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ArchSpike

Joined 06/24/2019 Achieve Points 530 Posts 165

ArchSpike's Comments

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 1 month ago

    There are so many different ways this effect could be used; I cannot imagine this not seeing play in a majority of decks.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 1 month ago

    Didn't have to loose charge, he just said that it did have charge. Leeroy would be a possibility.... That, or Arcane Golem

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 2 months ago

    This is a really roundabout way to just say "Deal 8 Damage to an enemy or restore 8 to a friendly character"

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 2 months ago

    It is to be noted that in the official card library it still lists Mind Shatter as a related token so I wonder if they just removed it fro mthe text but it still works the same. Would be a shame if that functionality was removed, really don't see a point to it otherwise. :/

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 3 months ago

    2000 gold and you just get all the new cards? Am I understanding this correctly? That would be unusually generous if so. Wish they had the same sentiment with the expansion mega bundles.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 3 months ago

    In blizzard's own post under shaman Card draw is listed as the class' weakness actually.

    I'm not asking to remove all weaknesses from a class but I don't see the harm in keeping some tiny elements of it around. Shadowform isn't efficient enough to promote face damage strategies on its own so I don't see its harm. The same way that mage's Mirror Image is not an issue despite taunt being a mage weakness.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 3 months ago

    It seems to be an inconsistant application of their rules. I get that direct damage is something priest is supposed to be bad at but to not have them have a single card that can do it feels stupid if shaman can keep [Hearthstone Card (Farsight) Not Found] despite their weakness being carddraw.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 3 months ago

    I was so upset they moved Shadowform to the Hall of Fame since it would forever have to compete with Shadowreaper Anduin in wild (and always loose).

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 3 months ago
    Quote From Neoguli

    I'd say just nerf Shadowreaper Anduin. His Hero Power and Spawn of Shadows are what break Reno Priest. Raza is fine, because a free Hero Power is not as big of an upside, it's just Priest DK is WAY too good to have it's Cost permanently reduced. Without DK or Spawn being this absurd, Reno Priest becomes just another grindy control deck that is possible to create in Wild.

    But then you are still left with Darkglare Warlock and Secret Mage, so if Reno Priest was to get sinked, so would prematurely be the other decks.

    ^this!

    I keep seeing people complaining about Raza but a 0-cost hero power really is only broken when you can repeatedly use it during a turn. Would love to play wild highlander galakrond priest or wild highlander obelisk priest without it just being a worse version of shadowreaper priest :/

    In reply to How to nerf Priest?
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 4 months ago

    I don't know if this is because of this patch or has been liek that the whole time but I just received the shaman achievement to "deal 16 damage with my hero in one turn" by playing Hagatha, the Witch.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 4 months ago

    I may just be a negative nancy here but the balance changes seem to not do anything to the mode other than remove some high rolls (and kill rogue for some reason). Demon Hunter in Duels wasn't overpowered because of the treasures (although they did contribute) but rather because the Outlander Heropower is just plain overpowered and abusable in that class. In general it feels like every class has one good deck and that is the deck you will face, few exceptions apply. You run into Hunter, it will be Deathrattle. You run into warlock, it will be discard with C'thun and killmox (yeah I know kilmox will be nerfed but it will be run nontheless). The hero powers just kind of decide how you play the game and there is very little you can do to change it due to the limited card pool.

    Not to mention how far apart the power level of treasures are. There are the ones that actively reduce the cost of your cards or give them rush while others barely do a thing (how is "make your weapons cost 1 less" a treasure?).

    And then there is the whole issue of chain-queuing into the same person multiple times.

     

    I don't know, I love the mode but after a few games it feels extremly same-y where even standart feels more versatile. Maybe that will change once all the hero powers and treasures are revealed but so far it just plays like an elaborate tavern brawl.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 4 months ago

    Honestly, I would have prefered the "+1 attack, can be used twice" over what they got now. This class is just way too efficient compared to other classes in my opinion. No other class in the game has been nerfed so much in quick succession and still come out on top.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 4 months ago

    Honestly, at this point, would that even destroy the class? I get that the cheaper hero power is kind of its gimmick but considering their cards are usually just better version than what other classes can do, would it even be that far off of a change to consider?


    We have warlock getting weaker cards because their hero power is so good - so why not apply the reverse to Demon Hunter?

    Seeing how every expansion cycle that class finds a way to be oppressive in its aggression, I just want to stop having to wish for nerfs on it.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    Yes, Raza was okay nerfed but it was completly useless with a hero power other than Shadowreaper Anduin's. And I would love to be able and play raza priest with Galakrond, the Unspeakable HP or the Activate the Obelisk HP without it just being a worse version of Machine gun priest. Even Shadowform was completly eclipsed by Voidform and none of these would be broken at 0 mana.

    Raza could be such a cool and fun card undeserving of any nerf if it wasn't for that damn hero card.

    In reply to About nerfs
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    Not uncounterable has never been a reason to not nerf cards from a deck. If you run specific cards against it, yes, every deck is counterable.

    In reply to About nerfs
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago
    Quote From FinalOlive

    Well no. The problem is the cost of the hero power. Raza Priest was not a tier 1 deck for many months when Raza got nerfed.

    If the cost of the hero power is truly the problem, tell me any priest hero power that would be broken costing 0 mana that isn't Shadowreaper Anduin's HP. Because as far as I can tell Raza was absolutely dead while nerfed.

    I'd prefer they deal with Anduin (make it deal less damage, let it not target face; whatever) and allow raza to at least combine with something like galakrond.

    In reply to About nerfs
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    That's not true. The sad thing is that even if you buy al lthe preorders, you still have to grind experience/gold to get everything you want. Which is even more damning for F2P players.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    You should realise you are talking to people who likely pay up to 240$ a year for this game. They are not the greedy ones here.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    Honestly we should really begin asking ourselves how the Hearthstone monitisation is even ethical anymore. Blizzard expects us to drop 80$, more than any AAA-game on release date, three times a year - and you get like 30% of the expansion, not even all of it!

    I shiver when I think how much money they got from me over the years.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years, 5 months ago

    Oh that's fair enough (and kinda scummy to hide it behind that steep condition). Still, it's fairly unusual for no a single site to even mention that there is new content in a brand new mode.

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