Madness at the Darkmoon Faire Arena Impact - Neutral Cards
Yogg-Saron, Master of Fate - Neutral Arena Review
Yogg-Saron, Master of Fate by AbusingKel
Praise Yogg! Just do it in some other play mode. He's probably not even going to trigger in arena.
Yogg-Saron, Master of Fate by sinti
Yogg is Yogg. What more is there to say? You might have trouble even casting 10 spells in a game to be honest, so pick Yogg only if you are a believer, otherwise take your fortune elsewhere. Also, there is a 5% chance that you lose the game on the spot, which of course you will :)
Whell of Fortune options: Curse of Flesh Devouring Hunger Hand of Fate Mindflayer Goggles Mysterybox Rod of Roasting
Y'Shaarj, the Defiler - Neutral Arena Review
Y'Shaarj, the Defiler by AbusingKel
The upside if massive but this is only an option late in the draft once you know you have a few cards to support it.
Y'Shaarj, the Defiler by sinti
10/10 for 10 isn't the end of the world, but the real kicker comes in the battlecry, of course! If you played pretty much any Corrupted cards, Y'Shaarj will provide very nice value and potentially incredibly strong swing turn. His final value will really depend on which Corrupted cards there are and if you will be able to actually consistently Corrupt them, since it might be tricky to play a card more expensive then them in some cases.
C'Thun, the Shattered - Neutral Arena Review
C'Thun, the Shattered by AbusingKel
Super OP. Draft it every time you see it. Just remember you will start each game with 5x extra cards that cost 5 mana. Fill your curve accordingly while drafting.
C'Thun, the Shattered by sinti
I'm not sure if this iteration of C'thun will be draftable in Arena, if it will, the card will certainly be top tier. You might not ever actually get to play it, but the pieces it splits into are very good arena cards by themselves: Body of C'Thun Eye of C'Thun Heart of C'Thun Maw of C'Thun.
N'Zoth, God of the Deep - Neutral Arena Review
N'Zoth, God of the Deep by AbusingKel
This version of N'Zoth will be mediocre without a great supporting draft. Nowhere near an auto-draft, and only draftable late when you know there are enough targets for him to resurrect.
N'Zoth, God of the Deep by sinti
It should be pretty easy to get good value out of N'zoth. In Arena, you draft a variety of minion tribes, so there is a good chance you will have a bunch of them. Very good card.
Silas Darkmoon - Neutral Arena Review
Silas Darkmoon by AbusingKel
Arena is a tempo game and this could easily get awkward. Big cost but it can certainly have a big impact, too. I just can't imagine the a legendary lineup you see that leads you to choose this. Stealing something awesome with this will be glorious, though.
Silas Darkmoon by sinti
Neutral semi-Mind Control, you will give your opponent a 4/4 body. Positioning will matter, again (still?) in Arena. Not only because of Silas, but more so Darkmoon Rabbit. It will probably be a win-more card if anything and can be awkward to play at times. Time will tell.
Darkmoon Rabbit - Neutral Arena Review
Darkmoon Rabbit by AbusingKel
Tops on the list of my favorite movies and it's a strong arena card. It'll be a nice option for classes that lack hard removal and can certainly help you snatch victory from the jaws of defeat. Brother Maynard, bring us the holy hand grenade!
Darkmoon Rabbit by sinti
Very good arena card, lets you remove 3 enemy minions for 10 mana. You will not be doing anything else in a turn, but this can save your ass or push you to victory.
Carnival Clown - Neutral Arena Review
Carnival Clown by AbusingKel
Dropping 7x 4/4 minions for 9 would be amazing. Cool idea but there simply aren't that many 10 cost cards in the arena pool. You have to get one of them and have this in hand when you cast the 10 cost card. That seems likely to either be a win-more situation or a game you're about to lose. It will cause some serious rage quits and a few dismissive laughs from any mage with a Flamestrike.
Horrendous Growth - Neutral Arena Review
Horrendous Growth by AbusingKel
Scary card in any deck that gets a good amount of corrupt cards. It is solid even with one buff but draftable only late when you know you have enough support..
Derailed Coaster - Neutral Arena Review
K'thir Ritualist - Neutral Arena Review
K'thir Ritualist by AbusingKel
The stats are hard to ignore but I really hate giving my opponent any resources. I'll give it a try if I see it, though.
Safety Inspector - Neutral Arena Review
Safety Inspector by AbusingKel
Great stats for the body with a card swap attached but it could hurt playing it early if it interferes with your ability to play on curve.
Strongman - Neutral Arena Review
Strongman by AbusingKel
Like carnival clown, this seems like it will be tough to corrupt. I like this guy much more, though. He's a decent body with taunt that isn't terrible for 7 and can definitely swing a game if you play him free with another piece alongside him.
Claw Machine - Neutral Arena Review
Claw Machine by AbusingKel
Mega stud that will be a plague on the arena. It's a big, neutral removal that draws and buffs a minion. Rush ensures you have the initiative required to trigger it.
Optimistic Ogre - Neutral Arena Review
Optimistic Ogre by AbusingKel
It specifies enemy which means the drawback is minimized. The stats make it a pretty tough minion to pass in arena drafts.
Fleethoof Pearltusk - Neutral Arena Review
Fleethoof Pearltusk by AbusingKel
Rush makes this card incredibly powerful. Consider it a 6 cost card for you curve and take a couple if you can. It's a common so expect it to be this set's scourge in arena.
Fleethoof Pearltusk by sinti
This could potentially become new Faceless Corruptor level card, tho it cannot come out on T5, or rather it can, but only as a 4/4, which if you think about it, is the exact same outcome on face value. Both have a different setup, harder or easier, depending on the situation. Nevertheless, if you can activate the effect, having an 8/8 rusher for 5 mana is going to be amazing.
Knife Vendor - Neutral Arena Review
Knife Vendor by AbusingKel
Similar to Nightblade and equally mediocre. A bit of reach is good so it's valuable but you hope for better options while drafting.
Fantastic Firebird - Neutral Arena Review
Fantastic Firebird by AbusingKel
Very good card that will be brutal in classes that can buff it (or when it's drawn and buffed by a Claw Machine!) while still having a good stats for the cost without buffs. Windfury can be pretty scary in arena.
Circus Medic - Neutral Arena Review
Circus Medic by AbusingKel
Cool card design that can be versatile early and reach later. I am very interested to see how this works in live games.
Circus Amalgam - Neutral Arena Review
Circus Amalgam by AbusingKel
Poor Chillwind Yeti. Excellent neutral, common, tuant.
Inconspicuous Rider - Neutral Arena Review
Inconspicuous Rider by AbusingKel
Clearly class dependent. Draft dependent even if you get a secret class. Pass.
Gyreworm - Neutral Arena Review
Gyreworm by AbusingKel
There aren't enough elementals in the draft pool to make this reliable. Mage and Shaman have a decent chance to get the value out of this but even they will need some serious luck when drafting.
Darkmoon Statue - Neutral Arena Review
Darkmoon Statue by AbusingKel
Sneaky stud, here. Obviously not playing this on curve but it'll be a huge impact for 3 mana once it's triggered.
Darkmoon Dirigible - Neutral Arena Review
Darkmoon Dirigible by AbusingKel
Massive power creep on scarlet crusader that you will want to draft early and often. The mech tag could have an impact, too.
Banana Vendor - Neutral Arena Review
Banana Vendor by AbusingKel
I hate giving my opponent any resources so I'll probably pick something else. It is a solid combination of cost and stats, though, and will work well in a zoo-like deck.
Wriggling Horror - Neutral Arena Review
Wriggling Horror by AbusingKel
Prepare to see lots of these. Fungalmancer was a great arena card and this is similar but cheaper to play with a better body for the cost.
Showstopper - Neutral Arena Review
Showstopper by AbusingKel
Highly situational but definitely a minion that could have a big impact. No rush makes it a bit easier for your opponent to play around.
Rock Rager - Neutral Arena Review
Rock Rager by AbusingKel
Obligatory rager is meme-tastic. The sheer audacity to be a 1 health taunt. lol
Prize Vendor - Neutral Arena Review
Prize Vendor by AbusingKel
Decent but I don't like helping my opponent out. Maybe later in the game when you get to play the card first it will feel ok.
Parade Leader - Neutral Arena Review
Parade Leader by AbusingKel
Great ability on the tried-and-true 2/3 for 2. Better in classes that have lots of rush but good with any decent rush support.
Costumed Entertainer - Neutral Arena Review
Costumed Entertainer by AbusingKel
Good ability but if the buff goes to something that takes a few turns to hit the board you could already be in trouble due to the tempo loss.
More Arena Impact
See all our card ratings for Madness at the Darkmoon Faire or visit the Arena Impact homepage.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
No Comments Yet. Be the first to create one down below!