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691 totalWhether or not this is playable depends on the overall playability of aggro/zoo Priest, and so far I'm not entirely convinced priest is cheating enough with the cards in its arsenal. Mind Blast getting HoFed really hurt the archetype and …
I'm assuming a minion being reborn counts as it being summoned? Either way, that seems like a pretty niche application of this card, not to mention that Amet can become a detriment if your opponent sets his health to 1.
…Quote From nicholasjh1 Quote From RandomGuy Quote From kaladin …In Standard this gets completely wrecked by Lord Godfrey, and additionally in Wild by Defile.
edit: Also by the new Shaman card, Earthquake
Very strong in conjunction with Freezing trap since it gives hunter more than one secret that deals with large minions effectively, and they're triggered differently. I also like that this isn't triggered by a minion attack, since that's the usual …
How would the druid, paladin or hunter decks even work? I realise these are mostly meme decks but I'm really struggling to see how you could get 7 cultists on the board *at all* with some of these decks, let …
[card]Wasteland Assassin[/card] is remarkably similar to [card]argent commander[/card]. It's slower but it comes down one turn earlier, stealth almost guarantees it'll survive one turn and reborn more or less does the same thing as divine shield. It's slightly worse as …
I tend to alternate between two decks so that if I run into a lot of counters to deck A I can counter their counter with deck B. And it's definitely true that mini-metas develop within the ladder where you …
I see Shaggy is hiding his true power level.
Not quite Saronite levels of good but definitely up there. Generating multiple small/medium sized taunts from a single cheap minion is rarely bad.
Quote From EndlessTides Why? Why are Blizzard pushing an archetype that was questionable at its best and downright shit at its worst? It took two Legendary cards to make Taunt Warrior playable, both of them (Fire Plume's …
Pretty bad counter-synergy in the fact that you want hand buffs early so they hit a full hand of minions, but this big bad boy comes down waaaaay late. It's also not really the kind of high-impact deathrattle you want …
Conceptually I really like that they're printing these sorts of random generation effects on minions rather than situational & low-tempo spells like Lock and Load and Stampede, but I doubt this card in particular will see much play because the …
Quote From Yusuke Quote From AliRadicali Quote From Yusuke
Quote From No Author Specified But even if we assume you get two Anub'araks back in hand, they'd be full cost so …
Quote From ForDisplayPurposesOnly Not what I meant. Shudderwock was orignally a meme that became playable in the tournaments. Eventually, they had to nerf it by nerfing Saronite Chain Gang.
I really meant I hope not to see …
Quote From Horus They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
I would think so ^^
My thoughts …
Quote From Yusuke
Quote From No Author Specified But even if we assume you get two Anub'araks back in hand, they'd be full cost so you'd probably never find the time to get them both …
Quote From kaladin here we go again...........
can we please please please not turn this into hearthpwn?
edit: surely you have done something besides hero power on 2 as a Rogue. Surely …
Quote From kaladin Would you play a 2-mana 1/2 weapon (with deathrattle: add a 2-mana 1/2 weapon to your hand)?
If you were forced into getting perfect curve every game, then sure, you don't want both a …
Quote From ForDisplayPurposesOnly I think this will fit in Conjurer's Mage since Luna's Pocket Galaxy is ran. If this cost isn't reduced, it can possibly pull out the Galaxy and reduce the rest of the minions.
Also, …
Quote From kaladin Quote From RandomGuy Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says …