Weapon - Splitting Axe
Yep ive been saying that a lot too. They actually care about wild
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
I guess
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
It's no secret how good these cards are.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Meanwhile Commander Rhyssa weeps in her corner..
New Shaman Weapon - Splitting Axe
Copies. Which means all buffs. Like magnetised amalgam. Or at least erthen might.
Uldum Shaman Card Reveal - Splitting Axe
exactly and its even too. When are ppl open their eyes and realize this exp was thought out for Wild?
Uldum Shaman Card Reveal - Splitting Axe
Okay we finally get all epics for shaman (this and the plague), now waiting for the legendary minion.. which i think will support control deck (for the diversity of the archetype of the expansion)
Uldum Shaman Card Reveal - Splitting Axe
Bundling this effect with a 3/2 weapon actually kinda hurts it because of the higher mana cost it demands. The totem that Shamans would like to copy the most is obviously Totem Golem but you really don't want it so bad that you'd wait for 6 mana to play it or defend your Totem Golem from turn 2 onwards so it lives until 4. However, it might be really powerful in combination with Thing from Below and Sea Giant, already common minions for Even Shaman. Even though you might copy a bunch of 0 attack garbage, the board flood might end up giving you the minion count you need to play the two above minions essentially for free along with a 3/2 weapon for clearing. In addition to that, such a flood of minions might be sufficiently tedious to clear that you could land a fairly solid Storm Bringer on 6 for a win.
Uldum Shaman Card Reveal - Splitting Axe
Interesting. Does this mean we will see more Totem synergy? Totem is the only tribe without a Legendary since launch.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
I feel like more than ever this is really the first expansion where cards released may have huge impact in wild. Some are actually only playable in wild. I think its time to ppl start realizing why they shouldn't dust their wild cards.
Uldum Shaman Card Reveal - Splitting Axe
There are 4 totems (aside from your hero power) in standard: Nightmare Amalgam, Flametongue Totem, Mana Tide Totem and Serpent Ward (I guess Hench-Clan Hag also summons 1/1 Amalgams). In Wild, you've got Totem Golem, Vitality Totem and Primalfin Totem. Out of this tiny pool of minions, the only one you would want to duplicate is Nightmare Amalgam or Totem Golem. Everything else is trash; if you're gameplan is to summon infinite basic totems, you're not going to win games.
However, if we get more Totem Shaman support, we may be able to use a small Totem package in decks, and this will probably be a fringe one-off inclusion.
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Fuck me if this wasn't tailor made for Wild Secret Burn Mage. I absolutely...hate it. Hopefully they turn out to be too slow/suboptimal to fit in that deck, cause I sure as hell don't want to have to face these with anything I play. Burn Mage is already plenty good and if these end up making it even better, it'll be trouble.
Uldum Shaman Card Reveal - Splitting Axe
Copying most totems seems kind of boring, but where Splitting Axe could shine is in some other tribal deck (probably murlocs) that leverages Hench-Clan Hag and Nightmare Amalgam to go wide on the board. The 4 mana cost fits nicely with The Storm Bringer for a late-game swing if you need it.
July Saviors of Uldum Hearthstone Pack Giveaway
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July Saviors of Uldum Hearthstone Pack Giveaway
It says so at the top right of the form, in 8 days from now, basically on the last day of the month ;-)
Uldum Mage Card Reveals - Cloud Prince & Arcane Flakmage
Cloud Prince seems to fit in just about any Secret Mage deck. Having bonus fireballs is always a good thing, and getting a 4/4 along with your fireball for a measly 1 mana is spectacular. Arcane Flakmage seems amazing, but the applications seem more narrow. Secret/Tempo mage already has lots of good 2 drops, so the AOE effect is something you'd probably want if the meta is lots of token Paladin and Druid type decks, but you might not have room for it.
New Shaman Weapon - Splitting Axe
2x Serpent Ward, EVIL Totem plus Splitting Axe: 4x2+3 = 11 to face + two lackeys for the next turn. Follow up with Thunder Bluff Valiant the next turn.
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
No they didnt!
New Shaman Weapon - Splitting Axe
Yeah as Kovachut said this as is doesn't ever go into wild even shaman. Its synergies are negligible compared to every other card in that deck.
Uldum Shaman Card Reveal - Splitting Axe
Imo it should've been 3 mana overload 1 but maybe it turns out to be very powerful