Mill me daddy
- Mill Druid
- Wild
- Fun
Hello guys! Wanted to start off at Out of Cards with my favorite deck, even though it's not very good xD
Strategy is very straight forward, you want to make your opponent mill cards and die from fatigue.
The mill cards:
[Hearthstone Card (Groove Tender) Not Found]
The stall cards:
Removal:
Important combos:
- Poison Seeds and Starfall to clear any board
- Poison Seeds and Spreading Plague if they have full board to stall for 2 turns (first turn they can't play any minion cause full board and they can't kill the treants by trading). After they attack once with all treants you can use Swipe to kill all of them at once, while also keeping the surviving scarabs with taunt.
- Archmage Vargoth and Naturalize to force them to draw 4 cards. This is risky as the second naturalize can hit any minion including vargoth himself, but if you are vs big priest for example and they have 4 minions you can do this combo and have a pretty high chance to remove 2 of their minions and burn some of their cards.
- Archmage Vargoth and Swipe. This is super good as Swipe can only hit enemies, thus you will always deal at least 2 damage to all enemies.
- N'Zoth can bring back Dancing Swords which is great as it acts as a protection against board clears. You want to play N'Zoth really late into the game, preferably when they are out of cards, and if they use a board clear they will draw one or two fatigue cards. Fatigue will eat through any armor, i won vs warriors with 30+ armor, though Dead Man's Hand can really mess you up if you don't burn their second copy.
That about does it. This deck is obviously weak to aggro, the everpresent weakness of any mill deck. But it can really wreck combo and control decks. Vs Murloc Shaman i always lose, but vs paladin i have around 40% winrate. Rogue matchups are auto lose also. Either they shuffle tons of cards with Academic Espionage or they kill you too fast with Kingsbane. You win vs pretty much all non-zoo warlocks, big priest is a roll of the dice. If they get barnes or argoth early you're done, but otherwise you have a high chance of burning their resses and minions by turn 6. Exodia mage is probably the funniest matchup, they draw cards, you make the draw cards...really fun when they concede turn 4 because of a milled apprentice.
Feel free to ask any questions in the comments! If you have any suggestions or feedback please tell me, i want to improve this deck as much as possible.
Cheers!
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5- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Naturalize x 2
- 3 Ferocious Howl x 2
- 3 Grove Tender x 2
- 3 Swipe x 2
- 4 Forest Guide x 2
- 4 Poison Seeds x 2
- 5 Starfall x 2
- 6 Spreading Plague x 2
- 7 Malfurion the Pestilent x 1
- 2 Doomsayer x 2
- 3 Coldlight Oracle x 2
- 3 Dancing Swords x 2
- 3 Deathlord x 2
- 4 Archmage Vargoth x 1
- 5 Rotten Applebaum x 1
- 5 Sludge Belcher x 2
- 10 N'Zoth, the Corruptor x 1
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Comments
Do you still play this? i'm looking for an updated to FITB mill druid list. Also what do you think of Southsea Scoundrel as a mill tool from the latest expansion?
I do play it! Only druid deck i play actually, here's an updated version: https://outof.cards/hearthstone/decks/25424-mill-druid-updated
Southsea Scoundrel is too slow, we have cheaper options. Also generating cards is bad for us, often times you need to throw away stuff so Forest Guide doesn't mill you as well.
I will try it out. The archetype was always something that was interesting to me but i never tried it before.
Testing...
How did it go?
I love the mill decks. it's so much fun