Basics of the Demon Hunter class.
Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves. (source)
You are not prepared! There's a lot to learn when jumping in to Hearthstone, and the goal of this guide is to help you get a clearer understand of this class's basic cards. Demon Hunter's basic set is a bit different from that of the original classes. It was added with Ashes of Outland with 10 basic cards, and established with a unique set of 20 cards. The class and these 30 cards are all unlocked by completing the prologue solo adventure. It's identity involves weapons, demons, lifesteal, card draw, and aggression. Demon hunter features a unique keyword, Outcast, as well as a 1-cost hero power.
The Basic Set
When you acquire the Demon Hunter class, it comes with a set of 10 basic cards just as all other classes. These will always be available in Standard format.
Shadowhoof Slayer is a low-cost minion and means of increasing your Attack damage.
Chaos Strike is reliable card draw and aggression in the same card.
Sightless Watcher lets you look at cards in your deck, and choose which you draw next.
Aldrachi Warblades is a solid weapon and also a means of Health regeneration.
Coordinated Strike summons several small minions that you can attack with right away.
Satyr Overseer is a minion that your opponent is likely to remove as soon as possible.
Soul Cleave help with removing enemy minions while also healing you.
Chaos Nova is a straightforward spell that does considerable damage to the entire board.
Glaivebound Adept packs a lot of damage and threat.
Inner Demon temporarily increases your Attack a significant amount.
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The Initiate Set
After completing the prologue from Ashes of Outland (under Solo Adventures) and unlocking the Demon Hunter class, you also unlock the Initiate set. This set of cards is considered part of the 'Year of the Dragon', and eventually becomes Wild only. You can learn more about how these rotations work here, also found in the guides section of the site.
This Initiate set a special set of 20 cards released with the class to give it a head start among the other classes.
On a couple of these cards you will find a keyword unique to this class, Outcast. Here's how it works:
- Cards with this keyword will have an additional effect that can be triggered by their position in your hand.
- To trigger Outcast a card must be either the right or left-most card in your hand.
- Keep this in mind during the mulligan phase if you draw an Outcast card on the left.
- If you draw a card with Outcast the effect will be usable, as it will now be the right-most card in your hand.
- Play your cards strategically and pay attention to their position to get the most value.
- When the condition is met the card will have a yellow outline.
Minions
Battlefiend has a lot of value for it's cost.
Ur'zul Horror is a simple yet flexible card that will add another minion to your hand when it dies.
Altruis the Outcast is a strong but situational board clearing tool.
Wrathscale Naga can deal a lot of damage when your minions die.
Illidari Felblade is a great tool for trading with other minions.
Raging Felscreamer allows you to invest in playing future demons.
Wrathspike Brute gives you an excellent defensive option.
Hulking Overfiend excels at removing multiple enemy minions.
Nethrandamus gains more power as the match goes on.
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Spells
Blur can negate any damage dealt to you on your own turn.
Twin Slice is like a single slice but twice as nice.
Consume Magic is a good utility spell with a potential bonus.
Mana Burn is straightforward and limits your opponent's resources temporarily.
Blade Dance uses your hero's Attack value to damage 3 random minions.
Feast of Souls could potentially draw you a lot of cards.
Eye Beam is a very strong combination of damage and healing.
Soul Split is a situational card that only works with Demons.
Command the Illidari puts up to 6 minions at your disposal for trading or other purposes.
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Weapons
Umberwing is a simple weapon that is most useful early.
Flamereaper serves as a tool for attacking and removing multiple minions.
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