Another thing pointing to Demon Hunter being based around being a straight out aggro style class since development.
that's not completely true. The devs said that DH was designed as a class that constantly pressures you, but quickly runs out of rescources later in the game due the lack of card generation. But the class can achive that in more ways than just aggro.
Big DH for example can pressure you early by cheating out big deamons starting on turn 5. Some of the alternative HP also supported that slower playstyle like "2 mana deal 2 damage to a minion and your hero"(removed because it was to frustrating to play against) and "2 mana gain +1 attack, can be used twice each turn"(removed because most of the time it was just a worse druid HP)
Except DH never runs out of resources because it have the best card draw in the game.
6 mana draw 3 set their cost to 0, 1 mana 1/1 draw a card, 2 mana draw 2, etc.
Thank God this is Shaman... when I first saw it I thought it was a lighter blue putting it in Mage... just imagine the time - and it WILL happen - that a mage player somehow gets one of these and a couple of Apprentices...or a Druid for that matter...
Potentially insane, probably more for teh memage than actually good, someone - probably Kibler - will do something utterly degenerate with it.
This card is -busted- and there will be an OTK with it. This + 2x Lava Burst + 2 Lightning Bolt + 2 Lightning Bloom + 4 Lightning Bolt = 28 Damage. In Wild, you can blow the stack and just unlock all your mana crystals.
How will you get 6x Lightning Bolts? This minion will return only one of the first two
Not as good as it looks
Ok.
1. You play Illusia. You have your opponents hand and deck
2. You play second Illusia generated by Priest Galakrond hero power. You have your own deck and hand.
3. Next turn one Illusia effect applies, switches deck/hand then second applies switching the deck/hand back to original owner.
How would you do that?
1. You play Illucia. You have your opponents hand now. Unless he is a priest with Illucia in hand, you cannot do play her again.
You need to play Lorekeeper Cho before this because you will give up your hand
Good but non-consistent
How will druid cast these spells
Except DH never runs out of resources because it have the best card draw in the game.
6 mana draw 3 set their cost to 0, 1 mana 1/1 draw a card, 2 mana draw 2, etc.
I remember playing as a Priest against Demon Hunter after release, DH draw his entire deck without losing tempo by turn 10.
I lost and it felt bad, because I lost against a much better cards.
Yes
3/3 stats for 2 mana... basically a Fire Fly.Fire Fly was a good card, so this should be good´ too.
All your minions and your hero immune while attacking is useless?? Have you saw a demon hunter game before?
Kripparian may be an OK player but he is an awful presenter.
Last time I had to turn off the reveal stream, that bad he was.
He wanted to win game instead of show the cards. He was like "chceking the new card for 2 seconds, considering it shit and going further".
I would love to see the Kibbler, he is funny and enjoys new cards, unlike Kripparian.
Great! I did not see it on the OOC homepage did not opened the HS only one.
Just compare it to poor Hogger.
2 more mana. +2/+4 in stats of main minion, summons 2*3/3 instead of one 2/2 taunt. The 3/3 immediately can clear/hit face.
The reveal plan is out. Will you make a calendar showing cards like you did for last expansions? (July 22nd-29th)
https://playhearthstone.com/en-gb/cards?set=scholomance-academy
This will improve The Amazing Reno
It will return only ONE spell.
How will you get 6x Lightning Bolts? This minion will return only one of the first two
Actually turn 1 7/3 and 7/7 ( Trogg gets +2 power for each Lightning Bloom and also +2 for the 7/
Those are neutral cards e.g. they are weake