Its shame that missing duplicate rule seems to be disabled, if it would be still on it would guarantee at least 260 dust/pack.
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack.
LOL can you imagine if the game literally couldn't ever give you a duplicate? That would mean after ~15 packs from a particular expansion, you'd have all ~50 commons and then the game would have to resort to giving you only better cards (at which point you'd soon be collecting epics and legendaries exclusively), or you would just be opening packs with a single (if any) card in them.
Sure, to correct
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next packautomatically.
Question: how do u guys know opponents rank? Cause since the new system i cant see opponents rank during the match
No, they made you not to see your opponents rank, because it often can would frustrate you seeying that you as gold/platinum player are ranked toward top diamond/legend players. So if you are good, you will battle top players even if your rank is low.
Hmm, so if you have a full collection and want a specific epic or legendary in golden, you could take a chance and disenchant the regular before opening the packs and if you happen to get an epic/legendary it is guaranteed to be the one you disenchanted (of course there is a chance you won't get any and you are out some dust). Does that sound correct?
No, it does not. If you disenchant a card it still is marked as "owned", so the replacement card will be random.
Its shame that missing duplicate rule seems to be disabled, if it would be still on it would guarantee at least 260 dust/pack.
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack.
Totally intended to go with the competition's title. The token is just simply one example of what you can do.
Well, there are a "few" issues:
there is a gazillion of combinations (possile basic hero powers, upgraded hero powers, hero card hero powers, quest hero powers) - roughly 2000 possible combinations, so creating an art for each is nonsense, you need to find a good are for all of them
Some combinations do not make sense (mage + priest)
Do same hero powers double? (for example 2x upgraded hunter deals 6 damage to enemy hero)
How would for example 2x Frost Lich Jaina hero powers work? Deal 2 damage, summon 2 elementals?
What about passive hero powers combined with active one? (Amazing Reno hero power)
etc. etc.
Ooh, and I forgot - read the rules - The Hero Power your card gives you cannot be an existing one
The Priestess of Fury nerf is not enough. The real fix should be to change the text to only target enemy minions (don't go face) or make the effect a battlecry (trigger only once).
Or hit one target for 6 damage (like Ragnaros, not split between targets
Not in the mood to go deep on all of these but from a Wild perspective, the DH nerfs are huge and absolutely warranted (especially the Priestess, that card was nowhere near reasonable). The Aldor Attendant buff turns the Buff Paladin deck from an archetype that has potential to I'd say an actual competitor in the meta. I've already had some very surprising success with the deck as is and this just kicks its competitiveness up a notch. The Lurker Below buff is just...wow. The card is already surprisingly good in Quest Shaman and Evolve Shaman (not that those are the top of the meta by any means) and now it's essentially a strictly better Fire Elemental. That's kinda crazy. You'd have to have serious reasons NOT to run the card which...I mean that's kinda overdoing it IMO. If Even Shamans were annoying with their "oops Wrath of Air + Maelstrom Portal", they'll now be packing this. We really don't need autoincludes in the game, and we just got one. Hopefully this won't lead to Shamans of Shamanstone. The rest is not a big deal for Wild but I am kinda bummed by the nerf to Scavenger's Ingenuity. Not sure why that was needed. I've had some decent fun with Dire Frenzy + Master's Call Spell Hunter and now it's weaker.
Well, the Lurker is NOT strictlt better than the Fire Elemental - it cannot hit face
In all seriousness, I actually think Tavern Brawl (or PVE) is the perfect place for Puzzle Box of Yogg-Saron.
Everytime I see it played I can't believe it was printed for standard given how much of an often game deciding RNG cluster bomb it is.
[Hearthstone Card (Puzzle Box of Yogg-Saron) Not Found] can create extremely fun games.
I never forget a wild game where my opponents Box first spell draw his whole deck via Myra's Unstable Element and the next spell was Cataclysm followed by 3 card draw spells mixed in killing him.
I came up with the same question last week and somewhere read that it is scheduled for June. Unfortunately, I don't remember where I dug up that info. I'll let you know if I manage to find it again.
June? This is quite late :-/ Next expansion should be very early august.
And too bad to not have new cards, at least a few of them.
I do not play Runeterra but latest Hearthstone expansion introduced new class (Demon Hunter) which was so busted, beating ALL other classes, that Blizzard nerfed it within 24 hours. But powercreep is a bad thing in card games, makes your collection obsolete.
Would be great if attacking a bamboozled dormant minion did not damage neither one but make a DOIIIIIIIIIING sound like when you hit a glass wall (not shattering it just bouncing back) :-)
Sure, to correct
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack automatically.
No, they made you not to see your opponents rank, because it often can would frustrate you seeying that you as gold/platinum player are ranked toward top diamond/legend players. So if you are good, you will battle top players even if your rank is low.
May 26th
Read it here https://outof.cards/hearthstone/1057-it-is-now-safe-to-open-your-hearthstone-packs-duplicate-protection-has-arrived
No, it does not. If you disenchant a card it still is marked as "owned", so the replacement card will be random.
It is 2.5 USD per golden pack. Good value compared to 1.5 USD per regular pack, if you like golden cards
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack.
Well, there are a "few" issues:
Ooh, and I forgot - read the rules - The Hero Power your card gives you cannot be an existing one
4 packs + 6 rares + 1 epic is better than previous rewards
Or hit one target for 6 damage (like Ragnaros, not split between targets
+5040 dust for extra copies, nice.
+1
Well, the Lurker is NOT strictlt better than the Fire Elemental - it cannot hit face
You removed 7 minions and only added 3
[Hearthstone Card (Puzzle Box of Yogg-Saron) Not Found] can create extremely fun games.
I never forget a wild game where my opponents Box first spell draw his whole deck via Myra's Unstable Element and the next spell was Cataclysm followed by 3 card draw spells mixed in killing him.
June? This is quite late :-/ Next expansion should be very early august.
And too bad to not have new cards, at least a few of them.
So, it is a month since the release. Do we know anything about the single player content yet??
Maybe let the quest reward be used only for kill setup / board clears but make the result interactive. This can also make the quest be unnerfed.
I do not play Runeterra but latest Hearthstone expansion introduced new class (Demon Hunter) which was so busted, beating ALL other classes, that Blizzard nerfed it within 24 hours. But powercreep is a bad thing in card games, makes your collection obsolete.
Would be great if attacking a bamboozled dormant minion did not damage neither one but make a DOIIIIIIIIIING sound like when you hit a glass wall (not shattering it just bouncing back) :-)