I think this card is strictly better than Captain Greenskin on curve (same effect + removal + slight chance to trigger a second time) and a slightly worse in the late game.
One more thing I've noticed is that people seem to forget that this is a Warrior and Rogue minion: Valeera's last months were completely centered around Galakrond, the Nightmare, but we may have enough support for a classic Aggro Rogue list (especially since Secret Passage will be a card).
I just shuddered thinking about this in correlation with Playmaker. You have to control the board for a turn, but really, how hard is that to do in the current meta?
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
Well, Captain Greenskin is better when played on empty board I guess. I think they are comparable in power, probably you would put it in any midrange/tempo deck with weapons, because why not. Even without the effect trigger, 5 mana 4/4 rush is not that bad.
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I dont expect it to see play in the current meta
I think this card is strictly better than Captain Greenskin on curve (same effect + removal + slight chance to trigger a second time) and a slightly worse in the late game.
One more thing I've noticed is that people seem to forget that this is a Warrior and Rogue minion: Valeera's last months were completely centered around Galakrond, the Nightmare, but we may have enough support for a classic Aggro Rogue list (especially since Secret Passage will be a card).
I just shuddered thinking about this in correlation with Playmaker. You have to control the board for a turn, but really, how hard is that to do in the current meta?
Good synergy with Steeldancer for summoning big minions out ofyour weapon
I bet he's a doctor of amputations
Hm it is interesting in both rogue and warrior, because buffing a weapon and tradin for 4 at the same time is nice
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
In decks that Don't rely on pirate synergy it is better than Captain Greenskin, because rush.
Well, Captain Greenskin is better when played on empty board I guess. I think they are comparable in power, probably you would put it in any midrange/tempo deck with weapons, because why not. Even without the effect trigger, 5 mana 4/4 rush is not that bad.
Captain Greenskin can also be drawn by Ancharr! and this guy can't.