Pilfered Token Mecha'thun Druid
Last updated 3 years, 8 months ago by
Richman
- Token Druid
- Wild
- Theorycraft
I love Pilfered Power, and I like Hemet, Jungle Hunter, so here's a deck trying to use both. You start as a token strategy, and can either just aggro the opponent to death or play Hemet and get the Mecha'thun + Naturalize combo off. The deck is mainly spells, so you can use Fungal Fortunes to draw rapidly through your deck. If it discards Emperor Thaurissan, you can still use Nature Studies to win with Mecha'thun and Naturalize. Definitely a deck I can't wait to try!
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7- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
6700
Your Cost
6700
Druid Cards
- 1 Acornbearer x 1
- 1 Adorable Infestation x 2
- 1 Living Roots x 2
- 1 Mark of the Lotus x 2
- 1 Naturalize x 2
- 1 Nature Studies x 2
- 2 Dreamway Guardians x 1
- 2 Gibberling x 2
- 2 Power of the Wild x 2
- 2 Rising Winds x 2
- 2 Wrath x 2
- 3 Blessing of the Ancients x 1
- 3 Fungal Fortunes x 2
- 3 Pilfered Power x 2
- 3 Savage Roar x 2
Neutral Cards
- 5 Emperor Thaurissan x 1
- 6 Hemet, Jungle Hunter x 1
- 10 Mecha'thun x 1
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Comments
Nature studies discounting naturalize might make Thaurissan worth cutting, especially with fungal fortunes. using branching paths instead could be good, having the modality of a savage roar or card draw for the mechathun wincon seems very powerful.
I should point out that Nature Studies won't work with Mecha'thun. The discovered spell will prevent you from emptying your hand, a.k.a. you'll end up holding Mecha'thun, Naturalize and the discovered spell, but if play it the cost reduction is gone.
I always forget the hand condition since cataclysm is the only real mechathun combo and it looks like mechathun dies before the hand is discarded even though that's not how the actual mechanics work