The more I look at this, the more I think that the Dormant aspect is awesome. The worst part about dropping a Spell Damage minion early is that it has cross hairs on it almost immediately. Where as when this awakens, you then get to really abuse the hell out of the bonus Spell Damage.
Imprisoned Phoenix
- Mana
- 2
- Attack
- 2
- Health
- 3
Dormant for 2 turns. Spell Damage +2
It's actually pretty easy to escape chains when you can burst into flames.
- Released
- Oct 22, 2020
- Revealed
- Jan 19, 2021
- Artist
- Konstantin Turovec
- Craft cost
- 40 dust
- Disenchant
- 5 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- YOP_021
- DBF ID
- 61959
Decks using this card
- Gasoline Mage (Fire + Spell Damage)6,040 Dust



8 votes
- Potion Biscuit Mage9,640 Dust



0 votes
- Spell Damage Tempo Mage5,040 Dust



0 votes
- Spell Shaman3,280 Dust



0 votes
- Tempo Mage?3,200 Dust



0 votes
- Spell Damage Shaman [DMF Races]5,040 Dust



0 votes
- OTK Phoenix Shaman8,800 Dust



0 votes
- Spell Tempo Shaman11,040 Dust



0 votes
Card sounds
Sound effects
-
Play FireplumePhoenix_UNG084_Play
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Attack FireplumePhoenix_UNG084_Attack
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Death FireplumePhoenix_UNG084_Death
Formats
- StandardNot legal
- WildLegal
- ArenaAvailable
Expansion, rotated to Wild. All Madness at the Darkmoon Faire cards
Comments
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Comments
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OTK
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i mean the dormant means it will be useful for at least 1 turn.... which will probably be an otk
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Decent enough to see play once rotation hits. Not sure it's viable enough over the 1/3 with spellpower though.


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