AngryShuckie
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- Although it would be an 11 mana combo, Brann Bronzebeard will double the Put the Money in the Bag! progression.
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Worth noting [card]Shadowcrafter Scabbs[/card]' hero power reduces this to 9 mana. It's …
Not that it changes the timeline at all, but the Demon Seed wasn't the first card banned. [card]Stealer of Souls[/card] will need a major rework too. Anyway, there might be no precedent, but there are comments made by the devs …
Quote From dapperdog The [card]switcheroo[/card] nerf is funny, because it essentially only means priest needs only one additional card to do whats its been doing, which will explain why it got banned from wild despite a nerf. So...what …
Some of your revisions get there, but I do think you are underestimating some of your cards. Odin's AoE is 1-sided and does so much damage that it practically says 'destroy all enemy minions'. Add in the +10 armour, which …
The flavour is pretty good all-round, which is impressive given it stays within normal HS mechanics. Loki is a bit weird mechanically, but that makes perfect sense for the character.
You might consider nerfing many of them into a …
With the Hydralodon one, you can just discover a second copy with [card]Selective Breeder[/card]. It doesn't require all the heads to be from the same base minion, and each one summons 6 heads without putting in any effort, so it …
The issue with this in mech decks is partly due to a small pool of mechs - as @dapperdog pointed out - but also a high number of cards that discover more mechs. All tribes get [card]Amalgam of the Deep[/card], …
Quote From NebuchadnezzarHS Hi AngryShuckie, I wondered the same thing and asked a similar question a few months ago in the Rewards Track 4.0 thread. A helpful community member DragonDraena responded with the information that the addition …
Quote From dapperdog You can more easily finish piranha's by playing pally in wild. Just buff it and then double its attack with [card]blessed champion[/card]. Just run a few minions that gives stuff to your opponent and rush …
Quote From NebuchadnezzarHS Sure Riffraff, the biggest change they made is quite impactful and affects the passive XP farmer in Mercenaries. Nowadays, leaving a game unfinished will no longer result in an autoloss after 30 minutes and …
They scrap a lot of design ideas each expansion, so maybe. Of course it could just be a necessary feature if they want air-breathing characters to interact with naga and other creatures underwater. Plus it just makes perfect sense in …
…Quote From Neoguli It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. [card]Divine Spirit[/card] and [card]Inner Fire[/card] still exist, and 20HP x 2 = 40, so no.
That doesn't mean their stated odds are wrong, and I really wouldn't trust the average person to correctly calculate the statistics from anecdotal evidence, especially when human psychology is determined to remember the bad times over the good.
I …
It's a nice idea, and makes me wonder why Classic decks are blocked from Naxx (and other Adventures). Presumably when the Standard-Wild split occurred they coded it to search for Wild decks and never changed it. Maybe the HS code …
As I said to Zyella below, I wonder if the fact quests and hero cards are normal now will diminish people's enjoyment if we actually went back there. After all, people loved the DKs intially, but really loathed them by …
There was definitely a time when Kingsbane rogue was very popular, but it wasn't right at K&C launch due to druid bs. I remember facing lots of rogues and just praying they didn't draw [card]Leeching Poison[/card] because it was pretty …
Your opinions are your own, but this is mostly how I recall that year: Quest rogue, pirate warrior, jade druid, druid-being-so-far-into-S-tier-it-can-win-with-anything-it-likes-Stone, cube-lock with way too much healing, Kingsbane with permanent lifesteal... I swear people view the Year of the Mammoth …
Depending on how many spells rogue gets in the Sunken City mini-set and the next expansion, I could see them returning it to its original stats then. It's an unfortunate fix, but one that can at least be very temporary.
I haven't ever set foot in PvP and still have portraits resetting, so it's not that.
It doesn't, because the achievement XP you are using to race to the XP bonus would just pick up that 'lost' bonus instead. That includes claiming them as part of the AV rewards track.
I'm a doctor of (theoretical) …