AngryShuckie
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1,725 totalIt's all fun and games until we realise this probably means more pirates in warrior and yet another mage skin for the pre-order (I'm looking at you Azshara).
Perhaps not, but the Wandering Isle don't care :P
I don't know, I think with enough effort you can put together a decent analysis of both and come to some conclusions on who wins with different amounts of them around (at least at a broad archetype level). I think …
But... the recruit mechanic is already in Standard, even if the keyword itself isn't. Why would it returning as a keyword be a problem for you? The only real issue I see with it is that it is a form …
They can - and should - let us craft portraits with excess coins, but that alone doesn't really solve anything. Sooner or later we'd get all the portraits of a given character (if we don't have them already, especially with …
I meant 'burgle rogue' as a class identity feature as well as the archetype itself. Nothing says a burgle card cannot be independently strong and used outside of a dedicated burgle deck, and it won't be creating new class identity …
[quote from="Avalon"]I can't even count the number of times that Wand Thief gave my opponent lethal or prevented me from winning the game with cards they had no right to play. Breaking class identity to its fullest, we can say.[/quote]
…Quote From YourPrivateNightmare Quote From MurlocAggroB Quote From YourPrivateNightmare Kazakusan basically has ruined the meta, either you play him or you beat him, there's no inbetween. I'd be shocked if he doesn't get nerfed …
Agreed, I think I even wrote a little essay/long forum post on the problems with outcast. Despite that, it is thematically interesting and diversifies pretty well: outcast itself is very limiting, but left-/right-most mechanics don't need to be. See [card]Zai, …
Elementals are very midrange-y by design, so if they plan to return to that style of HS then they would be a good way about it. The 4 elemental lords also seem very plausible as characters to (re-)introduce into the …
I think I'll pick Zai as well since my golden copy made it into all my DH decks, in a vain attempt to inject some shenanigan-ry into a class that I know has never been designed with shenanigans in mind. …
It wouldn't be the the first time a meta fits your description. I recall times people complained about how polarised everything was, then Blizz pointed to deck diversity and called it a success, demonstrating very different definitions of a 'successful …
[quote from="Author"]Ben Lee joined the Hearthstone Team back in December 2018 after working at CD PROJEKT RED, Funcom and Jagex. Since his time at Blizzard, and being at the helm of the Hearthstone team, we've seen some huge improvements to …
I think you're over-stating how big a difference it is. It's on average -1/-1 on each minion summoned by Smuggler, which is significant, but not often game losing when it only applies to a couple of minions in the mid …
Quest rogue has always been competent at tempo (it is rogue after all), and pretty good overall, so Smuggler being corrected isn't going to be that big a deal. I think the more noteworthy part of the change is that …
Quote From Daowen I am strugling with The General in BRM. Watched videos and tried different setups but no luck so far.
Losing mercs before i am even there as well.
I have the idea i need more …
I have a serious rogue bias here, but it's definitely [card]Shadowjeweler Hanar[/card] for me (post nerf. 5 health was definitely too much). The trap room was one of the most notorious bosses in Dungeon Run, and it was so fun …
I like to think of it a bit differently and say there are basic rules established from the start of the game:
- Turn order, starting hand size and who gets the coin.
- Decks are shuffled with random …
Yeah, it's pretty awkward. Looking through the many synonyms of 'attack', I'm surprised at how few could be viable alternatives for fairly non-specific physical attacks. 'Strike' would be a decent alternative, but that's about it, and even that can be …
Admittedly I have not quite got there yet, so I was just parroting what looked to be the solution others had said since your comment, and was also consistent with my understanding of usual task 'rules'.
I'll happily admit …