I would like to answer your question by directing you to an archived reddit post that Ben Brode replied to. (Ben Brode was the Game Director of Hearthstone)
We had to make a call on "promo" cards: Should they be Standard forever? Or Wild?
I think it could have gone either way, but the opportunity to remove another Charge minion in Standard (Charge has been the cause of a lot of balance issues, historically), was hard to pass up. We also stopped Captain's Parrot from showing up in "random Beast" drops in Standard.
At the end of the day, we felt like Standard would be more fun without those cards. Maybe we should have just nerfed Murk Eye to remove Charge instead, but I actually like that it exists in Wild.
We removed it as a reward because we didn't want players to randomly unlock Wild before our yearly rotation, or before they initiated the unlock themselves by crafting a Wild card. Ideally new players move through the cards in this order: Basic > Classic > Standard-Legal > Wild.
In game design, you can eventually get players to very high levels of complexity, but starting with the most complex thing can turn new players off. We call it the "complexity curve", start with the basics, then layer in complexity. It's why you take Algebra before Calculus, and not the other way around. It's also one of the reasons why new players don't start with everything unlocked.
In some of the comments here I think players see it as a lost opportunity for a free Legendary. If we want to give out some other free Legendary (and that might be a good idea), I don't think doing it for this specific card (Charge, unlock Wild) is the right solution."
Comments
Someday, I will craft yo
Still don't have!
shoulda been 1 mana
I had fun earning this card back in the day. Didn't use that much but I liked when you could earn cards as achievements.
As it was before my HS days why did this card was HoFed
Hi elbkind,
I would like to answer your question by directing you to an archived reddit post that Ben Brode replied to. (Ben Brode was the Game Director of Hearthstone)
https://www.reddit.com/r/hearthstone/comments/6hzkxt/why_was_oldmurkey_removed_as_a_collection_reward/
HAHAHAHA
"Hey there!
We had to make a call on "promo" cards: Should they be Standard forever? Or Wild?
I think it could have gone either way, but the opportunity to remove another Charge minion in Standard (Charge has been the cause of a lot of balance issues, historically), was hard to pass up. We also stopped Captain's Parrot from showing up in "random Beast" drops in Standard.
At the end of the day, we felt like Standard would be more fun without those cards. Maybe we should have just nerfed Murk Eye to remove Charge instead, but I actually like that it exists in Wild.
We removed it as a reward because we didn't want players to randomly unlock Wild before our yearly rotation, or before they initiated the unlock themselves by crafting a Wild card. Ideally new players move through the cards in this order: Basic > Classic > Standard-Legal > Wild.
In game design, you can eventually get players to very high levels of complexity, but starting with the most complex thing can turn new players off. We call it the "complexity curve", start with the basics, then layer in complexity. It's why you take Algebra before Calculus, and not the other way around. It's also one of the reasons why new players don't start with everything unlocked.
In some of the comments here I think players see it as a lost opportunity for a free Legendary. If we want to give out some other free Legendary (and that might be a good idea), I don't think doing it for this specific card (Charge, unlock Wild) is the right solution."