They're just making up new keywords for the sake of making up new keywords (and making card text even more inconsistent). If anything this makes the game more confusing for new players
Quess my deck isnt then "shuddrwock shaman" as it deals with those matchups well. Imo reports like that arent the best to picture slower shaman decks as shaman is so versatile and can be built a myriad of ways.
You can run jades and shudderwock and call it a shudderwock shaman but you can have it be anti big priest with transform effects, aggressive midrange deck or anti aggro deck with ton of aoes and healing. All of those decks could be called jadeshudder decks with loatheb shudder finish but the matchups can change drastically depending on other cards.
Atleast for me control shaman has worked well with beating the occasional paladins, hunters, zoo, token druid, aggressive rogue variants and murloc + even shamans. Burn and some mage OTKs decks have still been problem but you hardly can counter everything.
Ofc the winrate isnt 100 or near it, but having a good winrate vs aggro and big priest is quite a good standing point in current wild metagame. Can be wrong about the card but its insta golden craft for me as it gives me brann to use any turn I want and currently those turns come often.
@aliradical that was a problem back in the day but I'd say its quite a bit easier with walking fountain, scheme, volcano, devolve and healing rain. The way I look at it is that once you get this hp every card you draw can be seen as double draw as you get double of their major effect. I'm currently running brann in my shaman list and it hurts me to not use it on so many bcs because I usually combo it with rummaging kobold for near insta win.
1) Yes, that's true. However we can't predict what kind of cards the devs would implement, if they were to HOF the aforementioned sets. If those happen to be on the same power-level as the recently released ones, new or budget players would have a hard time dealing with an opponent, whose deck is tuned by the more powerful standard sets. You can disregard this counter-argument if you want, since this is just a speculation, but I doubt that the replacements would be as good as the pre-nerfed Basic and Classic sets. Also, the following is just my personal opinion, but I think it would be kinda selfish to let only wild players enjoy playing with iconic class spells or characters (especially if those are big fans of the warcraft RTS games and the MMORPG). People would feel forced to play a specific set, which wouldn't feel hospitable for them. Cuz' let's be honest, wild is not an attractive format for people with a limited collection. It becomes cheaper in the long term and I also love playing there, but I can't ignore the fact, that some have difficulties entering it.
2) and 3) I see where you are going with the "design space limitation" argument. It's true, that the power-level in wild is tremendously higher than in standard and people can do insane things early on. Though I would like to state, that design limiting cards don't come from the Basic or the Classic sets - most of them originate from the expansions. Furthermore, it's not like the devs haven't nerfed wild cards before, in order to balance the meta a bit - like the case with Aviana, Naga Sea Witch, Shadowboxer and I would argue, that Patches the Pirate and Raza the Chained are also part of this category (because back in K&C Reno Priest was a very dominant deck in wild). So the cards or combos you've mentioned above might be changed in the near future. And due to the big variety of cards there, most of the quoted combos can be countered - mech hunter is extremely vulnerable to Devolve, Defile or Brawl, Mass Hysteria, if you manage to survive until turn 5; Voidcaller is silenceable; Quest Mage needs a godlike hand to pull off such turns, which could be compared to the high-roll potential of Aggro Paladin (High Priest Thekal + Molten Giants); SN1P-SN4P requires you to have 3 other combo pieces before going off.
My issue with charge is, that there isn't much counterplay from the opponent aside from playing taunts (which didn't stop Worgen Warrior from seeing a lot of competitive play back in the days). Dakarian made a very good post, where they explained the issues of returning GP Warrior back to competitive hearthstone. And I talked about Warsong Commander's problems outside that deck - even in plain non-combo lists. Correct me if I'm wrong, but warrior didn't have a good aggro package prior to WotOG. The class slowly received a very solid pirate one, which became dominant during MSoG, and now warriors can run a burst-y mid-range mech deck in standard. Point is, Warsong Commander would be auto-included in such lists for the sake of the free face damage (and the potential burst you would get from Frothing Berserker). Speaking of which, isn't this why we see hunters playing Tundra Rhino, into Scavenging Hyena and Unleash the Hounds? Dakarian also stated, that warriors now have more ways to enrage the berserker, so charging a 15- or 20-Attack minion into the opponent's face may not be a rare scenario. And after stating this, I would like to bring another topic- in your opinion would people warmly welcome the unnerfed version of Charge?
1) You're right. I suppose we can make a distinction between "all nerfed cards in history" and "cards nerfed so badly that they see no play". If the power level isn't too terrible (Leeroy, Edwin, unleash the hounds), you could still enjoy the card in standard. Cards like Warsong Commander and Starving Buzzard are worse than river crocolisk and chillwind yeti. These are cards that aren't playable in wild OR standard and there's a whole load of other basic cards you'd put in a 30 card deck over these. Even if we get new Radiance as the replacement, nothing of value was lost but on the other hand, there's the chance they give us something better than yeti
2) Seems to me like Blizzard has set a precedent for letting design limiting cards be until they need attention. They are not hesitating to make new cards that could conflict with existing ones in wild - when this happens they either ignore the problem or change the wild card in question. Which option they choose appears consistently inconsistent, but what matters is that they're not letting it get in the way of new cards. Unnerfed warsong, charge and other nerfed cards would not cause problems in the current card pool, so why not let us have our fun while nothing is conflicting? In addition, there a lot of nerfed cards that were nerfed simply because of power level, not design space issues. Druid ramp cards, for example (I admit, these were what I was thinking of when I wished they'd unnerf everything lol)
3) You can rat, hecklebot or deathlord out their commander (or berserker, or worgen), especially if it's in a more combo oriented list. You can unseen saboteur their charge. Warlocks can play their gnome or demonic project. Mages are running ice block and paladins could theoretically run time out. Big Priest can spam an army of obsidian statues or convincing infiltrators to kill your charger or warsong. They're also one of wild control warrior's worst matchups. Of course, the most effective way to beat combo in wild is to just hit them very hard until they die and the top tier decks are very good at that
How broken is this combo even? You compare it with hunter's rhino combo but that combo is completely fair. It's comprised fully of classic/basic cards but has seen little play until recently, making the class 4th or 5th best in the standard meta. Making a charging 15+ attack minion with warrior is possible, but requires a lot (relative to wild) of mana and combo pieces
Pirate warriors are often in topdeck mode by turn 6 if I'm being generous, so they're not a good shell for charging a big berserker at face and unlike a worgen combo like warrior, taunts would actually be decent counterplay. They can still run the card, but they can only use it to hit you with maybe one or two regular stated minions in a "combo" turn, not buffed up berserkers. They can even play it on curve and make the opponent have an answer. That's powerful, but IMO it's still on par with the power level of wild (in fact, I liken it to ship's cannon). As for standard midrange mech/bomb warrior, they only exist in standard. Their board fighting abilities isn't good enough to keep up with the wild midrange or faster decks.
Oh my god, YES. I usually have 120-150 packs at expansion launch, and it takes a good half an hour to open them when I just want to go play with my new cards already. (I follow every card reveal up to the launch, so I know what they do and don't really need to read the cards again.)
The fact that the pack opening process is so tedious and labour-intensive makes it worse - you have to drag the pack to the centre, then click to open, wait for the animation, and then click each card individually to open it.
How hard would it be to provide an "open all" option if you have more than, say, 20 packs, which then brings you to a summary screen showing how many commons, rares, epics and legendaries you got? They don't even have to list every individual card, just the epics and legendaries.
On PC spacebar is good enough, but when you're at a prerelease I wish there were a spacebar like button on Android because opening all those packs is annoying and having to wait for everyone else to finish opening their packs is boring.
"It's called Bondage Warrior because it's built around whipping all your minions."
Just a slight technicality here, but bondage actually just simply refers to the act of being restrained. Whipping by itself does not classify as bondage. Instead it's probably along the lines of sadomasochism. Although both are part of BDSM, they are two entirely separate things.
How I know this is not important, so don't go wondering.
EDIT: This also happened to be my 69th post. How fitting.
It doesnt really matter who likes it or not it should have an "Open all" option for anyone who wants it. Just like we ask for the past 2-3 years an "Auto-mute" option the thing is Blizzard doesnt really care :)
Hm, so Reborn will most likely have a "bubble" or some kind of visual effect like divine shield minions? That is good! I was affraid how would we tell, if Reborn triggered or not and if they made tokens of the cards without it for example. Seems like they did think it through for once :)
You can see it in the reveal video or on the Hearthstone page for the expansion - it looks almost like a cracked Immune effect? Pretty cool visual
Leeroy Jenkins is the first legendary I tend to go for when I'm building a new account. He's in the classic set, so he shouldn't rotate out, plus he's a mainstay in a wide range of low cost, aggro decks. Zilliax is similarly good, although he rotates out next spring.
Having said that, as others have said above, you're better to focus on the deck you want to play, then work out which cards you need for it, rather than focusing on crafting standalone cards
Whizbang the Wonderful and Zayle, Shadow Cloak are great cards if you just want to play a bunch of different decks and explore different playstyles, but they aren't really competitive and aren't the best picks if you're trying to build a collection
Well just because something is in classic doesn't mean it won't rotate out (via HoF). Remember, this is T5 we're talking about the same group that backpedaled so hard away from the concept of an evergreen set and decided to go with HoF
Sure, but even if they HoF his new legendary, he gets his dust back... Technically HoF only benefits the collection as you keep the card and get a full refund... And I don't see them changing the way it works.
Card Database Not Updated
Pilfer isn't updated, yet patch note shows it's renewed.
Saviors of Uldum
The lady who made the announcement is so serious that she is funny.
Control Paladin
This deck looks great. But i'm missing Tirion Fordring. Do you think he is worth to craft?
Felstalker
I was so confused when I saw this in my deck.
Medivh's White-Eyes Blue Dragons
Heh apparently I am only missing one Echo of Medivh ..... I may have to try this deck for fun.
which is weird cuz I swore I played echo mage... musta needed dust at one point haha
Cleave
If anyone cares, Cleave can be used on 1 minion now.
Quest Trading - Play A Friend!
DONE
nekemtenee#2778
eu
you first
Here's some art, make a card! [Legacy Game]
Edit: just realized my card is very similar to the card above...
Next: A Warlock Beast with Demon synergy.
Reborn: good or bad
They're just making up new keywords for the sake of making up new keywords (and making card text even more inconsistent). If anything this makes the game more confusing for new players
New Shaman Spell - Corrupt the Waters
Quess my deck isnt then "shuddrwock shaman" as it deals with those matchups well. Imo reports like that arent the best to picture slower shaman decks as shaman is so versatile and can be built a myriad of ways.
You can run jades and shudderwock and call it a shudderwock shaman but you can have it be anti big priest with transform effects, aggressive midrange deck or anti aggro deck with ton of aoes and healing. All of those decks could be called jadeshudder decks with loatheb shudder finish but the matchups can change drastically depending on other cards.
Atleast for me control shaman has worked well with beating the occasional paladins, hunters, zoo, token druid, aggressive rogue variants and murloc + even shamans. Burn and some mage OTKs decks have still been problem but you hardly can counter everything.
Ofc the winrate isnt 100 or near it, but having a good winrate vs aggro and big priest is quite a good standing point in current wild metagame. Can be wrong about the card but its insta golden craft for me as it gives me brann to use any turn I want and currently those turns come often.
@aliradical that was a problem back in the day but I'd say its quite a bit easier with walking fountain, scheme, volcano, devolve and healing rain. The way I look at it is that once you get this hp every card you draw can be seen as double draw as you get double of their major effect. I'm currently running brann in my shaman list and it hurts me to not use it on so many bcs because I usually combo it with rummaging kobold for near insta win.
Quest Trading - Play A Friend!
Battletag: Cleef#21680
Region: EU
Trade Only?: Yes, you go first
Quest Trading - Play A Friend!
Battletag: Ace#23413
Region: EU
Trade only?: Yes, you go first
DONE
A Case for an Unnerfing and Hall of Faming of Warsong Commander
1) You're right. I suppose we can make a distinction between "all nerfed cards in history" and "cards nerfed so badly that they see no play". If the power level isn't too terrible (Leeroy, Edwin, unleash the hounds), you could still enjoy the card in standard. Cards like Warsong Commander and Starving Buzzard are worse than river crocolisk and chillwind yeti. These are cards that aren't playable in wild OR standard and there's a whole load of other basic cards you'd put in a 30 card deck over these. Even if we get new Radiance as the replacement, nothing of value was lost but on the other hand, there's the chance they give us something better than yeti
2) Seems to me like Blizzard has set a precedent for letting design limiting cards be until they need attention. They are not hesitating to make new cards that could conflict with existing ones in wild - when this happens they either ignore the problem or change the wild card in question. Which option they choose appears consistently inconsistent, but what matters is that they're not letting it get in the way of new cards. Unnerfed warsong, charge and other nerfed cards would not cause problems in the current card pool, so why not let us have our fun while nothing is conflicting? In addition, there a lot of nerfed cards that were nerfed simply because of power level, not design space issues. Druid ramp cards, for example (I admit, these were what I was thinking of when I wished they'd unnerf everything lol)
3) You can rat, hecklebot or deathlord out their commander (or berserker, or worgen), especially if it's in a more combo oriented list. You can unseen saboteur their charge. Warlocks can play their gnome or demonic project. Mages are running ice block and paladins could theoretically run time out. Big Priest can spam an army of obsidian statues or convincing infiltrators to kill your charger or warsong. They're also one of wild control warrior's worst matchups. Of course, the most effective way to beat combo in wild is to just hit them very hard until they die and the top tier decks are very good at that
How broken is this combo even? You compare it with hunter's rhino combo but that combo is completely fair. It's comprised fully of classic/basic cards but has seen little play until recently, making the class 4th or 5th best in the standard meta. Making a charging 15+ attack minion with warrior is possible, but requires a lot (relative to wild) of mana and combo pieces
Pirate warriors are often in topdeck mode by turn 6 if I'm being generous, so they're not a good shell for charging a big berserker at face and unlike a worgen combo like warrior, taunts would actually be decent counterplay. They can still run the card, but they can only use it to hit you with maybe one or two regular stated minions in a "combo" turn, not buffed up berserkers. They can even play it on curve and make the opponent have an answer. That's powerful, but IMO it's still on par with the power level of wild (in fact, I liken it to ship's cannon). As for standard midrange mech/bomb warrior, they only exist in standard. Their board fighting abilities isn't good enough to keep up with the wild midrange or faster decks.
Would you like to have an "open all packs" option?
Oh my god, YES. I usually have 120-150 packs at expansion launch, and it takes a good half an hour to open them when I just want to go play with my new cards already. (I follow every card reveal up to the launch, so I know what they do and don't really need to read the cards again.)
The fact that the pack opening process is so tedious and labour-intensive makes it worse - you have to drag the pack to the centre, then click to open, wait for the animation, and then click each card individually to open it.
How hard would it be to provide an "open all" option if you have more than, say, 20 packs, which then brings you to a summary screen showing how many commons, rares, epics and legendaries you got? They don't even have to list every individual card, just the epics and legendaries.
Would you like to have an "open all packs" option?
On PC spacebar is good enough, but when you're at a prerelease I wish there were a spacebar like button on Android because opening all those packs is annoying and having to wait for everyone else to finish opening their packs is boring.
Quest Trading - Play A Friend!
Battletag: Icko#21234
Region: EU
Trade Only?: Yes, I show the quest and then you go first. ^^
New Warlock Spell - Supreme Archaeology
As a Plot Twist Warlock player for a while, this card makes me very excited.
You may be asking: But why?
Well, for the simple reason that now you don’t take damage when I draw a card + its free. The Rafaam synergy is godly. Very excited
Would you like to have an "open all packs" option?
I would never use such an option, especially on release opening, when i still need to learn cards.
Also, i like the thrill of unveiling cards.
bondage warrior
"It's called Bondage Warrior because it's built around whipping all your minions."
Just a slight technicality here, but bondage actually just simply refers to the act of being restrained. Whipping by itself does not classify as bondage. Instead it's probably along the lines of sadomasochism. Although both are part of BDSM, they are two entirely separate things.
How I know this is not important, so don't go wondering.
EDIT: This also happened to be my 69th post. How fitting.
Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back
I think it's cool Blizzard is doing this for the player base.
As for the card back situation, do you even remember the card back your last opponent had? I certainly don't.
There is ONE cardback that actually got my attention which is a dark purple one with a moving eyeball. My own is set to random so yeah.
Would you like to have an "open all packs" option?
It doesnt really matter who likes it or not it should have an "Open all" option for anyone who wants it. Just like we ask for the past 2-3 years an "Auto-mute" option the thing is Blizzard doesnt really care :)
Hearthstone devs responded to a number of questions...
All of this seems logical.
Hearthstone devs responded to a number of questions...
You can see it in the reveal video or on the Hearthstone page for the expansion - it looks almost like a cracked Immune effect? Pretty cool visual
New Shaman Spell - Corrupt the Waters
I’ve built this deck with the subpar collection of cards we have right now and it looks legit.
Who knows what the meta will look like, but you basically treat this quest as a hero card you control when it’s drawn.
And we will undoubtedly get multiple good battle cry cards over the next year
which legendary should i choose
Sure, but even if they HoF his new legendary, he gets his dust back... Technically HoF only benefits the collection as you keep the card and get a full refund... And I don't see them changing the way it works.