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  • Is this even possible?

    Not running Magic Carpet, Lackeys, knife juggler and Dire wolf alpha really hurts the 14 1 drop Zoo deck but I think it's the only archetype that can get away with running the full royalty package. That said, I really dislike the Rafaam and double healbot in the above list: with Mistress of Mixtures, Prince Valanar and Zilliax you already have more healing cards than a normal zoodeck should be playing. I'd like to see 2 Grim rally, 2 Sea giant and a single soulfire added to the list, so maybe also cut one Omega Agent and one Mistress of Mixtures.

  • Quest Trading - Play A Friend!

    Battletag: Paper#3568
    Region: NA
    Trade Only?: Yes

  • The Witchwood Expansion page

    You have a tiny mistake in the section of cards that rotate out, where you mention that Conceal is one of the rotated cards in the year of the raven.

    Nothing much but I wanted to point it out.

    https://outof.cards/hearthstone/expansions/the-witchwood

  • Tracking - is it worth it?

    Quote From FortyDust
    Quote From tony

    When I say I think it's a mistake to play early is when it's just something a player does to spend the mana on turn 1. That's not a good play. You play a card when you think you have a plan. Just throwing a Tracking out there on turn 1 just because you have 1 mana is not really a well-thought-out play, don't you think

    This.

    Players who don't get why Tracking is a decent card are probably doing this. If you learn to use it well, you'll begin to see how powerful it is.

    That said, I don't think it's correct to put two in every deck. Tracking is most useful when you are looking to enable combos and exploit synergies. If you're playing a more homogeneous deck (such as some of the aggro decks from days of yore), it may not be worth the mana. When every card advances your strategy, there's no need to go fishing.

    I disagree with your last statement on 2 grounds: (1) even aggro decks contain internal synergies that you want to combine. For example Beast + Kill Command, Knife Juggler + Unleashed, Mech on board + something big to magnetize; (2) aggro decks are usually floating a lot of mana. You can afford a 1-mana tracking to fish for better plays.

  • Quest Trading - Play A Friend!

    Done

  • Private Decks

  • Is this even possible?

    Quote From Horus

    How about a Full Royal Flush :
    Prince Keleseth, Prince Taldaram, Prince Valanar & Prince Malchezaar, for advance RNG fuckery ^^

    Can't have a prince party without Prince Liam though!

  • Private Decks

    Is this something you will implement? I usually like to have my decks private because they are shitty, and more functions as a tool for keeping track of my decks.

  • Quest Trading - Play A Friend!

    Battletag: DeHkO#2515
    Region: EU
    Trade Only?: Yes

  • Quest Trading - Play A Friend!

    Battletag: TheMexijew#1624

    Region: NA

    Trade only: Yes

    Completed

  • Paper Magic

    Quote From ilnosferatu
    Quote From MasseBre007
    Quote From ilnosferatu

    Haven't really played in like 10 years. I stopped shortly after the first Ravnica expansion. Still have all my cards though, some p9, full playset duals, etc.

    So have you reached the point where you are sitting on the duals and P9 and treating them more like an investment? 

    Partly that, partly sentimentality. 

    This is why I kept all my cards when I stopped playing as a kid and I was damn glad because I picked it back up again later. All my friends who used to play when we were kids that sold their collections were super sore about it when we started playing again after college. My philosophy now is to keep any cards that will not be reprinted or that I cannot easily obtain again if I wanted to play

  • Is this even possible?

    How about a Full Royal Flush :
    Prince Keleseth, Prince Taldaram, Prince Valanar & Prince Malchezaar, for advance RNG fuckery ^^

  • Paper Magic

    Quote From MalcolmReynolds
    Quote From MasseBre007
    Quote From MalcolmReynolds

    I love playing tabletop Magic. I play Standard and Draft at my friendly local game store, I haven't been playing long enough to have the right collection for Modern, and Commander is too much for me. Draft/Sealed are probably my favorites because you get to open the most packs. I have been playing paper Magic for almost 2 years and I have been playing Arena since beta. And I have to say, paper Magic is a lot more fun.

    I definitely think that draft is the best way to play Magic, it always feels the most 'authentic' to me. I'd say Commander is a close second, it can be daunting when getting decks to ready to play against people at your LGS with high powered decks but if you're into having fun I can't recommend playing Group Hug or Chaos Strategies enough. These strategies can have huge impacts on the playgroup but are relatively affordable since your playing a pile of cards that nobody would want to play in a competitive format.

    I don't really like commander very much. It is to complicated, I tried it with some pre-built decks and it did not go well. there were so many triggers and things to keep track of, and that was just one-on-one. usually commander is played with 3-5 people, I just don't understand how you can keep track of it all.

    Ah, gotcha. It is relatively complicated to keep track of everything, it takes a lot of practice. I also would like to chime in and mention that playing commander 1v1 does a pretty poor job of highlighting the cool possibilities of the format, a lot of the more interesting (and complicated) things come up when playing in the 4 man group.

    The complicated board states are my favorite part of the game but I can understand how they may turn some people off

  • Is this even possible?

    Quote From Xarkkal

    Knock yourself out! The more it is tested, the better chance we have at making it work!

    In that case I shall. And really, thanks a lot to everyone for thier answers and suggestions. I'm going to try it out with the Hunter Quest, a Big Warrior and a Druid as well. Here's hoping! 

  • Is this even possible?

    Knock yourself out! The more it is tested, the better chance we have at making it work!

  • The Pepper Thread - Share Some Good Vibes!

    my opponent played EVIL Cable Rat turn 4 and got a Witchy Lackey. then on turn 5 he played Spirit of the Shark > Witchy Lackey on the rat and it turned into a Ornery Tortoise, but then because of spirit of the shark it turned into a Keeper of the Grove

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Stop emoting.

  • Is this even possible?

    I don't own the princes so I can't test something....

    However, the problem is that you cannot play almost anything in the early game. Let's analize the situation:

    • you cannot have an early game, except for (1) drop
    • Keleseth synergize with nearly everything: even if his biggest power are low curve minions, the +1/+1 can help with middle/big minions too.
    • Taldaram synergize with big minions with good deathrattle, end of turn effects, charge if they cost (7) or less.
    • Valanar is good as a standalone minion, so it will be ok everywhere.
    • opponent will surely develop a board in the first 4 turns, so you should have a very good aoe in the (5) or maximum (6) mana slots.
    • no prince is a win condition by himself
    • princes have odd-even mana cost, so no genn or baku

    So, what class you can play?

    • Druid used to skip turns to play ramp cards, so maybe it's ok to skip turns playing nothing if you can recover after. You can still play innervate for playing early (5) drops or nourish.
    • Paladin's hero power can replace the early drops
    • Warrior can build good control deck that doesn't rely that much on low cost cards. Brawl is an excellent (5) mana aoe.
    • Warlock's draw power can be a good move for the early turns. And he has some of the best (1) drops in the game, so that helps too.
    • Priest have some of the best aoe in the (5) and (6) mana slots, and most of control priest used to skip the first turns.
    • Hunter could be good if built with the quest, as here you only need early drop minions, and Keleseth synergize a lot with the raptors.

     

    For the archetype:

    • cubelock can be a reasonable choice, as Taldaram synergize with the cubes, and if you play the weapon and the recruiter you don't need that much card lower then (5) mana
    • Some kind of slow warrior deck that use high value minions to win
    • You could build some kind of secret paladin, mysterious challenger is a very nice card to regain the tempo lost doing nothing in the first turns
    • A priest deck can be played here. Quest, spitefull summoner, there are a lot of engines that can work.

     

    Last but not least, I noticed that here

     

    I already use Keleseth as a win condition, and I play a very low count of (3) and (4) mana minions. Taldaram can synergize with some zombeast or a lucky spitefull summoner (the spiteful is even (7) mana!), while Valanar is good alone.

    You can take away Houndmaster Shaw for a second Tundra Rhino; Brann, the 2 ravencaller and the spellbreaker for some other cards you like: the ravencaller with some good (1) drop, maybe a Patches engine with 2 pirates and Patches; then you only miss one card.

     

  • Paper Magic

    Quote From MasseBre007
    Quote From MalcolmReynolds

    I love playing tabletop Magic. I play Standard and Draft at my friendly local game store, I haven't been playing long enough to have the right collection for Modern, and Commander is too much for me. Draft/Sealed are probably my favorites because you get to open the most packs. I have been playing paper Magic for almost 2 years and I have been playing Arena since beta. And I have to say, paper Magic is a lot more fun.

    I definitely think that draft is the best way to play Magic, it always feels the most 'authentic' to me. I'd say Commander is a close second, it can be daunting when getting decks to ready to play against people at your LGS with high powered decks but if you're into having fun I can't recommend playing Group Hug or Chaos Strategies enough. These strategies can have huge impacts on the playgroup but are relatively affordable since your playing a pile of cards that nobody would want to play in a competitive format.

    I don't really like commander very much. It is to complicated, I tried it with some pre-built decks and it did not go well. there were so many triggers and things to keep track of, and that was just one-on-one. usually commander is played with 3-5 people, I just don't understand how you can keep track of it all.

  • Is this even possible?

    If you want to get the max possible value from Prince Keleseth you have to go with an aggro deck, otherwise his buff will be so limited that it lose its whole point. Anyway missing out all 2, 3 and 4 mana drop will make your curve pretty terrible in the early game when you need the most a strategy in order to survive the other decks aggressive strategy or put yourself pressure on your opponent.

    Maybe a midrange Warlock or Rogue (for the chance to play multiple Keleseth) can accomplish something, but you'll still have a terrible time against heavy optimized aggro deck into Wild.

  • Is this even possible?

    That looks great! I might give that a spin as well, with your permission? Glad I've inspired someone with my dilemma! 😊 

  • Is this even possible?

    Royalty Zoolock

    Wild · Zoolock · by Xarkkal · 7 years, 3 months ago

     

    Just created this and am going to try it out later today. I'm sure it can use some refinement, but it looks fun!

  • Is this even possible?

    Quote From Horus

    It is possible but ... Having no 2, 3 or 4 drops is quite restricting ...

    That's the whole challenge I guess. I went for a Big Spell Mage as the body because of the restrictions those cards present. It kinda works, although against Aggro I'm screwed. Especially in Wild.. 

  • Quest Trading - Play A Friend!

    Battletag: ChefZerg #1104

    Region: NA

    Trade only:Yes

    completed

  • Is this even possible?

    Have you thought about quest hunter? I had a build with keleseth when it was standard, which was doing pretty fine.

    I imagine there should be a good zoo lock deck for you, too. Warlock might be the best option because of the hero power