AngryShuckie
Lv.13Comments
1,725 totalTradeable cards might play a big role, since they draw a card without emptying your deck. We don't yet know enough of the set to be able to properly assess that route though.
They'll probably be included in the card dump, or at the very latest when the patch hits (which I'd guess is either tomorrow or Thursday). Either way we'll know about them long before the 3rd of August.
Aside from the fact hunter did have a card like this ([card]Nine Lives[/card]), they've got 4 deathrattle classes to maintain these days. You can point to any support card and say it would be great in one of the other …
People complain and campaign about other world issues all the time, and there's a significant overlap in the people who actually bother to try to improve each. So don't kid yourself into thinking the people down-voting you now aren't also …
There's a difference between a (quasi-)mathematical definition of comparison, which was used in the first sentence to say X<<Y, and the colloquial definition used in the second sentence to say basically the same thing in a less formal way.
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Then I apologise, or welcome you to the Out of Cards community, depending on whether you are happy to have the account :)
Overkill only triggers on your turn, but the minion doesn't actually have to do the attacking. That's why [card]Linecracker[/card] works with [card]BEEEES!!![/card] in infinite armour druid.
Yeah, I'm not really a fan of how unevenly they reveal cards for different classes. It doesn't have to be completely equal, but 7 warlock cards in the time rogue and DH saw 1 seems a bit extreme.
The …
Quote From Inconspicuosaurus The downside is at the moment only the first copy's DR can ever work, but perhaps we'll have some copying mechanics in DH this expansion or sometime soon.
This crossed my mind …
I see it as the deathrattle almost never being useless. You can effectively guarantee you only draw 1 of them, giving you a 4 mana 4/3 that summons a 4/3 upon death. That would have been a high-roll for [card]Piloted …
I suspect at least one class is going to be pushed towards a genuine 'tradeable' archetype and therefore would have enough to seriously consider running this. That's most likely going to be rogue, who they've been really quiet about so …
Hunter certainly has a knack for dodging nerfs, though I suppose that's separate from class design.
Anyway, I am all for slower hunter decks being pushed a little more, although like rogue I very much doubt they would ever …
Agreed, it is clearly a way to restrict it to defensive archetypes. I guess the heavy-handed approach taken is quite unusual for HS, which would normally take the approach of associating the effect with a synergy instead, e.g. giving it: …
No, I think my assessment was fair. While 'rattle rogue has had a few looks over the years, the Boomsday -> DoD version (the 'Necrium' version I suppose) was designed from the ground up to be a 'cheese deck'. It …
It's difficult to make this compare well to [card]Underlight Angling Rod[/card], but I do respect the design of this, especially at a time when I'm worn down by what feels like 16 months of aggro. Is it worse than the …
The last time they tried to make deathrattle rogue work we had [card]Necrium Apothecary[/card] dominating the meta, so 'rattle rogue hasn't had the track record of failure you make it sound like.
Hunter has had more hero power related cards than any class other than mage, so I'm not sure what your point is there. Besides, there's something I find deeply satisfying about pressing hunter's hero power, even if it is mechanically …
Quote From GameTheory345 It's a pet peeve of mine to see people attaching the "evil" stereotype to Death Knight or Demon Hunter custom cards since neither class is actually inherently evil. In fact, most people that become Demon …
The assumption that the deck is that overload heavy may or may not be right. The neat thing about this having tradeable is that you can get away with having a smaller number of big overload cards, and just keep …