AngryShuckie
Lv.13Comments
1,725 totalI think the operative word is "maybe". It's one thing to play 100 games and only get 80% of the way through a grindy achievement, and quite another to play 100 games and still not manage the single condition needed. …
It would be a massive chore to work out the balance though because the amount of damage you actually do to yourself becomes hidden behind the statistics of what 'hurting yourself X times' actually means. Is it as small as …
Yeah, with [card]Crystallizer[/card] and [card]Rapid Fire[/card] the completion of the warlock and hunter questlines is almost insultingly trivial.
I also find the whole philosophy of hunter's to be infuriating. For all their faults, I give the warlock and mage …
The biggest problem with their approach to Wild is how contradictory it is. They describe is as "a place where you can play all your favourite decks from the past" and use that as justification for almost never nerfing anything …
Quote From dapperdog Gameplay is very pokemon-esque. You have 3 mercs, your opponent has the same amount of mercs, you choose attacks and then all the attacks comes out turn after turn, determined by a single stat, which …
If the basic gameplay is enjoyable, I plan to treat Mercenaries as a very casual mode that I'll take at my own (slow) pace. Too often I lose interest in games once I reach the end-game, so I have no …
Simply because its a heavily single player mode, I'm not worried about balance issues in Mercenaries. I know the gameplay is a long way off, but from what little we know so far it looks like it will have parallels …
Quote From dapperdog The pop divine shield achievement seems to trigger when you draw or have a divine shield minion in hand rather than how it should work, which is played on board and having its divine shield …
Quote From KanzakiGin Anyone uses [card]Lothar[/card] in their decks? So far I don't recall seeing any in the players I have encountered, whether in Wild or Standard.
I used Lothar in a Wild big recruit …
Since you can't lose stars at Bronze ranks, new/returning players really ought to be protected from the meta, especially this far into a month, so I'm not sure where things are failing there. On paper there should be an awful …
I do the same, or at most wait until [card]Crystallizer[/card] turns up and guarantees I have no chance. I don't see much point in trying when 10 (and often more thanks to [card]Raise Dead[/card]) of the 21 damage they have …
Yeah, sadly very few people seem to be both able to recognise an achievement hunter, and willing to set aside their own agenda to help out. You'd think it wouldn't be much trouble to let the opponent punch you twice, …
I'm pretty sure there is a fallacy in there since non-Legend ranks are not a zero-sum aspect of the game, so some people getting bonuses won't have a tangible downside for everyone else. The bonus stars would not help you …
Thanks! Is there a similar guide for outof.cards commands too? I know the buttons we have when writing comments ('quote', 'spoiler', 'card' etc.) isn't the complete list of available commands.
"Refund". I definitely won't forget that someday like I do most other standard commands...
On a related note, is there a page on this site that lists all the special commands we can use in the comments? I always …
I'm pretty sure it was watching TotalBisuit (R.I.P.) playing closed beta and proclaiming himself lord of the arena. Good times.
I joined in when open beta rolled around, with the first deck I made being a heal warlock using …
Well, it'll make a huge difference in any game where dealing 4 damage to it is much easier than dealing 5. That certainly won't be every game, but it only has to happen in a few games in every hundred …
…Quote From Maurice "limiting the efficiency at which combo decks can assemble the pieces they need to win"
Sorry, but I can`t see how the nerfs will do this at all. Do I miss something?
They have definitely done a better job with the Book of Mercenaries, yes. By making each individual chapter quite small and forwarding the same series of events as everyone else they have been able to make the whole thing easy …
The quest is certainly the problem here, but short of fundamentally changing the quest there should be some tweak to Crystallizer. Probably the best fix is to reword Crytallizer's text to "Convert 5 of your hero's health into armor." That …