Mill Druid Updated
- Mill Druid
- Wild
- Casual
This is the updated version of my older Mill Druid deck (https://outof.cards/hearthstone/decks/2029-mill-me-daddy)
Over the last expansions we got some neat cards that made the deck so much better.
The mill cards:
Deathrattle taunts:
Stall and Defence:
Removal:
Important combos:
- Poison Seeds and Starfall to clear any board
- Poison Seeds and Spreading Plague. If they have full board you stall for 2 turns (first turn they can't play any minion cause full board and they can't kill the treants by trading). After they attack once with all treants you can use Swipe to kill all of them at once, or use the surviving scarabs to remove almost all treants.
- Solar Eclipse and Naturalize to force them to draw 4 cards. This is unexpected by many players and can really fuck up their hand and decks. Unless you ABSOLUTELY need to kill a minion right now, always keep Naturalize and Eclipse until you can do both in 1 turn to burn enemy cards, or deal burst damage with fatigue once their deck is empty.
- Far Watch Post and any mill cards. All the cards you make your opponent draw get more expensive, thus they can't emtpy their hand as easily, and so you mill them more easily.
- N'Zoth after you played a few deathrattles. Dancing Swords is actually what you want to get off from him, for a bonus of 2 additional cards drawn by the enemy (which again once their deck is empty they take massive fatigue damage)
- Once the enemy is out of cards, look to end the game! You can do massive burst damage, calculate the fatigue they will take! Remember they take damage again at the start of their turn which bypasses Ice Block! Solar Eclipse+Naturalize is 4 cards, which is 1+2+3+4+5(fifth card draw at the start of their turn)=15 damage! And that's if they just started taking fatigue damage. Look to maximize how many cards they draw. Destroy your own Dancing Swords with Naturalize or Poison Seeds, keep Solar Eclipse to use with Naturalize.
This deck sucks ass vs aggro, no way about it. Giving your enemy cards is just a bad idea unless you are vs control or combo. You auto lose vs any deck that shuffles stuff back in, so just give up when you see Togwaggle's Scheme, Spirit of the Dead, Academic Espionage or worst of all, Jade Idol.
You can try some more expensive taunts like Khartut Defender but i think it is too slow for the meta on ladder right now.
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6- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Naturalize x 2
- 2 Solar Eclipse x 2
- 3 Ferocious Howl x 1
- 3 Grove Tender x 2
- 3 Swipe x 1
- 4 Forest Guide x 2
- 4 Poison Seeds x 2
- 4 Thickhide Kodo x 2
- 5 Starfall x 2
- 6 Spreading Plague x 2
- 7 Malfurion the Pestilent x 1
- 2 Far Watch Post x 2
- 2 Prize Vendor x 2
- 3 Coldlight Oracle x 2
- 3 Dancing Swords x 2
- 3 Deathlord x 2
- 10 N'Zoth, the Corruptor x 1
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Comments
Any substitution for N’Zoth? I really want to try this kind of deck out but I do not have him, sadly. Looks fun!
The main purpose of N'Zoth is to be a bigger, better Spreading Plague late game. Without him a few cards aren't worth running, like the kodo.
I think perhaps putting in a Reno or Zephrys could work as you draw so much, their battlecries will become active about the same time you want to play N'Zoth
why not add hardonox?
It could work with some bigger taunts but the problem is he will bring a ton of 1/5 scarabs from Spreading Plague so you'd need to cut that card, which i don't like as it's the best stall tool you have vs swarm decks.
Right now the meta is too fast for him anyway, takes too much setup and you'd rather want to destroy an enemy threat with Naturalize+Solar Eclipse. Remember this is a primarily a mill deck, not Taunt/Deathrattle.