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AliRadicali

Joined 06/06/2019 Achieve Points 465 Posts 713

AliRadicali's Comments

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Whether or not this is playable depends on the overall playability of aggro/zoo Priest, and so far I'm not entirely convinced priest is cheating enough with the cards in its arsenal. Mind Blast getting HoFed really hurt the archetype and I'm not seeing cheap, grossly overstatted minions with upsides to make up for it.

     

    In Grandmummy's case, they could've printed it as a 2/2 and I'd still evaluate it as fair. And things that are merely "fair" typically don't result in top tier decks.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    I'm assuming a minion being reborn counts as it being summoned? Either way, that seems like a pretty niche application of this card, not to mention that Amet can become a detriment if your opponent sets his health to 1.

    I doubt this will see much play past the initial experimentation phase and if it does, it's probably just going to be  DS+ Inner Fire deck #212648246812. I was kind of hoping they'd introduce a new Priest archetype in this set to make up for murdering Mind Blast but so far I'm pretty underwhelmed.

     

     

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From nicholasjh1
    Quote From RandomGuy
    Quote From kaladin

    In Standard this gets completely wrecked by Lord Godfrey, and additionally in Wild by Defile. 

    edit: Also by the new Shaman card, Earthquake

    and more relevantly, Warpath.

    This card isn't good, but it may have some niche applications.

    I don't think warpath is necessarily relevant... I mean something has to get wrecked by warpath..

    Warpath is relevant in that it's a standard card that actually sees play in standard, unlike Godfrey ATM. Dyn-o-matic seems great as well even if it only kills half of the assassin with its battlecry.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Very strong in conjunction with Freezing trap since it gives hunter more than one secret that deals with large minions effectively, and they're triggered differently. I also like that this isn't triggered by a minion attack, since that's the usual play-around against hunter secrets: just don't attack.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    How would the druid, paladin or hunter decks even work? I realise these are mostly meme decks but I'm really struggling to see how you could get 7 cultists on the board *at all* with some of these decks, let alone with a modicum of consistency.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Wasteland Assassin is remarkably similar to Argent Commander. It's slower but it comes down one turn earlier, stealth almost guarantees it'll survive one turn and reborn more or less does the same thing as divine shield. It's slightly worse as a finisher but slightly better as a trading tool as it's more likely the reborn minion will survive (I'm assuming it respawns with a fresh new stealth).

     

    Won't see standard play, fine card for arena.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    I tend to alternate between two decks so that if I run into a lot of counters to deck A I can counter their counter with deck B. And it's definitely true that mini-metas develop within the ladder where you might see a lot more of a given deck at a certain rank.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    I see Shaggy is hiding his true power level.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Not quite Saronite levels of good but definitely up there. Generating multiple small/medium sized taunts from a single cheap minion is rarely bad.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From EndlessTides

    Why? Why are Blizzard pushing an archetype that was questionable at its best and downright shit at its worst? It took two Legendary cards to make Taunt Warrior playable, both of them (Fire Plume's Heart and Baku the Mooneater) are now out of Standard. So what are Team 5 going to do? Release two more broken Legendary cards to make this Archetype viable?

     Stop it. Taunt Warrior is shit. Stop it. 

    Because Warrior is one of the top classes at the moment and deserves to get a good hosing

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Pretty bad counter-synergy in the fact that you want hand buffs early so they hit a full hand of minions, but this big bad boy comes down waaaaay late. It's also not really the kind of high-impact deathrattle you want to exploit and manually trigger because it doesn't directly affect the board.

     

    Cool Timmy card, way too slow.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    Conceptually I really like that they're printing these sorts of random generation effects on minions rather than situational & low-tempo spells like Lock and Load and Stampede, but I doubt this card in particular will see much play because the average cost of combo cards makes miracle turns pretty unlikely. If Cold Blood still cost 1 and there were a couple more really cheap combo cards Whirlkick Master would be significantly scarier.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From Yusuke
    Quote From AliRadicali
    Quote From Yusuke

     

    Quote From No Author Specified
    But even if we assume you get two Anub'araks back in hand, they'd be full cost so you'd probably never find the time to get them both into play.

     

    Kobold Illusionist wants to talk with you.

     

    Quote From No Author Specified
    Another Anka, the Buried maybe ? I'd like to use Shadowstep on Anka to decrease other deathrattles as well. Infinite nerubian loop. lol.

     

    This.

     

    Unless we're talking about single player content when is this ever going to be a feasible plan? Come on.

     

    If you can actually get off multiple Ankas in a game and not be dead I can imagine a million better plays than playing glorified runner-runner Nerubian Eggs. Please stop being silly.

    None was talking about that this could be a T1-Deck, don't be silly. And DaneHS already proved that Big Rogue can work.

    If you want to spawn 4/4 nerubian tokens from deathrattle minions you can just play Nerubian Egg and the necrium cards. There's no reason to play Anub'Arak because even with the extreme mana cost discount from Anka his deathrattle is severely underwhelming. Find me a big rogue list that runs Anub and I'll show you a list that should cut a card. You're doubling down to defend something that's preposterous on its face. Even in a meme deck there are better cards to include.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From ForDisplayPurposesOnly

    Not what I meant.  Shudderwock was orignally a meme that became playable in the tournaments.  Eventually, they had to nerf it by nerfing Saronite Chain Gang.

    I really meant I hope not to see a deck like this in tournaments.

    Was shudderwock ever a meme? I recall the combo already having been discovered ahead of the set actually being released, and it's not like it requires a great deal of creativity to flesh out the remainder of the deck with the best battlecries in standard + draw and control tools.

     

    I agree though that I hope (and expect) this card won't actually be good enough to see serious play because Ra looks terribly unfun to play against.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From Horus

    They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
    I would think so ^^

    My thoughts exactly. It'd be very odd for them to print multiple cards that care about there being more than 2 of the same minion on board without also printing some way to copy minions. 1 is a coincidence, 2 is a pattern.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From Yusuke

     

    Quote From No Author Specified
    But even if we assume you get two Anub'araks back in hand, they'd be full cost so you'd probably never find the time to get them both into play.

     

    Kobold Illusionist wants to talk with you.

     

    Quote From No Author Specified
    Another Anka, the Buried maybe ? I'd like to use Shadowstep on Anka to decrease other deathrattles as well. Infinite nerubian loop. lol.

     

    This.

     

    Unless we're talking about single player content when is this ever going to be a feasible plan? Come on.

     

    If you can actually get off multiple Ankas in a game and not be dead I can imagine a million better plays than playing glorified runner-runner Nerubian Eggs. Please stop being silly.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From kaladin

    here we go again...........

     

    can we please please please not turn this into hearthpwn?

     

    edit: surely you have done something besides hero power on 2 as a Rogue.  Surely you have built a deck to include a bunch of good early game such that you rarely hero power on 2.  surely if a 1/2 dagger on 2 is good, coining a 4/2 dagger is also good if not better. 

    Have you never noticed that Rogue lists typically don't run 2 drops? Sure they may have saps and eviscerates, but on turn two, your proactive plays are dagger up or Coin SI, Cleef, Miscreant, etc. This isn't some weird fluke or coincidence, it's because unlike any other HP, rogue allows you to invest mana on a dead turn to gain tempo in future turns.

    If you coin a Scimitar it makes your turn three very unimpressive: at best you play a hench clan thug and attack, but unless that extra 3 damage was relevant you could've just daggered and saved a coin and a card in hand for the same net gain.

    Running scimitar makes your hero power less good and conversely having dagger up makes scimitar less relevant. I don't know how to make this any clearer.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From kaladin

    Would you play a 2-mana 1/2 weapon (with deathrattle: add a 2-mana 1/2 weapon to your hand)?

    If you were forced into getting perfect curve every game, then sure, you don't want both a 3-mana and 4-mana weapon.  

    I am prepared to be 100% wrong on this, I don't care.  

    No you wouldn't. Hero powers are "good" because you don't have to sacrifice card slots and draws to include them.

     

    If you build a deck that doesn't make use of the hero power then you're giving up a class advantage right out of the gate, and it's not like we're talking about shaman totems here, Dagger is one of the best HPs in the game. All that just to include a Worse Pick.

     

    Also why are you arguing on the internet if you don't care about being wrong? Is this an elaborate trolling attempt?

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From ForDisplayPurposesOnly

    I think this will fit in Conjurer's Mage since Luna's Pocket Galaxy is ran.  If this cost isn't reduced, it can possibly pull out the Galaxy and reduce the rest of the minions.

    Also, if it pulls out Conjurer's Calling, it will still add a copy of it to your hand since it's a Twinspell.  Last I checked, more Conjurer's Callings mean it's better.

    Conjurer's calling can also target enemy minions, which is the rub.

     

    Imagine randomly targeting some high-manacost minion and suddenly you're staring down a huge board.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From kaladin
    Quote From RandomGuy

    Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.

    Why not both? 

    Unless they added a new rule that says you can only run 2 weapons per deck?

    Because you don't want to be running four weapons in a class whose hero power is equip a weapon. Even in classes that don't have the dagger up heropower you rarely go over four weapons in a deck because there's no dual wielding in Hearthstone. And typically when you do run 4 weapons, there'll be a cheap and an expensive one because you desperately want to avoid the situation where your curve is weapon into override weapon.

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