Might be good to disrupt shaman's quest hero power and use it for abuse some of your own battlecry minions but still doesn't worth to put it in a deck i guess.
But it might go in a MEGA DISRUPT deck with full of tech cards (yes, 30 tech cards) of some class since there are enough tech cards around now.
Hello Pit Snake's big brother. We don't care that you have slightly bigger body and two heads, you are 2/1 even this Stubborn Gastropod has more health than you.
Jokes aside, Good for [Hearthstone Card (Deathstalker Rexxar,) Not Found] Nice for card generators but not enough to be a part of a ladder (or any) deck.
Still, I'm happy it exists for card generators and random effects.
I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.
This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.
Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.
Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.
Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.
Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.
Mage is a class that you can decrease the spell's cost + generate so much random spells.
This card might be bad in a class which has tons of damage and aoe like Shaman, Warlock or Warrior and awesome in a class which doesn't have so much removal like Paladin or Druid but it is really great in mage.
You don't have to put this to your deck, You can simply find one with one of the generators when you need it. If you decide to put this into your deck, you can always decrease its cost with Kalecgos, Sorcerer's Apprentice and Dragoncaster. and you have more spelldamage minions than any other classes.
This card is fair and powerful enough in my opinion. Also design is great, I really would like to see more cards like this.
This card is needed to exist in the game for random effects.
That's what I always say to pack fillers. Some cards need to be weak to make other cards powerful.
Like how bad things exists in world and life for us to evaluate which is good.
If there was no bad cards, How can powerful cards be powerful ?
That's the reason there are cards like that, ah and the money is the reason as well. :D
Yeah pack filler but a vanilla minion with an upside.
Can be used to fill the decks that needs more elementals, nothing more.
I evaluate this card same with Arcane Servant since there is only 2 classes that have freeze as core mechanics.
Those mechs + mech related stuff this late only makes me thing one thing;
A MECH RELATED NEXT YEAR!
They might have their own hints, maybe it will be about gnomeregan or Kezan. Well, it is just a prediction tho.
Mechs nowadays are good because of magnetic keyword, not like GvG times, so I'm not so sure about this card.
Might replace Tinkertown Technician in the wild Mech Mage lists tho because he has just an oldschool effect and not good anymore.
I really can't believe that noone mentioned this; Goblin Sapper
This is far better than Goblin Sapper tho since the buff can stay on minion but still can't see a place for this card in any deck.
Might be better than I thought, aggro wants some big damages earlier after all.
I gave it 5-stars just because the flavor.
Nice Bait !
I'm still laughing.
Btw, it is also a good card if there will be more menagerie supports.
Might be good to disrupt shaman's quest hero power and use it for abuse some of your own battlecry minions but still doesn't worth to put it in a deck i guess.
But it might go in a MEGA DISRUPT deck with full of tech cards (yes, 30 tech cards) of some class since there are enough tech cards around now.
Hello Pit Snake's big brother. We don't care that you have slightly bigger body and two heads, you are 2/1 even this Stubborn Gastropod has more health than you.
Jokes aside, Good for [Hearthstone Card (Deathstalker Rexxar,) Not Found] Nice for card generators but not enough to be a part of a ladder (or any) deck.
Still, I'm happy it exists for card generators and random effects.
This can be a thing if Embiggen works well enough or this might make Embiggen work better. Both are acceptable.
and now warrior can reach all of the pirates in the game.
Rogue pirates might be more powerful in Warrior, same with vice-versa tho. They are not designed as considering their class cards after all.
boring but good enough, might see play.
I don't like swarming decks like Treant druid but i can't say this card is bad.
If treants work, this will be an auto include.
It will be good to give a fancy farewell before Spectral Cutlass leaves standard with this.
I really can't like a pirate this much.
Oh and two extra Stars' Fury from Vereesa Windrunner might be good if i can make it work.
I hate pirates,
That's just what I want to say about this card.
Crazy card with mech tribe tag + magnetic minions around.
Even you don't put mechs in your deck, Dr. Boom, Mad Genius is still here, same with Omega Assembly.
Lackeys can be ridiculously good if it can be generated more in priest.
I had experiments with EVIL Conscripter but that was not enough. Maybe this might help.
I don't think it is playable with Mana Cyclone, There is a potential to mill yourself with all the random spells that Mana Cyclone generates.
I think this might bring some new archetypes to mage. I meant old but new; remember Curio Collector ?
No chance but it is still an opportunity while there is also Bonfire Elemental that also draws cards.
nothing much to say.
Just being an elemental make this card better imo.
8 mana 8/8 Elemental Tribe is already a vanilla minion.
this card is good enough i think.
Play it on Leeroy Jenkins, Hit once with it then use Holy Smite on it you have 18 damage to face.
That's the basic combo you can do with this which comes to mind at first glance and I am sure we will find more powerful ones if we dig enough.
Also Desert Obelisk and Mogu Cultist decks for priest might appear thanks to this card. Just saying.
Mage is a class that you can decrease the spell's cost + generate so much random spells.
This card might be bad in a class which has tons of damage and aoe like Shaman, Warlock or Warrior and awesome in a class which doesn't have so much removal like Paladin or Druid but it is really great in mage.
You don't have to put this to your deck, You can simply find one with one of the generators when you need it.
If you decide to put this into your deck, you can always decrease its cost with Kalecgos, Sorcerer's Apprentice and Dragoncaster.
and you have more spelldamage minions than any other classes.
This card is fair and powerful enough in my opinion. Also design is great, I really would like to see more cards like this.