Comments
691 totalQuote From Zwane I think the daily quests are inspired by WoW, but miss some important reasons why they work better there:
1. Higher rewards (useful gear etc)
2. More choice (you can choose from a …
I'm pretty sure it wouldn't work because [card]jr. Tomb Raider's[/card] condition is playing secrets, not having spells cast them. For comparison, [card]Secretkeeper[/card] doesn't get buffed by [card]Bellringer Sentry[/card], nor [card]Desperate measures[/card] AFAIK.
It's unfortunate because the Tomb …
Quote From killanator6000 stop complaining please...all the whiners and complainers make hearthstone look bad. it's a card game where there's a winner and a loser. you're obviously the loser congrats.
Buddy, this is a discussion …
Quote From Cheese I don't understand why some of you liked LoE so much.
The flavor was awesome. The cards were great (Tunnel Trogg aside). Discover is an excellent mechanic.
But the adventure itself? I'm …
If we're gonna have an new game mode it'd have to be something a bit more different than the exact same game, same rules only double deck size. The whole point of introducing a new game mode would be to …
Quote From MalcolmReynolds Quote From AliRadicali This is exactly the kind of mental gymnastics Putontheglasses was talking about. Yes, we get how it works. We're saying it's wildly inconsistent with how the …
Quote From MalcolmReynolds Quote From Putontheglasses This combo doesn’t specifically need a nerf but there is no good reason why minions shouldn’t have the card cost used to play them. This would fix the mutate or …
As far as I know the buckets are just random, although I feel there definitely should be a weighting because some of the archetypes are unplayable unless you get enough of those cards. This was a persistent problem in previous …
Quote From Alfi I would hate having a daily quest relying absolutely on your opponent (your 80g "defeat your opponent before they complete their quest") who have to play a special deck and also with only quests …
Quote From YourPrivateNightmare I have no idea why people like Dungeon Run so much when it was literally the worst iteration of the concept, with frustrating bosses that you couldn't even build against because they were completely randomized, …
Just beat the first wing on legendary. Got great drops for the fight with Captured flag + Titanic Ring giving all my minions +1/+2 and taunt(!), as well as LOCUUUUSTS! and Murky's Battle Horn for huge instant boards.
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Quote From YourPrivateNightmare Quote From AliRadicali I think it's a bit of a drag that Warrior has been the only viable control class for ages now. It really makes the meta a lot more onesided when …
Quote From FieselFitz Quote From MalcolmReynolds Quote From AliRadicali Cards/comboes that create big minions are not inherently a problem. King Phaoris, Astromancer, etc. are powerful, but fair. It's when you …
I think it's a bit of a drag that Warrior has been the only viable control class for ages now. It really makes the meta a lot more onesided when one of the three major archetypes of decks is represented …
Quote From FieselFitz And like i said in another topic about Conjurers Calling and the Nerf Situations - evolving into something with higher mana cost could simply be "fixed" if a reduced minion would keep the reduced cost …
Quote From FieselFitz Well the combo is strong i give you that - but a cry for a Nerf is a little over the Top - at least in my oppinion! Sure the 8 Mana Slot is full …
I'm becoming more and more inclined to agree. A card like mutate is totally fine when you're evolving an understatted battlecry like giggling inventor or Former Champ, because at least there you played the full price for the minion before …
The daily quests definitely need some changes. After the tweak to the rewards a while back, some of the easiest quests [Win 1 game with X or Y class] give the same amount of gold as [Win two with X …
League of Explorers, Dungeon Run and Dalaran heist are my top three. Of the classic adventure format, LoE hits the right balance between difficulty, fun, variation, etc. whereas Naxx and Blackrock have a couple of bosses that are stupidly powerful …