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AliRadicali

Joined 06/06/2019 Achieve Points 465 Posts 713

AliRadicali's Comments

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    I don't think it'll be very strong but the idea of summoning King Krush(es) is appealing to me.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    At first glance this seems pretty exciting until you realise that most of the value gained from hand-duplication is lost in the highlander requirement. For the moment the only reason I see to play this would be floop into floop into ????, but that seems veeery slow.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From METHY

    But where is the golden fish tho?

     

    Maybe the other Paladin legendary is a weapon? 

     

    It's a damn shame Finley is a paladin card, I'd pretty much run him in every deck. I hope the new set gives us a new Paladin Archetype because this will see zero play in the Shirvallah OTK deck.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    This looks pretty goshdarn meh compared to Kazakus or old Reno. I suppose you run it in wild if you're already playing highlander mage but I doubt this by itself is enough to warrant a highlander deck in standard.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    I wouldn't mind seeing better silence and transform effects implemented but I can't for the life of me understand why you'd consider mechs as a tribe or magnetize as a keyword to be a major problem. Mech paladin and hunter are totally predictable, linear decks that have obvious counterplay, and with Warrior I'd argue that the problem isn't with mechs or magnetic, it's due to individually OP cards as well as card synergies.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Overkill is coded to work "on your turn" rather than "when your minion attacks" because the keyword also exists on spells, if you ask me. Otherwise they'd need a separate wording for overkill spells and overkill minions. It's an imperfect solution, but it's not entirely arbitrary.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    6 mana 4/7 taunt is a perfectly decent statline by itself, even without the handbuffs. While I don't think this is going to break the meta(if only because Warrior is already spoiled for options) I really don't understand why Blizzard keeps flirting with Warrior, giving them overstatted minions with upsides (Eternium Rover, omegalul devastator) when it's already one of the strongest classes out there.

     

     

    Can't we have a set where Warrior gets the janky trash cards Warlock, Priest or Shaman usually get hosed with? Maybe a failed Freeze-warrior sub-theme? Silence-warrior?

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    At the very least let's wait until the new set is released before brandishing our pitchforks? The combo doesn't even seem OP, as others have pointed out, for that amount of setup most decks just flat out win the game, but even if this turns out to be the most broken deck in wild evar, we can cross that bridge when we get there.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    This plus crystology means that any paladin deck, aggro, combo or control can run a very consistent minion-based draw engine. This can draw novice engineers, loot hoarders, bloodmage thalnos as well as itself, and crystology compliments it by drawing acolyte as well as some of the aforementioned. I wonder if this card replaces Prismatic Lens in OTK paladin despite it not reducing Shirvallah's cost.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From YJHS2000

    Lol at all the comments about this being a great control shaman card. It could be that... but this is Insane in aggro Murloc shaman. Disrupt all your opponents plans and get rid of their taunts while making your totems into murlocs and keeping your murloc synergies? Yes please!

    If your opponent manages to make a board against you and you're forced to transform everything into random murlocs you're in a terrible position. Now they get to value trade into your board and the murloc deck doesn't really have any sort of comeback other than spamming more murlocs. You'd much rather just have a hex or earth shock so you can actually push damage after killing the taunty guy.

     

    With aggro decks it's generally a bad idea to include cards to counter worst-case scenarios (as opposed to cards that reward you for being ahead like Bloodlust) because even in the case where you get to play them, you're in a situation you're unlikely to win. Plague of Murlocs is best when your opponent has a board and that's never a situation the murloc shaman wants to be in.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    So they nerfed hex only to introduce a three mana board-transform?

     

    Well alrighty then. Guess I might as well start crafting Hagathas.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Enk

    He was nerfed to have a limited amount of battlecries, and I believe he would stop casting if he is removed/silenced/returned to hand/transformed. This nerf was also applied to Tess Greymane.

    I knew about the former change but was unaware of the latter. When did that happen?

    In reply to Shudderwock
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I don't really care about normal mode but I finished heroic with all classes for every chapter. Still working on completing it with all hero powers and decks but that's gonna be a much longer-term project I think.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I assume the minion gets the buff but the wording is a bit ambiguous. Would be jaw-droppingly good if it gave the player attack damage.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I think the dev is probably right. In Magic the Gathering, the developers have three basic player profiles that they use to design cards for: Timmy, Johnny and Spike. Spike represents competitive players who value winning above all else, Johnnies like combos and weird card interactions and Timmies, well, they like to play big stuff and win massively, even if they end up losing more often than not.

     

    If we apply these player profiles to HS, I think it's pretty clear that Priest as a class would primarily appeal to Johnnies, whereas the big priest deck is clearly every Timmy's wet dream. And since there are staggeringly few decks where putting a bunch of 8+ mana minions in your deck results in any wins at all, it makes sense that this deck in particular would attract players who otherwise don't care for the priest class.

     

    And this brings us to why Blizzard has been so reluctant to address BP: for every two wild players who hate the deck there's probably a BP fanboy who only plays wild because the deck exists. They can't please everybody. The best way to defuse the situation, IMO, would involve introducing new cards that counter resurrection (to a degree) as well as promoting new archetypes that appeal to this player type. If you just hose BP into the dirt a lot of players will be furious and some number of them might quit the game, or at least loudly declare that they will.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I thought about the Villain+ Undatakah combo, but since I don't have the latter and it strikes me as a meme deck I haven't experimented with it.

     

    That said, my hunch is that you'd be better off with a different secondary deathrattle than Test Subject since very few decks are running more than one silence, so you really don't need infinite Undatakahs in hand alongside your immortal ones on board. Also, you can't play more than one Undatakah per turn, so you'd rather get maximum tempo out of the ones you have, EG Mechanical Whelp or the like.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From bananaMurloc

    Do'h!! You're right. I missed the boss.

    I was confused by the Tavern Brawl, where you're supposed to play a league of EVIL member against Ragnaros and company...yet only 4 classes are playable??

    But then, WHY is Rafaam not playable in this Tavern Brawl?

    He's the protagonist in next week's brawl AFAIK

    In reply to The Odd One Out
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Hacsev

    Am I blind or something? What Twitch channel are you talking about? Because I watched PlayHearthstone yesterday and they where just hosting WoW without Twitch Drops enabled. They aren't even live today.

    The WOW stuff started after the HS stream yesterday, and the Asian portion of GM ended about on hour and a half ago, although I assume it will be back up for Europe and Americas eventually.

    In reply to free packs
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From strongpoint
    Quote From AliRadicali

    And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?

     

    I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.

     

    Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy

     

    Obviously the card would be way better without the drawback, but even if you take the symmetrical effect as a given, compared to other Project cards this is significantly worse because: 1. Rogue has better single target removal than most other classes, and 2. Most other classes are better at mitigating damage. You're essentially shoring up the opponent's weaknesses in order to do something that Rogue already excels at.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?

     

    I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.

     

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