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  • how does vanish work?

    say my opponent has 5 minions on the board. and 7 cards in hand. Which minions will be destroyed?

  • Anyone else think the recent post about class pros/cons is incredibly lopsided?

    it's fine.  People are already big on thinking of themselves as a particular class player.  This just encourages it.  If you like going face you are a hunter player.  That sort of thing.  I would think that it would make it harder to make cards over time as the class ends up locked to an archetype that you cant' really experiment away from. But that's a matter of the design teams to worry about, not me.  

     

    Not sure what you mean by laughing at warlock's 'weaknesses'.  They don't have good healing or great ways to burn an opponent from the hand anymore and the past has shown that they REALLY go off the rails whenever they have either.  That's the point of the 'weaknesses': it's a reminder for the team that a class should NOT have everything at once.  Don't let a warrior be able to zoo out or they go Pirate Warrior on you.  Jaina DK shows why mage shouldn't have reliable healing.  That sort of thing.  This is them deciding to remember that decks shouldn't be able to do everything well.

  • New Paladin Spell - Righteousness

    This seems SUPER weak in Standard. Could be decent in WIld though. We'll see. (Inb4 Blood Knight OTK decks)

  • New Neutral Minion - Barrens Stablehand

    Quote From EndlessTides
    Quote From turn1manawrm

    This card is offensively bad for an epi

    A lot of Epics are trash. Biteweed, Forbidden Ancient, Glacial Mysteries (one of the very worst cards in the game), there's more. Just because it's an Epic doesn't make it good.. 

    Thanks for reminding me Glacial Mysteries exists!  I need to go through my collection and DE any copies I have!  That's 100 dust per copy I'm just sitting on

  • New Druid Spell - Gift of the Wild

    The obvious deck for this is Token Druid, but it's waaaaay overcosted. If your treants from The Forest's Aid sticks then you buff them with this, you might just win the game. Seems like a last resort card though, with all the other cheap buffs that Token Druid has. 

  • New Paladin Spell - Righteousness

    Is this a good enough inclusion for Odd Paladin decklists in wild? It's supposedly ruling the wild meta, and this will only make their wide boards even more annoying to deal with. Could be too slow at 5 mana though. 

  • New Neutral Minion - Arcane Devourer

    Quote From Gobas

    I actually will try it in Muckmorpher Eureka shaman deck (aka Big Shaman) as one off. This deck have many small cheap spells.

    That's a great call!  Might actually be the best use for the card, a 4/4 copy from Muck into small spells to buff it.  Seems good in theory

  • 10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions

    That Radiance is a complete dud, but at least the other cards are all real cards even if some aren't that good. Plaguebringer is actually excellent, particularly in Arena. Whitemane will probably hit the meta. Kel'Thuzad triggering once was often enough to close out a game. Getting to play it a turn early seems like an excellent trade-off to the persistent effect. And the Infiltrator is good for the meta since it's in standard.

  • New Neutral Minion - SI:7 Infiltrator

    This card seemed useless to me at first glance, then I realized it's got fat stats for its mana cost and is in the classic set. Good tech card that doesn't completely screw over your opponents' game plan ala Skulking Geist. This might see play in a secret-heavy meta. 

  • New Paladin Spell - Righteousness

    is this a 5 mana "Make Bolvar, Fireblood Playable in Wild" card?!?!  LOL!!!

  • New Warlock Minion - Siegebreaker

    Quote From dib

    Could definitely see this working in wild. Resurrect this together with Mal'Ganis and a few Doomguards for pretty good burst damage. Maybe.

    Better in my opinion than Voidlord for a Cubelock deck.  This way you get good taunts, attack buff(s), and no annoying 1/3 demons when you play Bloodreaver Gul'dan.  Yes, you miss out on the ever expanding 1/3s when playing against an aggro deck, but whatever.

  • New Neutral Minion - Brightwing

    Solid card that will definitely see play in some decks. Balanced stats, a battlecry that provides value, and a dragon tag to help with dragon synergies to boot. Cards like this are healthy for the game.

    (At first glance I thought it was a murloc, lol)

  • New Neutral Minion - SI:7 Infiltrator

    I'd expect her to see play time to time when Secrets are prominent in the meta. The statline isn't bad so there's no massive drawback having her in your deck.

    Staff
  • New Priest Spell - Radiance

    My guess is that with Mind Blast being sent to HoF, Priest is likely to get some good stuff next expansion.

  • New Neutral Minion - High Inquisitor Whitemane

    Quote From Awildmann

    I can already feel the PTSD when I see a Big Priest using this. Like they needed more ressurects.

    I did worry about the same thing when first seeing this but now I'm somewhat certain Big Priests wouldn't like to play this. You really have to play it from hand to get any value and that's not what Big Priests like to do with big minions.

    Staff
  • New Rogue Minion - Plaguebringer

    Quote From Zenrok

    I'm honestly not sure why they removed Vanish

    If you read their whole post they've taken 5 years to determine the strengths, weaknesses, and limitations of each class.  One weakness they want for Rogue is board clear, and Vanish is a board clear.  Hence they decided to remove it.  It's existence and persistence in Standard was also apparently limiting their design space for some other rogue cards they wanted to print.  Or something..

  • New Druid Spell - Gift of the Wild

    I don't think Token Druids would run this, they like cheaper buffs. I'd imagine people will try it out though.

    Staff
  • New Neutral Minion - Barrens Stablehand

    Quote From Kovachut
    Quote From FrostyFeet

    There's some highroll potential in this one, not sure if I like that.

    And the chances of this lowrolling are even greater. Imagine summoning a 1- or a 2-cost beast; the risk is not worth the inclusion.

    I know which of these extremes my opponent will get when playing this though...

    Staff
  • Vicious Syndicate #133 Meta Report

    The only thing the Rogue nerfs changed was the shift in power from that class to Hunters. Since then, there's still a triumvirate of Warrior-Hunter-Rogue fighting it out in the meta.

    The buffs served as the meta-shaker, with Mages and Shamans rising because of the buffs to Luna's Pocket Galaxy and Thunderhead. It breathed life to Paladins and Priests too. 

    It's a pretty diverse meta, and I love it. It's hard to climb, sure, but that's what makes it fun. 

  • New Priest Spell - Radiance

    If they ever wanted to print a card with this exact effect, it had to be a Basic card. Imagine this being from the new expansion. People certainly wouldn't be happy...

    Staff
  • Is it worth buying Wild Adventures?

    Definitely purchase Naxx and League of Explorers, the other two you could probably get away with crafting the few viable legendarys

  • News from Mike Donais

    Quote From iWatchUSleep
    Quote From RavenSunHS

    - Naga Sea Witch didn´t have that big winrate, but she was nerfed because It wasn´t fun to lose against that combo.

    Instead, playing and losing against Big Priest and Darkest Hour Warlock is very fun and we deserve them in the meta...

    To be fair, it took them ages to finally nerf Naga Sea Witch so them taking forever to do something about big priest fits their attitude towards wild (which is caring about it as little as possible).

     

    Quote From No Author Specified
    Possible nerf for Big Priest in Wild would be primary Barnes, because nerfing all the ressurect effects would kill every other deck types (probably).

     

    This is what troubles me most though. I'm afraid just nerfing Barnes at this point won't be enough. And seeing how it took the community what, a year now? Of constant bickering about big priest before they even considered doing something about it makes me feel like we'll have to go through at least another year of Anduin's utter bullcrap.

    Honestly Vargoth has more or less double filled the role of Barnes at this point. The main difference between the two is that Barnes represents a earlier highroll & diminishes greatly in the end game while Vargoth can't tutor anything out early on but creates an incredibly staggering value game/sustain potential in the late game. Nerfing or even deleting Barnes would do absolutely nothing essentially. Big Priest would still generally lose to aggro and sometimes midrange while they would win against most slow non-otk decks due to Vargoth & frequent 6 minion resurrects. 

  • News from Mike Donais

    Quote From FrostyFeet

    I believe Mike's comment on SN1P-SN4P and Wild was that the OTK decks (Mechwarper and Summoning Portal) are not strong based on their internal data, more like a meme level.

    So long as my Spectral Pillager Rogue deck isn't killed due to a Mechwarper nerf to address a legendary everyone got for free I'll be happy.

    I find their reasoning so incredibly odd when it comes to Big Priest. So, you nerf NSW decks & kill them due to them more or less doing what Big Priest does (highrolls, weak to aggro, anti-control playstyle) but try as hard as you can to not kill resurrect priest decks. I mean I'm all for preserving everything within reason because more decks = more fun, but inconsistency is something I really hate sometimes. Either unnerf NSW or kill Big Priest.

  • Is it worth buying Wild Adventures?

    Quote From formulas666

    Wild is a RnG fiesta, games are won or lost based on your match ups, so no it is not worth it.

    Well you could just play standard then and play fotm class roulette, where some classes just completely disappear from the meta for months at a time *coughcough*.

    Btw, speaking of wild being an rng fiesta all I have to say is Dr. Boom hero powers/'Discover a random Devastator' and Mana Cyclone in standard say hi ;)

    Pick your poison. 

  • Is it worth buying Wild Adventures?

    The wild adventures reward you with many cards that are still staples for their various archtypes today. For example, Brann, Reno, Blackwing Corrupter, Loatheb. Honestly some of the wings aren't that worth it anymore in terms of gold, but if you don't want to spend thousands of dust crafting the staples you're going to have to bite the bullet and push through the less OP wings to get the better rewards later on.

    In terms of gameplay I would definitely say the heroic modes are worth it. If you don't look up videos to instantly cheese the encounters most are quite satisfyingly challenging tbh.