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  • which legendary should i choose

    None of those, they are trash for new payers. Craft decks, not cards. Actually, don't craft anything for some time. Wait until you get some experience. Most likely, you'll end up crafting Leeroy and Hunter decks. For now, play brawls and starter decks.

  • New Shaman Spell - Corrupt the Waters

    ^ Even if you run every single jade card available to shaman you still only have 7 summon-a-jade battlecries, and you need to invest 5 battlecries into the quest before you get your reward. I don't think this quest will be very strong with jades for that reason, it seems like far too much setup for not enough payoff. 

  • which legendary should i choose

    Honestly, those are both bad.

    you are a brand new player so I think that before crafting anything, you should first at least get to rank 25, at that point you will have opened a lot of packs, and you will have a clearer understanding of hearthstone. 

  • New Shaman Spell - Corrupt the Waters

    Not sure this enough support in standard now... we'll see. In wild, as others have said, this seems bonkers. Jade decks will be crazy with this. Also watch out for C'Thun decks. Most C'thun cards are battlecry, making it easy to fulfill the quest and then double bonuses after. Fencing Coach can be used to combo with C'thun the following turn. Also could could use Emperor Thaurissan to reduce cost of C'thun and Waterboy to pull it off, though a llittle harder. Shaman has way better control tools now than it did during Old Gods, so this could work.

  • which legendary should i choose

    i started playing since yesterday and i have enough dust to craft a legendary.

    the legendaries that i want are: brightwing and high inquisitor whitemane

    which one should i craft and with which one will i have the fun

  • Reborn: good or bad

    I expect to see a "give a friendly minion reborn" card be it spell or not. I think it is pretty good and almost an auto include in any tempo deck. So much flexibility

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    If the card gave <4 mana minions rush instead of charge it'd make the card playable without OTK potential. Would that bring back patron warrior? No, probably not, but it'd make the commander a solid card once again, basically a mini-houndmaster Shaw, without putting a giant design constraint on future warrior and neutral cards that generate tokens in some fashion.

  • Reborn: good or bad

    Well it would make it easier/possible to have a reborn minion with deathrattle (which would be really strong)

  • Reborn: good or bad

    That was my first thought as well, and it ties in with what I perceive to be a trend with Blizzard/team 5 of a severe lack of creativity & innovation ever since Boomsday. Both the settings of the sets and the mechanics introduced have seen an inordinate amount of recycling (spellstones->schemes, echo->twinspell, deathrattle->reborn). It really does feel like whoever wasn't fired in the latest round of layoffs is having to make do with the discarded scraps of previous set designs instead of having generated new ideas to work with. I mean they're trying to pass off "board clears" as a mechanic in the next set FFS!

     

    I genuinely hope I'm wrong to be pessimistic, but it paints a bleak picture.

     

    Quote From iWatchUSleep

    Many keywords aren't anything new. Charged Devilsaur had rush before the keyword became a thing. Unstable Evolution was an echo card before that keyword was introduced, etc...

    Whether the keyword will be interesting depends largely on the cards they will print for it. The warrior one so far looks decent.

    Charged Devilsaur is clearly what the rush keyword is based on, but they don't work the same. The devilsaur still goes face if you summon it, rush minions don't. Rush took an existing concept and simplified & improved it.

    Unstable Evolution could be reprinted as an echo card, as it is functionally identical to that keyword (and likely the inspiration for it). Doing so word reduce the wordcount on UE and make it more intuitive. By contrast, reborn is a keyword that already exists in the game as another keyword: deathrattle.

    Consider the Adapt mechanic from un'goro: they could have given "Deathrattle: summon 2 1/1 plant tokens" it's own unique keyword to save words and to make it seem more special, but they didn't, because that functionality was covered by deathrattle.

     

    To me, reborn is a clear example of forcing a design to be different for the sake of being different. Whereas Adapt takes fairly plain, vanilla buffs and turns them into a cool new mechanic, Reborn takes an old mechanic, puts on a gallon of make up and desperately hopes no one notices that it's still plain ole' deathrattle.

  • Reborn: good or bad

    It isn't something new or extreme, but I think it's fine like this, we need to see all the cards with the keyword before judging. Restless Mummy seems quite strong because of rush, other things probably will not be so powerful but could be useful in a lot of token-aggro deck if the cost is low

  • New Shaman Spell - Corrupt the Waters

    Quote From iWatchUSleep 

     Also, to the people who say that this quest is somehow broken in wild, please do elaborate if you don't mind. Shudderwock shaman is meme-tier, as is any other battlecry related shaman deck. Most of them get absolutely slaughtered by aggro and midrange decks. How is this quest going to solve that?

    For example any jade based control deck gets enormous boost with this card. The ability to pump out 2 jades per card is really something that shouldnt be underestimated. This hero power gives you too much value for ppl to keep up, even priests with their current metric-shit-ton of wild clears cant AoE all my jades away. What happens when almost every of my jade cards require that AoE answer?

    Shaman Control decks can already deal with aggro and midrange decks quite well with healing rain + walking fountain + Devolve, Volcano and Scheme. The main problem tends to be big priest if you dont draw hexes and burn decks.

    This card solidifies other matchups while also boosting those 2 particular matchups as you can ramp up the jades and thus threat towards them. True the card doesnt work in those decks you described (necessarily), but there are alot of great battlecries that would love to have brann effect on demand.

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    Staff

    They just added Poisonous to the Basic set (Plaguebringer). I guess that means they could theoretically add Rush too.

  • Would you like to have an "open all packs" option?

    Maybe a "Open 1 pack" and a "Open 5 packs" option where they show us the 5 rarest cards among those 5 packs. That way, the game still shows 5 cards like if you open 1 pack.

  • Reborn: good or bad

    Nothing exceptionally new or interesting, but is just another keyword that will be on 5-8 cards and never seen again so it's ok-ish.

    I'll be worried if there will be a card that actually gives Reborn to a minion, because that could slip out of hand.

  • Would you like to have an "open all packs" option?

    Pack opening is only one time every four months and every time I can't wait for it, so no, I want to savour the moment, every pack is hard work of the previous months (f2p, opening 100 pack last expansion was so satisfying)

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    Oh 1 more thing to add this discussion, I mean 1 more thing that Warsong Commander needs to be unnerfed or changed again is There is not any support to Charge keyword anymore.

    Charge keyword is simply replaced with Rush that means Warsong Commander won't get any support anymore.

    It needs to unnerf and move to wild like Mind Blast and Vanish or need to be redesigned. I don't think there is a reason to hold it like that forever in the standard because it will be always a dead card without any new charge minions.

    There are 3 options which blizzard should reconsider for Warsong Commander;

    • Producing new minions with charge
    • Unnerfing it and moving it to the HoF set
    • Redisgning the card again with something different
  • Logging In Bug

    Staff

    After you log in, you will occasionally be transported to a random card page. I just logged in, and was then taken to the page for Soot Up despite having never visited that page before.

  • Reborn: good or bad

    Indeed i think it's pretty boring. Almost unnecessary (i don't like keywords bound to one expansion and then forgotten).

    But at least it doesn't sound like a dangerous dangerous mechanic, since it is bound to the keyword.

     

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    A very good post here.  However, I'm not sure it convinced me.

    Charge is a very dangerous mechanic to involve in the game.  That was the core issue behind Warsong Commander 

     

    The first point is correct in that there's nothing stopping them from doing this change as other cards have been changed in the same way. Thus the question isn't 'can' but 'should'.

    As far as the second point, I'm not quite so willing to state that there's enough solutions for old Patron.  Many of those choices you stated either had already proven not good enough (mal'ganis.. seriously?) or are far too weak to even stand to any meta (no one is going to play Soggoth for any reason).  You can't just say "there's taunt, so it'll be fine."  It has to be in a strong deck, and it has to be in a deck that can stabnd up to the rest of the meta as well.  Making a deck that can ONLY  beat Patron and nothing else isn't going to be viable enough of an answer.  

    I'm not a Wild player, so I have to ask here, of all of those decks you bring up, including Control Paladin, Quest Mage, and Handlock, which are actually doing well in the meta right now?  THOSE are the ones that will have to fight Patron Warrior after all.  Handlock beating Patron won't mean much if Handlock can't survive, say, Big Priest.

    Lastly, the last sidepoint, the issue of Wild having little interaction is a point against Patron.  If decks that offer very little interaction is a problem in Wild, adding another deck that is VERY uninteractive, like Patron, is adding a problem to a problem.  

    Note that Blizzard has said that they are looking into addressing Big priest which suggests that such decks are NOT acceptable in the long-term in Wild.  Which, again, puts Patron in question.

    On the third point... what ARE you getting at here?

    You talk about the usability of cards in the basic and classic set. However, are you aware that the current team is actively TRYING to make the sets less used?  The entire point to the HoF is to make the sets less playable so that the meta becomes less stagnant.  We don't HoF bad cards. We HoF good ones.  Thus the usability of Warsong isn't an issue as it's already underplayed.  If we move it, we won't replace it with something more usable.  Thus Warsong isn't harming the new player experience in a way that Blizzard isn't intending since it being a bad card doesn't make it any worse than, say, Radiance.

    Also note that Yong Woo's philosophy no longer applies here.  The current Hearthstone team has been pretty aggressive with ditching many of the old ideas from the old team, meaning they are not holding themselves to anything that was said by people like Woo or Brode.  Wild has unnerfed cards, but also kept cards in their nerfed state (combo druid is still not an option).  

    On the fourth point while it is truth that design limiters isn't an issue, decks that limit the meta ARE issues.  It's why they nerfed Raza priest after all.  Meanwhile I don't think you established your first point enough to leave it an assumption that there's enough counters for Patron Warrior.  You also aren't considering possible interactions due to the new cards. For example, the key cards in Patron are all odd, making them viable as a Baku deck.  Warrior also has a lot more ways to self-damage their cards, making it easier to make a patron board, and ways to put cards back in their deck, which is something they didn't have in the past.  

    So not only are we not sure that the current decks are strong enough against Old Patron, but we won't be facing the old deck, but a NEW deck using 4 years of cards build under the assumption that Warsong doesn't exist.

    That's not even GETTING at the unknown factor and the grand reason why Warsong, and not Patron, was nerfed.  The issue wasn't just Patron being Patron but that Warsong would interact with ANYTHING 3 attack or less. Thus nerfing just Ptaron still left a potential nightmare ready to blow later on.

    So have you looked at the 4 years of cards made afterwards that would LOVE to have charge?  What decks will be made that are NOT Patron but be much worse.

     

    On the fifth point... this was talked about by Frodan in a tournament at one point but it sort of hit me in an interesting way.

    Patron wasn't as skill-intensive as we remember it being.

    In 2015, the deck was literally playing 3d chess compared to the aggro-loving meta then, and there are some high end choices to be made.  But compared to the decks pros play now and the meta....not so much.  The #1 biggest factor that caused people to lose in the past was the mathmatics of the final swing:having to figure out whether you have lethal while giving yourself enough time to start the combo.  It was the first deck to ever have that issue.  We've had A LOT of decks that have demanded such things since then, many of which demand it just for board clears.  

    Decks have long since moved away from 'do me face' of those days.  They are  A LOT more difficult to manage, not only including the raw math calculations of Patron, but also the ability to adapt to unknown cards, the need to decide whether to go offensive, defensive, or value oriented.  Compared to the current crop of decks, Patron is MUCH easier to manage, but MUCH more devastating as Patron's big calculation is "do you die now."

    Patron was the start of complicated, deeper thinking decks in hearthstone.  But we've moved on to much better worlds since then.  

     

    The final point is really the first point addressed again: that the deck isn't as powerful as what we have now, except you are using Jace to show an example of it happening.  

    But again we don't know.  And that WOULD be fine except that Blizzard still hasn't shown enough speed of making changes to Wild in case this isn't a Jace situation.  We've seen one card change utterly gut the Wild meta. This can easily be as much a Sea Witch or a Jace.  Is Blizzard willing to fix things if it turns into the former?  Is reviving Patron really that needed when it's FAR from the only deck of our past that we can't return to.  I can't play Raza Priest. I can't play Miracle Rogue like I used to.  I can't play Undertaker Hunter.  I can't play Beta Murloc Warlock or 2014 Midrange Hunter. 

    The concept of preserving history using Wild is already a ship that sailed.  Bringing back Patron alone for that reason is arbitrary and extremely risky.  If Blizzard is willing to try to bring as many of the old decks back into Wild or some other format, with the williness to rapid release changes if things turn south then I'm for it. 

    As we stand now, with how they are acting now, I'm not convinced that Patron can't sit in the same afterlife that Combo Druid and Yogg Druid currently sit.    

     

  • Reborn: good or bad

    Many keywords aren't anything new. Charged Devilsaur had rush before the keyword became a thing. Unstable Evolution was an echo card before that keyword was introduced, etc...

    Whether the keyword will be interesting depends largely on the cards they will print for it. The warrior one so far looks decent.

  • Reborn: good or bad

    Quote From Zwane

    The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.

    Saves some ink on the card, that's true, but a resurrect with one health remaining is also not new and was already known as a Paladin secret. 

     

    not just the secret

    Desperate Stand

    But yes it's kind of new.

    Like echo was new. There will be cards which interacts with reborn (Give your reborn minions +1 attack, After your minions lose reborn(dies), this gains +1 attack) etc.

    It opens a new path on design space, so it is new. It doesn't mean that it isn't a new keyword if it is already in the game as a mechanic.


    And for being good or bad, yes it is kind of a good keyword. It has its own value on a vanilla minion + like @RandomGuys said, sticking with extra keywords makes it even better.

    I expect to see at least one Taunt/Reborn one Divine Shield/Reborn minion.

  • Reborn: good or bad

    I think it's pretty clearly good. It might be better than that.

    Value is tacked on to any card with Reborn. If it has extra keywords like Charge/Rush/Divine Shield/Deathrattle, the value really piles up.

  • Would you like to have an "open all packs" option?

    Quote From DrDorian

    I really enjoy opening them one by one, but it would be nice to have a choice. 

    Same - perhaps it should pause on a legendary pack for you to open it manually.

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    I would like this idea, just change the charge to rush, so there wouldn't be an insane OTK. As the person above stated it would be an excelent counter to Odd pally(or token druid), and still could be countered by strong control deck(Hellfire one-shot them, sadly big priest would demolish it, and Flamestrike is still there). So it's a good idea. I always wanted to try a complete, old-school patron warrior.

  • Reborn: good or bad

    The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.

    Saves some ink on the card, that's true, but a resurrect with one health remaining is also not new and was already known as a Paladin secret.