you tube drop tomorrow?
i think so ...
i think so ...
i think so ...
i think so ...
Hey everyone! We're a week into the FiAV expansion and no one has made a thread for the new rewards track yet, so I figured I'd take the reins from Alleria and make one. It's always fun to see other people's progress since it motivates me …
Hey everyone! We're a week into the FiAV expansion and no one has made a thread for the new rewards track yet, so I figured I'd take the reins from Alleria and make one. It's always fun to see other people's progress since it motivates me to keep leveling up as well, so share away!
Here's my progress:
I'm currently at Level 37, I've played for about four days since the expansion launch. I stupidly forgot to hoard the daily and weekly quests before the launch so I could zoom through the rewards track, thinking they'd be replenished by the next day -_- Anyway, my goal this expansion is to breach the Level 200 barrier that has so far eluded me in all the rewards tracks.
From the looks of this meta, I'll probably reach that goal because I'm having fun! I've been playing a lot of Shaman (grinding towards that golden portrait, just 80 more wins to go), mostly the Freeze Control archetype, and some Freeze Elemental decks. I've also toyed with a Big Priest since I unpacked Xyrella, the Devout, and it's pretty competitive. I even had some success with a Clown Druid with Wildheart Guff, it beats a lot of Fatigue Warlocks so long as you can ramp quickly and slam down some big boys early. Speaking of which, I'm not facing a lot of quest decks, apart from Warlocks and Warriors, which I think is good.
I haven't bought the pass yet, but I will by next week. This meta has been fun for me so far. How's everyone's finding it? Good luck on the climb!
Hi everyone, I am quitting HS as of today (already deleted the app) after playing the game since Goblins vs Gnomes. Ever since Stormwind wild has not been enjoyable and this new expansion has not fixed it. I might come back to the …
Hi everyone,
I am quitting HS as of today (already deleted the app) after playing the game since Goblins vs Gnomes.
Ever since Stormwind wild has not been enjoyable and this new expansion has not fixed it. I might come back to the game if they ever do address wild’s issues but it has been almost 5 months and nothing has been done.
Thanks to everyone who supported any of the decks I posted over the years.
Bye!
Yesterday I saw two shop offers. Alterac Valley welcome (20 money, 10 AV packs, 10 Standard, 1 AV Legy) and a similar golden bundle. I was confused there was no news on this site about this. Now the offer is gone. Did I miss it?
Yesterday I saw two shop offers. Alterac Valley welcome (20 money, 10 AV packs, 10 Standard, 1 AV Legy) and a similar golden bundle. I was confused there was no news on this site about this. Now the offer is gone. Did I miss it?
Keep in mind I never played Kenin Ezreal I am simple going imperically based on stats. The deck has gone from a commanding 55% winrate to a 45% winrate. Putting Lee back as the best Ionia deck seeing it go up 1% to 52. Honestly I don't k…
Keep in mind I never played Kenin Ezreal I am simple going imperically based on stats.
The deck has gone from a commanding 55% winrate to a 45% winrate. Putting Lee back as the best Ionia deck seeing it go up 1% to 52.
Honestly I don't know if it was actually worth it, like if you enjoy midrange decks absolutely they are doing better control is also doing better.
But it hasn't shaken up the meta in the way people thought, while simultaneously killing an entire archetype just because people couldn't tech properly or play the matchup.
So on the one hand you have a new champ being murdered one week into his release, just so the other decks can go up 2% on ladder like it seems like maybe the reaction was too strong here.
But on the other hand if a deck like Azir Irelia could be considered meta altering maybe Kenin was just as bad, who's to say.
What do you guys think?
Greetings, travelers. I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bon…
Greetings, travelers.
I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bones. So, I thought I could make a little ranking just for fun. Yeah, it's ranking, not a tier list. Sorry for the clickbait.
As a quick disclaimer, I'll be just evaluating the storytelling, not the gameplay. Thus, Dungeon Run-likes and Dr. Boom's Puzzles are excluded, since they don't have much story going on (even if some of them have nice character moments). Also, this is obviously just my opinion. If you disagree, I encourage you to give your own opinion in a civil way or even make your own ranking.
Finally, beware, because there will be plenty of spoilers for pretty much every Solo Adventure.
So, let's begin.

Let's get this out of the way. The Adventures which just try to recreate raids from World of Warcraft are all going to be at the bottom of the ranking. In terms of story, they tend to be a boss rush with a small twist in the end, if so.
Out of all of them, I find Icecrown Citadel to be the most basic. Sure, most characters here are iconic, but they're not depicted in an interesting way.
The best thing about this Adventure is the class challenge against The Lich King, but since that's a gameplay element, it doesn't count for this tier list.

In terms of pure storytelling, this is probably the most interesting out of all the WoW raid Adventures. I mean, it has the whole betrayal of Victor Nefarius and stuff happens not just at the end of the story.
That said, it hasn't much else going for it. Sure, the Dark Iron Dwarves have a pretty entretaining personality, but that's about it.

This might be a bit controversial, since I remember most people hating the party theme of this adventure back in the day, but I really enjoyed it. Hearthstone has a flavor distinct from the rest of the Warcraft universe, and I think this expansion really helped to cement this identity.
I'd highlight the Barnes wing, which was very cool and imaginative.

Hearthstone's debut Adventure makes the top of the raid-inspired story modes. Yeah, it's true, the story is as basic as it gets, but there's one thing that elevates this Adventure.
Yeah, it's obviously Kel'Thuzad.
His Hearthstone personality is just so entretaining and sassy, I couldn't resist to put this on top. This is probably the first tonal departure Hearthstone had compared to the Warcraft universe, so, just like with Karazhan, you have to appreciate that.

I wouldn't be surprised if this was a fan favorite, but I honestly think there's too much going on here. As the conclusion of the experimental Year of the Dragon, this Adventure touches a lot of characters: the League of E.V.I.L., the League of Explorers, Karl and Lenny George, Kragg, Galakrond himself...
Sure, the conclusion of several arcs here is very satisfying (Reno and Karl/George come to mind), but I think I would've enjoyed it much more if this whole thing was a bit more focused.
In a way, this is like Hearthstone's Infinity War, a film which I don't personally enjoy as much as most people because of how many things it tries to focus on.

In terms of pure storytelling, this is one of the strongest contenders in the whole ranking. Baduu leaving the group and later being brainwashed by the Rusted Legion was a very thrilling event. I also liked Aranna talking shit about her sister Elise, just to embrace her philosophy in the end. Sure, Illidan's final redemption was quite lame, but nobody is perfect.
Besides that, I also loved the flavor of assembling a group of Outcasts who help each other to survive (kinda like Aranna's own League of Explorers), even if the personality of none of them was particularly interesting.
So, why is this Adventure so low in the rank? Yeah, it's obviously the "talking in verse" gimmick. I guess they were trying to go for a shakesperean tragedy feel with this decision, but this whole thing is very optimistic for that. For a story which has its main characters' eyes replaced with demonic fireballs, it has a very feel-good and empathy-driven conclusion lol
In my opinion, this decision would've made way more sense for the Demon Hunter Prologue, since Illidan's story is quite tragic. Speaking of which...

Even if in a pretty basic way, I think Illidan's fall from grace is pretty well told here. As I said above, this story's chain of misunderstandings has a very Greek/shakespearean tragedy flavor to them, in the sense that all issues are caused its protagonists' fatal flaws. Illidan's pride and power-hunger are obviously a pretty important part, but I like that the story also blames Malfurion's self-righteousness. All in all, pretty cool stuff.

I'm kinda surprised it took them so long to make this Adventure, since it's a pretty obvious move. Still, getting to know the background of these heroes we know from some long ago was pretty cool.
As someone whose main knowledge about the Warcraft universe comes from playing Warcraft III and reading the WoW Wiki, this story mode was pretty interesting. The stories told here had some familiarity, but I also discovered a lot of new information about Warcraft lore.
To be honest, this game mode is not without flaws. Some stories were not particularly well fit for being told in this fashion, which led to jarring time skips (ahem, Uther) or crucial character development being dispached with a short line of dialog.
Compared to something similar like the Demon Hunter Prologue, this is told in a more clumsy way, but, since this has more content, I decided to give it the upper hand.

We're the League! The Explorer's League! And we're a League of Explorers!
What's not to love here? Mysterious settings, thrilling adventures, ancient artifacts and memorable characters. All four members of the League and Rafaam are awesome and iconic. Sure, the story is a bit formulaic and mcguffin-y, but it's pretty entretaining (it's also very fitting that it's plot is structured like the first Indiana Jones movie).
This was the very first Hearthstone original story, which focused on (mostly) Hearthstone original characters. In a way, this is also the first expansion that feels like modern Hearthstone, so that alone makes it very important for the game as a whole.
But most crucially, it still holds up to this day as one of Hearthstone's best Adventures, at least in terms of story and characters.

I know this game mode isn't finished by now, but my god! The Stormwind battle, with Tamsin and Cariel's chapters is easily the most endearing story Hearthstone has ever told. Their relationship is so well done not just for Hearthstone, but for Warcraft in general. Cornelius' characterization as a strict father, just to end up like he does, and the way Cariel reacts to it. Awesome stuff.
I'll admit that I was pretty disapointed by the first two episodes (especially Rokara's), but the overarching story keeps ramping in a very well crafted way. Honestly, the final Alterac segment would need to flop incredibly hard for me to put this on second place.
And this was my ranking. I'd like to know your opinions or even your own personal rankings.
See you around :)
https://lor.mobalytics.gg/stats/decks Honestly, I consider everything about these new stats to be absolutely terrifying. All the decks are extremely strong and versatile and their winrates have gone through the roof. 1. Dragons already …
https://lor.mobalytics.gg/stats/decks
Honestly, I consider everything about these new stats to be absolutely terrifying.
All the decks are extremely strong and versatile and their winrates have gone through the roof.
1. Dragons already called that one plus 55%
2. Lisandra plus 55%
3. Midrange plunder plus 55%
4. Pantheon plus 55%
I guess ezreal was keeping these decks in cheque and now that he's gone they are absolutely dominating
So no longer do you need to tech against aggro and combo now it's how the hell do you deal with all these midrange powerhouses?
Honestly, I don't know it's very possible something like a Lee Sin combo deck will ultimately be the tournament answer, but that lineup is scary and difficult to play against.
Maybe a new king of aggro will emerge and start pressuring from the other end as well, and that's usually when midrange starts to take a hit, but right now it's open season.
So we talk a lot about meta, and card balance, and what Champs are strongest. But sometimes it's worth drawing back the curtain on matchups we personally struggle with and anything excluded is relatively easy to deal with or tech ag…
So we talk a lot about meta, and card balance, and what Champs are strongest.
But sometimes it's worth drawing back the curtain on matchups we personally struggle with and anything excluded is relatively easy to deal with or tech against, or play against.
1. Dragons - it challenges and strikes with demacia, it grows large midrange threats, and ramps into Asol...this deck scares me because it essentially perfect at being equally good into everything and the best decks often are.
2. Infinite cycle Heimer - kill one thing and they play another, and another and another and another...this deck is control proof and midrange proof so it's everything I hate.
3. Deep & Lurk - something about these decks just very menacing, one is an excellent tournament deck that is just waiting for its time, and the other will just steam roll you if you arent playing perfectly
4. Ahiri - out of all the new Ionia cards Ahiri is the trickiest to deal with. Amazing stat line for mana with the best keyword, and she basically has elusive too. You enter into a tough situation do you sharpsite the droplet only to eat a twin disciples no you don't so you eat dmg every turn and it's death of a thousand cuts
5. Rumble - the ultimate do you have the answer card, you can just throw it out. Much like Sivir it's just a pain but unlike her he has a much better level up, but if he does get answered you just loose.
6. Xerath, I have a lot of respect for players who main this guy because his play pattern when run well is exceptionally erratic and unpredictable. Will you beat him most of the time sure but it will be scary the whole time.
So yeah thats it for my list, once again I don't believe these are the best or most competitive decks just the lists that impact me the most when playing against them.
Things like aggro, and Ezreal you run into so often you can run those matches in your sleep.
Hey everyone, New to the game and this genre of game in general. I've spend most my resources on freljord and shadow isle cards. As far as champs go in the region I like using Elise and Ashe, but they don't seem to synergize well. …
Hey everyone,
New to the game and this genre of game in general. I've spend most my resources on freljord and shadow isle cards. As far as champs go in the region I like using Elise and Ashe, but they don't seem to synergize well.
My deck is also reliant on high level and mid level cards, but it seems like I'm always expect a big card to get me out of trouble. Assuming that's not the way to go.
Can someone recommend a deck within those regions? I'll just swap out what I don't have. I don't have any poro cards.
Thanks in advance.
Yordle Trible, Kenin Ezreal, Pirate aggro all got hit pretty hard. So you pretty much won't need to hard tech into these decks anymore and learn to win these matchups properly. I think a lot of people will be happy about that, and honest…
Yordle Trible, Kenin Ezreal, Pirate aggro all got hit pretty hard.
So you pretty much won't need to hard tech into these decks anymore and learn to win these matchups properly.
I think a lot of people will be happy about that, and honestly I am too.
Just because something is possible to beat if you work at it hard enough, doesn't mean every player should be required to exist in such a restrictive build space:
1. Poppy is a 2/3 or a 3/4 on swing
2. Ionia allegiance now requires you to run two different 1 drops you can't tutor duplicates
3. The bounce landmark had its countdown increased
4. The yordle Tribal 2 drop only buffs attack now
5. Gangplank is a 5/4
In most cases these decks and archetypes will require rebuilding and I'm happy to show off some options here except for pirate aggro because who cares:
First up splashing yordle mechs might give yordle Tribal a little more sustain. As for discard fodder you have 2 different owl generators, and squire.
Its very possible Kenin drops allegiance all together now that both allegiance and combo speed have been nerfed for a more sustained midrange play style, maybe even Yassao will see play in my dreams.
Competition Theme: Worth Every Penny It's an expensive world we live in, and the cards you're making this week just keep asking for more mana!You must create a card which increases the cost of a friendly card or H…
It's an expensive world we live in, and the cards you're making this week just keep asking for more mana!
DestroyerR has asked us for cards that just keep making you pay for them - so make sure you've got spare mana to hand!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
Hello it me ya boi We're doing this again. This time with some extra spicy bugs that render a couple of achievements either completely broken or needlessly difficult to complete. We also got a lot of grinding to do this time, and it's not …
Hello
it me
ya boi
We're doing this again. This time with some extra spicy bugs that render a couple of achievements either completely broken or needlessly difficult to complete. We also got a lot of grinding to do this time, and it's not the fun kind (trust me, I did most of it already and it was painful). On the flipside, very few of these achievements require you to have a large collection and can be done easily with mostly Standard cards (and a occasionally a few cheap Wild ones). Either way, let's get into the details.
Wreckoning:
Pretty simple grind. Sigil of Reckoning is a Fel Spell so if you're so inclined you can run Jace Darkweaver for an extra proc later on. Might take a while to grind, but 40 total isn't that much in the grand scheme. Big Demon DH is also a pretty fun and relatively playable deck (and could improve over time if we find a balanced build that makes the early game more bearable). Try to have fun with this one, you'll get to the pain later.
...The Harder They Fall:
Extremely simple. Just stuff all weapon buffs you can find into your deck and wait until your opponent plays a big minion. Given the abundance of Paladins at the moment this shouldn'T be hard at all. You can add some small Rush minions to soften up the target too.
Smash that Fury Button:
Pretty trivial overall. Felfire Deadeye + Expendable Performers into 6-health worth of minions and you've got it. If you don't have Performers you can substitute it with Command the Illidari or double Coordinated Strike since you only need 6 attacks total to get there (don't forget to HP before starting the combo). Personally not sure how competitive token DH is, but you can easily throw together a working list. Just make sure to run enough card draw.
PUPPIES!!!:
Tedious and boring but not difficult. Frostwolf Kennels and Dire Frostwolf with a Token shell around it and you even have a playable deck to do it with. Composting is kinda key here to get the necessary draw. This deck is also idea to complete some of the neutral achievements with that involve some of the more "generic" minions.
Choose One? Choose All!:
Even more boring and tedious. Use Moonlit Guidance to hopefully tutor and duplicate your Pathmaker. Unfortunately this achievement can't be completed in Standard due to the small number of Choose one spells. Do also note that each of the two effects of a card count seperately so you can use each spell twice.
Mo Mana Mo Problems:
Self explanatory. Use Guff. If you want to be a giga-chad like me you randomly generate Guff while doing Rogue achievements and do it that way.
Krush from Above!:
Probably one of the hardest one due to the unpredictable nature of the card and how slow it is. There's one combo though. Use Emperor Thaurissan to discount Ichman and two Terrorguard Escapees. This way you don't rely on your opponent to have a board. Alternatively you can just bank on running into a boardfocussed deck at some point and use Dire Frenzy to shuffle a couple of smaller beasts with decent stats in there.
It's a Trap!:
Strongly recommend doing this in Wild. You get Cloaked Huntress and a bunch of way better Secrets. I did this before the expansion dropped and somehow climbed to Platinum rank on accident. Petting Zoo is one hell of a card.
Out for Blood:
This one'S kinda hard. You have to find the weapon early and then accumulate weapon buffs like Toxicologist and Captain Greenskin. The hard part is knowing when to use the weapon buffs. If you buff too early you might not be able to get honorable kills. Try and get 2-3 early kills and then finish the rest with weapon buffs. Might take a few games to get.
Mage:
HONORABLY DIE, INSECT!:
There's three ways to do this: The easy way, the hard way, and my way. Easy is through use of the plethora of Wild Hero Power buffs such as Daring Fire-Eater or Clockwork Automaton. If you have big balls you can also try doing it Majordomo Executus, but I don't know if it still counts if you transformed into Rag. The hard way is doing it in Standard with the thematically appropriate Magister Dawngrasp, a truly bad card with very little practical applications.
Now my way is what you get when you have neither Dawngrasp nor any of the Wild cards because you disenchanted them years ago thinking you'd never need them again. That way you have to use Archmage Vargoth, Potion of Illusion, Wildfire and a variety of copy and discounting effects to get it all together. It took long. It wasn't fun.
Makes Yogg Proud:
Relatively tedious and annoying, mainly because Big Spell Mage is a really bad deck right now (at least if you run Towers, I still believe there'S a version of it that cuts all the greedy stuff and just goes for efficient mana cheating). Just keep playing the bad deck until you succeed. You will probably need Clumsy Courier for this, because you can't wait until turn 9/10 to start towering. I'd also recommend running Mass Polymorph if you have it because it's a great stalling tool.
Do You Wanna Build A Snowtroll?:
This one was my favourite because I masterminded the entire thing perfectly. What you want is get to 10-mana and have a Celestial Ink Set equipped. At this point you play one of the Snowmen and its second stage. That way you will get a discount on either the 3rd stage of the 2nd copy of Snowman, meaning that on the next turn you can use the 2nd charge of Ink Set to play all 3 stages in one turn. As long as you don't have any other spells in hand this works everytime. Really, getting to 10-mana is the hardest part in this.
You Are Not Worthy:
This achievement is currently broken and doesn't register. Other than that it's relatively trivial to complete. Cariel is the one of the better Hero cards and Paladin is currently doing really well so it shouldn't be too hard to just do this one along the way. If you don't have a dedicated Paladin deck to climb with just throw Cariel into a healing deck and just take lots of damage. You'lll be done eventually.
Not Maroon. Not Crimson. Scarlet:
Requires a bit of set up to do reliably. Handbuff helps but isn't necessary. What you really want is Blessing of Authority. That's a fat +16/+16, meaning you onld need 7 more attack, which you can do in Wild through Blessing of Might for instance or really any other cheap buffs. It's not a hard achievement to complete as long as you have the right cards for it.
Bold and Brass:
This one was designed by a complete idiot. Since there is no way to consistently manufacture boards with 2-health it's unreasonable to do this the normal way. What you want to do instead is use Animated Broomstick + any Lifesteal buff like Hold the Bridge or the old Lightforged Blessing (which is better because it reduces the need for discounts). Dragon Consort can also be used in Wild for discounts if you don't have Thaurissan or Cariel Roame. Either way, it will take a while to complete. I found that taking damage is actually quite difficult to do without dying. If you still ahve High Priest Thekal, now's his time to shine.
Salvation Army:
Pretty self-explanatory. Run discovery for more copies. Also try using small damage spells to set up HKs. This can also target friendly minions so if you really need to you can just nuke your own stuff. This contributes a good amount to the neutral HK achievement so try not grind that one prematurely.
Gesundheit!:
This one is currently bugged. It took a while to find out what exactly is wrong with it but as it turns out instead of counting the total attack you've given with Bless it wants you to give 200 attack in a single instance...which is virtually impossible outside of Test Subject or Shadow Visions shenanigans. Better wait for the eventual fix. Oh and if you don't have Divine Spirit for some reason this will take you a looong time.
I Will Remember You:
i've never been more happy to not own a legendary. This one sounds extremely painful to pull off. Not only is Deathrattle Priest not a great deck atm but you also hav to survive until you get Xyrella and stack a bunch of DRs in the meantime which will always make you want to be greedy and squeeze in a little more which could backfire because you either die or your opponent just gives up. Just put in the hours I guess. Should be significantly easier in Wild thanks to way more deathrattle and resurrection stuff. Just use what you have.
Top 10 Alterac Betrayals:
Pretty self-explanatory but Rogue has shenanigans to speed this up, namely Togwaggle's Scheme and Lab Recruiter. Fun fact: While doing this I ended up fighting a Mill Rogue who really did not appreciate the endless horde of identical pandas. Eventually he ran out of removal. I didn't run out of Pandas. Cause of death: Memed into submission.
Rolling In Their Grave:
Fuck me this one is garbage. It takes way too long and is just painful. Since this requires you to have DR minions die while the objective is up you'll be tempted to go greedy before playing the spell, which might cost you. Generally it's best to run lots of card draw, small deathrattle minions (preferably ones with stealth like Jade Swarmer and Skyvateer) and Preparation for flexibility with the Graveyard. You'll be doing this for while. Try using Korrak the Bloodrager too, since you can easily complete his achievement while doing this (Note: Korrak will be done in a fraction of the time it takes you to complete this achievement, that's how bad it is).
Third Cousins Twice Removed:
This one's bugged and only works with the Legacy version of Chillwind Yeti, so you ahve to do it in Wild. On the flipside it's completely trivial. I even managed to win the game I completed the achievement in. That poor Priest. He got the double Yeti beatdown.
1-800-ELE-MENT:
Similar to Xyrella you just have to grind. Fortunately for you Bru'kan is part of an actually competitive deck and you don't have to be super greedy to pull it off. Just keep playing Shaman.
Snowball Effect:
This one is impossible to reliably engineer. However, it's not as hard as it sounds. First of all you play Freeze Shaman for the subsequent achievement anyways (which is not only competitive but also really fun), but also, due to the nature of the deck you'll be locking up boards with Snowfall Guardian and have beefy minions from Wildpaw Cavern. This way you just have to wait until a large enough board comes together and then get lucky with the snowballs. It'll take a few attempts but it'll happen eventually. Just make sure you don't ahve a Spell Damage minions on the board.
Winter Vacation:
PLay Freeze Shaman. It'S fun. Additional help you can get with Bolner Hammerbeak and Brann Bronzebeard. Do note that you don't have to freeze an unfrozen minion. It counts stacking freezes to so doing a double-up on Snowfall Guardian works well.
Dreading This One:
You can duplicate Seeds of Destruction with Grave Defiler. This one gets done a lot quicker if you have Dreadlich Tamsin but you can probably do without. It'll take a while. Also make sure you have board space because the imps don't count if the spells trigger without actually summoning them. Just throw them into every deck you have.
Get Busy Living Or Get Busy Dying:
Very annoying but manageable. Don't play Zoolock to do this, it's a terribly frustrating deck that relies on highrolling early and has no comeback mechanics. Instead just do a draw-heavy imp farming deck and make sure you have enough disposable minions to get a proc each turn. Mindless grind.
Get Over Here!:
Another bugged one, this one doesn't work as advertised. Instead of having to kill a Legendary minion honorably you have to kill it honorably from full health. As such it's a lot more difficult to get naturally so we improvise. Bloodmage Thalnos is a core legendary and we just have to get it onto the opponent's board. You either do this with discounts from Runed Mithril Rod and Silas Darkmoon or you still have a copy of Treachery. Not very hard but still annoying that you can't just outright murder an opponent's legendary.
What Happens When...?:
Since I don't have the card I can't tell how difficult this is, but if you put it into Pirate Warrior you'll probably get there eventually. I don't think there's a way to artificially set this up, even with Silas Darkmoon involved. At best you try and get them low and then have Silas + something like Bloodsail Raider. Since weapon removal is currently rather popular it might be frustrating to try and set it up over multiple turns so you're probably better off hoping for the eventual miracle. Might be easier to do in Duels now that I think of it.
Uncle Drek Wants You!:
Kind of a grind, but combines nicely with the next achievement, which I'll detail shortly. Just know that 5-mana minions are the best for this since you get the most value out of them when using double To the Front!.
My Lair, My Terms:
Now this one looks tedious but is actually really fun if you are big-brained mastermind like myself. Effectively we're gonna play this as a combo deck. We run double To the Front! + double Guild Trader + Mad Summoner (ye olde MVP for achievement farming) to get a 70-damage proc every game. This is a 10-mana combo so no disocunts required and if you set up Iceblood Garrison a turn early you only need 8. Just build your deck with enough draw and removal and you're good.
Wrecking Ball:
One of those achievements not worth farming since it completes itself over the course of the expansion (unless you manage to dodge every HK card). If you do want to farm it you best use Hollow Abomination since he hits multiple targets. With Terrorguard Escapee you can knock this one out somewhat fast.
From Zero to Hero:
Similar to above this one just completes itself eventually. Rogue, Paladin, DH and Warlock all have playable and powerful Hero cards.
The Trees Speak For Themselves:
Either you play Druid with the Guff hero, or you just gamble at 10-mana. You can also handbuff him in Paladin.
King Of The Hill:
Completes itself as you complete class achievements.
The Everliving:
Rather easy to do when using the dedicated Rogue deck.
Congealing Essence:
No idea if this is worth forcing. I completed it on accident. If you want you can do it in Wild with Alexstrasza on yourself or in Classic by using Lord Jaraxxus.
Yummy In My Tummy:
This one's kidna hard depending on your card collection. It's easiest to do by using Treachery, discounted Flesh Giant and of course disocunts from Rod. If you don't have Treachery you need Silas Darkmoon, which is more expensive and thus harder. You'll also need to have an empty board for it to work consistently so Doomsayer might be of help. Alternatively you can try doing it in Paladin by buffing your opponent's minion.
Look! Holar!:
Best done while playing Freeze Shaman for the class achievements. Not a bad card at all. Do note that using Bolner Hammerbeak doesn't give extra procs because it's Bolner doing the effect and not the Herald. Brann Bronzebeard works though. I unironically climbed to Plat 5 using an achievement version of Freeze Shaman, it's a really solid deck.
Snoblind? Sno Problem!:
Same as the above. You can do it in Mage too obviously, but why would you? You're gonna have to play Shaman anyways.
Harder, Better, Warmaster, Stronger:
A good exploit is creating extra copies in Rogue since you get to play them all for 0 anyways. Do note that overcharging the effect doesn't work. Each Warmaster can only get a 4-mana discount (unless you're using stuff like Mana Wraith I guess, I haven't tried that though)
1600 Dust Bounty:
Just throw the BOunty Hunter into every deck, it'll come together eventually. You get golden copies of the rewards track so you can always do this one later.
Big Bird:
30 isn't a lot but you can make it a lot quicker by using Owl + Commanding Shout and Provoke. Getting up to 14 procs per game is pretty neat.
Flappy Bird:
Just put it into every deck. it's a decent card by itself to clear minions while grinding other achievements. In Druid you get to copy it too.
Gankster's Paradise:
You can try to get shenanigans rolling with Ramming Mount, but it's unnecessary. 15 is not a lot and usually if you play it on curve it kills something. People don't care enough to deny you the kill.
Mary Had A Little Lamb:
throw into a lot of decks, shuffle with Rogue, the usual deal.
One For All, Marshall For 1!:
Same as before although you can cheat with To the Front! and other discounts.
Reflecto Failure:
Any 0-attack minion will do.
Snivvle No More:
Do I even have to repeat myself?
Teamkill:
Sounds hard but is trivial as long as you own Grim Patron. Elven Archer + Patron + Arcanist and it'S done. JUst need to play a class that can discount or gets extra mana. NOte that this will leave you with a clear board and 4 Grim Patrons and the Arcanist once it ends meaning if you have board buffs you might be able to just kill your opponent for extra BM.
You're In Irondeep Trouble:
DO THIS NOW BEFORE TROGG GOES TO 2-MANA (or maybe they just have him some regular Trogg's instead of exact copies, idk). It's quite hard to pull off but in Rogue you can do it. As per usual you shuffle with Togwaggle's Scheme. The problem here is that you'd need handspace to hold all them troggs. To get around this I used Potion of Illusion so I only need 4 Troggs in hand. Discounts from Oct-o-bot and Preparation help.
A lot more grind this time around but also some really fun ones. Ignoring the multiple bugs all of the achievements are manageable given that you have the necessary cards.
As always, if you have better suggestions or need replacement ideas, feel free to post.
This took me way too long, I'm gonna go take a shit.
Yeah so you're getting stunned, you're getting comboed out, and burst down and you can't do anything. I know it's frustrating, the meta decks just aren't cutting it right now, and you dont want to play the mirror. Well boys I've got you c…
Yeah so you're getting stunned, you're getting comboed out, and burst down and you can't do anything. I know it's frustrating, the meta decks just aren't cutting it right now, and you dont want to play the mirror.
Well boys I've got you covered here are 3 deck concepts that all do well into Kenin, you could call them control lists but they play like midrange.
1. Just challenge everything
Drag that little ****** with laurent protégé or bird as soon as he comes down, and then drag everything else over and over until you get the concede. Keep your singles and sharpsights for reactive plays.
2. Nami TF control
Pings all day long, and lots of attune and draw to keep things flexible. Probably the only "infinite" cycling deck I enjoy because there is some skill involved.
3. Slay Control
Vulnerable is almost as good as challenger, and we have things like vile feast and other sweepers to keep the party rolling. Has the addeded benefit of playing well into other midrange decks.
So yeah if you don't like these lists just build your own, remembering that if you can't out control the combo deck you have to out aggro them consistently so that limits your deck building option to low curve threats like pirate aggro etc. and most people already know those lists so here are the more interesting options.
---Bonus---
Swain decks are always strong in combo situations because youre essentially putting them on a clock to go off and they don't run a ton of non self bounces sometimes none. So yeah thats basically all the regions so you can counter Kenen with pretty much anything you want to greater or lesser effect as long as its built right.
As title says, has anyone here purchased the BG board skin and do you think it's worth it? Is it neat? Does it have interactables? etc. I haven't seen any videos reviewing it anywhere so wanted to see if I could get…
As title says, has anyone here purchased the BG board skin and do you think it's worth it? Is it neat? Does it have interactables? etc. I haven't seen any videos reviewing it anywhere so wanted to see if I could get any feedback on if it makes the experience worth it or not.
Thanks!
Why do they even bother to release these fun cards if they aren't going to be competitive??? I started playing back in Meanstreets and it's always been the same problem: they release some very clever and enjoyable cards but rarely and neve…
Why do they even bother to release these fun cards if they aren't going to be competitive??? I started playing back in Meanstreets and it's always been the same problem: they release some very clever and enjoyable cards but rarely and never very successfully give them a buff or support when they fall short
My eyes lit up when I found out neo burgle Rogue was actually decent... Well that was until the experimenting phase ended. Now I'm running into the same libram pals, quest mages and locks and etc ( YOu SOULESs ROBOTs Do Us A FAVOr ANd UNINSTALl YOURSELVEs).
But I really can't blame them. Nobody likes losing multiple times in a row with a horse that can't quite race. But what if it's the horse you love?
Why the crap haven't they learned over these years to just buff what ppl want to play. They A. Have the data. And B. They should have a responsibility to back up these cards they release and ppl look forward to.
Hi team, did something about your video ads change this week? I know this is an important part of site revenue, but it's suddenly covering almost a third of the screen, and the X isn't always reachable. As of last week, my Android d…
Hi team, did something about your video ads change this week? I know this is an important part of site revenue, but it's suddenly covering almost a third of the screen, and the X isn't always reachable.
As of last week, my Android device showed one footer video per URL, now I have to close the thing up to 9 times per article!
And I also understand the inclination to recommend a premium subscription, but at this particular moment that feels like rewarding user-unfriendly behavior.
https://lor.mobalytics.gg/stats/archetypes Really happy the new decks are performing well, kennen Ezreal easily counterable but also there are enough tech choices availible that you can counter attempts to counter it. Ie proactive plays …
https://lor.mobalytics.gg/stats/archetypes
Really happy the new decks are performing well, kennen Ezreal easily counterable but also there are enough tech choices availible that you can counter attempts to counter it.
Ie proactive plays cloud stance instead of recall which gets really bad when the opponent knows its coming. Like it isn't fiz, you just drag kenen or block kenen and wait for the recall/buff and respond accordingly. Basically screws the entire deck...so yeah cloud stance is op run it and run with both twin disciplines and the Lee Sin card.
The deck becomes a lot more powerful when your opponent forced to make the first move instead of vice versa and you won't always have the luxury to play solitaire.
But right now yes absolutely every meta deck plays solitaire because card interaction is hard so it's doing great.
Pantheon is fantastic for a all in on one card type strategy, he's basically a mini arsenal and who doesn't love that card?
Ahiri already has a solid home, and personally I think robo boy is amazing people just run him wrong he's a Jinx activator, it's what he does well, he isn't good when you try to use him as a worse pantheon or a Sion pal, because Sion doesn't want you invoking mechs.
And yes all the old decks are still good too so I would say the meta is in a fantastic place, the only really big loosers are the old solitaire decks that cycled infinitely because Ezreal Kenen just does it better and that's okay.
I haven't seen one of these yet, if it exists please point me to it. I rushed to diamond 5 before the expansion and now I'm trying to use this initial week or so to grind out some achievements before continuing my attempt at ladder climbin…
I haven't seen one of these yet, if it exists please point me to it. I rushed to diamond 5 before the expansion and now I'm trying to use this initial week or so to grind out some achievements before continuing my attempt at ladder climbing. While I don't expect achievement centered decks to be super competitive I do want to at least present a challenge while completing them. I'm not a great deck builder myself and have just been throwing a few pieces of class and neutral achievements into various 'good' decks and going from there. It has been a bit slower than I really wanted it to be and I'm hoping to find better ways to do this. Who is willing to share the decks they are using to get that bonus XP?
Greetings everyone, and welcome to the submission thread of fifth challenge of Master Duelist! General Information This challenge will begin today, December 10th, and will end on December 31st. During this window of time, you'll have t…
Greetings everyone, and welcome to the submission thread of fifth challenge of Master Duelist!
This challenge will begin today, December 10th, and will end on December 31st. During this window of time, you'll have to start a Duels run with a starting deck including at least 6 Fractured in Alterac Valley cards: both class and neutral cards are good!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible! No exceptions will be made.
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
| TOTAL WINS | GOLD EARNED |
| Best result (both Casual and Heroic) | 200 |
| 12 | 100 |
| 10-11 | 50 |
| 8-9 | 20 |
| 7 | 10 |
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Moreover, don't forged to share your own creations with the community by adding them to our deck database via our deckbuilder.
I enjoy laughing at all the kids who cried for the last 4 months about quests are now crying about wombo combos and minion based interactions. You gotta love the absolute self-hate these people exude. Personally when I looked at the …
I enjoy laughing at all the kids who cried for the last 4 months about quests are now crying about wombo combos and minion based interactions. You gotta love the absolute self-hate these people exude.
Personally when I looked at the card lists I knew it was going to be an rng clown fest of high rolls and destroyed keyboards and mice. People will never be happy. This cycle has repeated itself since I started playing back in closed beta of 2014. I’m done with the 7200 honor I’m level 30 on the RT and I’m just knocking down achievements.
People really need to get over winning and losing because the game doesn’t track losses so it’s all just meaningless grinding. The whole point of the game is to enjoy card based WoW and have some laughs.
I for one love the artwork and voice lines. The art in this expansion , I think, is the best yet.
Casino mage is really crazy this time around and I already made my personal list solid gold for maximum effect.
How is everyone dealing with the day 1 clown fest?
Hi, popping in despite not being a part of the community for years to quickly voice a suggestion which I'm sure has been made many times prior: On pages for cards with additional non-visible information (e.g. Hero cards), it would be very…
Hi, popping in despite not being a part of the community for years to quickly voice a suggestion which I'm sure has been made many times prior:
On pages for cards with additional non-visible information (e.g. Hero cards), it would be very desirable to have that additional information on the page. For the example given, a Hero card should show the new hero power alongside it, given that without that context it's impossible to actually 'look at' the card (if that makes sense).
I want to use Out of Cards as my resource for things like expansion information and reference, but when it's missing this context it's basically impossible to do so and I'm forced to use one of your competitors. In this case, being forced to use hstopdecks despite despising the site, simply because that information is all present.
I'm sure this would require manual coding rather than the automation which is presumably used to pull card information - but it would be worth it, in my view, to make the expansion guide function as intended.
Blizzard have halved the XP gained from PVE for the Rewards Track. Before the new expansion we can gain 168 xp in 30 minutes (without the Pass), now it's 84 xp.This stealth nerf is so bad that people need to know...
Blizzard have halved the XP gained from PVE for the Rewards Track. Before the new expansion we can gain 168 xp in 30 minutes (without the Pass), now it's 84 xp.
This stealth nerf is so bad that people need to know...
Bugs are back for all legendaries chain reward completion and I’m getting the same bug with neutral cards. I have every card in the set and multiple duplicate legendaries after opening 355 packs. Progress says 24 of 25 legendaries an…
Bugs are back for all legendaries chain reward completion and I’m getting the same bug with neutral cards. I have every card in the set and multiple duplicate legendaries after opening 355 packs. Progress says 24 of 25 legendaries and 33 of 34 neutral cards collected. Also I am stick on 2/3 for games played with shaman, mage or demo hunter even though I’ve played 5 games.
im sure they will fix these soon. Anyone else can confirm?
Do you? :)
So...what'd you get? I'm at work on lunch so I won't be opening my packs until later (to keep track of pity timers), but I did see that my two free golden Legendaries were [card]Bru'kan of the Elements[/card] and [card]Bearon Gla'shear[/ca…
So...what'd you get? I'm at work on lunch so I won't be opening my packs until later (to keep track of pity timers), but I did see that my two free golden Legendaries were Bru'kan of the Elements and Bearon Gla'shear. The game must've known I did the Shaman review and rewarded me thusly 😁