Uncharrrted Waters Card Design Competition
Congratulations to Hordaki for winning the competition!


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Submission Description
The following description was written by the creator.
""Putting the arr in tuskarr" The Galleon Goon is a paladin pirate from when paladins dropped their noble side in Mean Streets of Gadgetzan, and is meant to synergize with the Grimy Goons and their signature handbuff mechanic. The stronger it gets, the stronger your harpoon gets and the worse it gets for your opponent.
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This Week's Theme: Uncharrrted Waters
Pirates have taken over Battlegrounds recently, and they're looking to expand their reach further!
- You must create a Pirate minion
- Your minion cannot be Warrior, Rogue or Neutral
- We're looking to new waters! There are currently no Pirates in any other classes, so get creative.
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Competition Entries




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Submission Description
The following description was written by the creator.
'If it doesn't remove the original, it can't be called Thoughtsteal.'

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The following description was written by the creator.
This card is a reference our old friend Houndmaster.

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The following description was written by the creator.
"Timber Wolves are great at sniffing out buried treasure."

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The following description was written by the creator.
"She" damaging minions is absolutely consistent with Blizzard's inconsistency regarding this effect (Cave Hydra, Foe Reaper 4000, Magnataur Alpha).
#LadiesCanDamageAdjacentMinionsToo

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The owner and Captain of the legendary Ghost Ship "Ourang Medan".
It's been known that anyone (mostly pirates) who dares coming to the shipwreck for its treasure went missing without a trace.*Poof!*


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The following description was written by the creator.
Flavourtext: Pirates never quit when they are ahead. But they know when to jump ship.



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The following description was written by the creator.
He is a very good looter! Invading a titan temple and take a Titan Forged magical lantern isn't for everyone...or maybe Keeper of Uldaman is just not doing its job right.


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The following description was written by the creator.
Storm Captain is a Rusher that benefits from Overload, getting cheaper the more Overloaded you are at the moment. Useful in Overload decks where being Overloaded can leave you starved for Mana, and can also be used for Evolve builds.




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I designed this with the idea of hunters recently having quite a bunch of Hero Power synergy cards and also being known for the more aggressive/face decks.
I chose the art based on the fact that they also seem to use a lot of goblins in their cards so I thought it would be a nice touch if their first pirate was a goblin too.
I think the balance in this version is also ok since it is capped at a maximum of 18 and you need to have a clean board late game to use this at full potential. It is also a 10 cost class legendary so the effect should provide a meaningful enough swing to warrant giving up on a turn that late into the game.

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"Caution! Wet Floor!"




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Druid didn't receive an Echo card in the Witchwood. Sad day. But hey, you know what's fun? Tortallan ghost pirates!
"'100% of the shots you do take deal 2 damage. - Wayne Gretzky' - Mishell Scott"

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"Tabby's least favorite treasure is the Wondrous Wand. There's no strings attached to chase."
Captain Robin fits the idea of Paladins being protectors, whether on the high seas or within castle walls. Repeatably keeping your friend safe will let Tabby keeping digging into his treasures to benefit you through the game. An idea of making this work fairly with a bit of setup would be Libram of Justice (2 Mana) > Consecration > [Hearthstone Card (Captain Robin) Not Found], giving your opponent no threats to scare little Tabby off into the ocean. i hope you enjoy the lore of this card as much as I did making it.

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The following description was written by the creator.
Comboes well with Parachute Brigand and/or Patches the Pirate.



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Submission Description
The following description was written by the creator.
""Putting the arr in tuskarr" The Galleon Goon is a paladin pirate from when paladins dropped their noble side in Mean Streets of Gadgetzan, and is meant to synergize with the Grimy Goons and their signature handbuff mechanic. The stronger it gets, the stronger your harpoon gets and the worse it gets for your opponent.






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The following description was written by the creator.
A Vampirate's treasure is usually buried next to their casket. It somehow makes bed and breakfast better.


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"They're real dragon claws... I swear!"

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Too hard to pass up with the name. Plenty of flavor to match the class with token style / midrange deck in mind.


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The following description was written by the creator.
The Ghostsail Plunderer is a part of Captain Shivers' crew. She'll plunder your opponent's treasure and if it isn't appealing enough to her, she'll throw it away.


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"Pirates say, that the sound of Crystals, smashed by an axe, is known as the Call of Booty."
Look at this! Tunnel Trogg got a Pirate-y upgrade!
Shaman weapon synergy is something I truly miss, and this guy fills it perfectly.

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While AOE is a general weakness of Hunter, they have been provided some minor AOE in the past. Explosive Trap and Deathstalker Rexxar come to mind. Back Alley Sniper does just this.
For 6 mana, Back Alley Sniper will cause your hero power to damage all enemies instead of one. At 6 mana, 2 damage to all enemies is only enough to clear a few remaining small minions, and take off some health from the mid game minions.
2 damage AOE at 6 mana is the perfect "lite" AOE for Hunter. Allowing a chance to regain board control, while not being a complete board clear.
And if a Mage ever gets a hold of a Back Alley Sniper, their Hero Power would deal 1 damage to all enemies.
Trollden videos of Demon Hunters getting one while in Metamorphosis...


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Similarly to quests, Carla will always start in your opening hand (and she can be mulliganed away). This allows her to be played in a no minions Mage deck.
When you attack with the Raiding Staff, spells in your hand are transformed into random Pirates with Mana Cost equal to or lower than your remaining mana crystals. Then, they are transformed back into the spells they were at the end of the turn. For example, if you attack with 2 mana remaining spells in your hand will be transformed into 1 or 2 Mana Pirates for the rest of that turn.
Carla can be played in a Spell Mage to give access to minions, in a cyclone mage to transform bad Mage Spells into playable minions, or even in a Pirate Mage deck in order to have more Pirates (including ones from other classes).
Existing Pirates focus a lot around weapon synergy, but you don't necessarily need to hone in on that. What might a Mage or Warlock Pirate do mechanically, for example?