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Reveal-season poopbombs like [card]Tony, King of Piracy[/card] is why new sets haven't excited me for a long time; they just feel like a checklist that makes adapting to the new meta somewhat faster. The dev's commitment to effects people don't like while enthusiastically ignoring effects that people do like stops being outrageous and just gets tiring.
In any event, …
Yup, I noticed a minute after I posted this and had trouble getting back to my post to fix it. :-/ Thank you.
So they took the Witchwood's lycanthropy mechanic, which wasn't well-appreciated there, and added it to spells.
Well, the mechanic is the very opposite of broken, so maybe they get it right this time. Doubt it, though -- it's really difficult to use well. (And Thaddeus has a variant of this as well.)
I think they should include some …
Quest mage time warp and both 10 drops and gnoll worthlessly evolve into gnolls, irrespectively.
Quote From Wild was always meant to be a "wild" format where anything was possible with all the old cards.
Virtually nothing is possible with the old cards because a tiny number of them dominate the format in a consistently non-interactive way. This has caused enough problems to cause streamers to a) express disgust …
This Brawl needs to be changed to the first spell you play each turn and/or mana's worth of spells up to your current mana crystals or somesuch -- or it should simply be removed. It's almost impossible to be more newbie-hostile than this terrible brawl.
Anyway, this should win on Turn 2 or, if you are fast enough with …
That mercenaries offer should have massive disclaimers about the mode directly in it; not putting that information in there is just absolutely shitty behavior. Not everyone playing HS is totally online and checking patch notes.
As dour as I usually am about Hearthstone design and Mercenaries in particular, those new Mercenaries look fun. In fact, they are the most thematically-linked, mechanically-interwoven, and synergetic suite of cards they've ever produced and look exciting to play.
Which is why it's a tragedy that most people shouldn't even try.
All the same old problems still exist. …
With proper signposting, I can believe it.
That is extremely confusing, doubly-so because it contradicts how webpages usually work, including this one (as previous reveals had links to secondary pages even though edited culmulative pages like this one existed). You'd be better off changing the artwork and font to suggest that the second entry isn't an article at all, but a reminder of the previous article.
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No. They're referring to the mislink on your frontpage: the article "New Legendary Rivendare, Warrider Joins Return to Naxxramas' Mini-Set and Brings the Horse Riders With Him" links to the page we're on right now and shouldn't.
This card was when I started yelling that giving Paladin these half-assed synergies was terrible and they needed dual-tribes to make the (terribly unthematic) archetypes work. Now you can run them but Paladin has better things to do. And y'know what? I'm kinda fine with that.
I was thinking about cool stuff the tribal overlaps could do with Divine …
Assuming Naxx is brought back:
Just like with Knights of the Frozen Throne and explicitly unlike Doom in the Tomb, introducing the Curse of Naxxramas will not likely devastate the meta because of how power-crept the game is compared to the the re-introduced cards. It will likely have a more intriguing affect, for the first few hours, because far …
Sylvanas is Undead (Forsaken) and they're Horde. Dawngrasp is a Blood Elf and they're Horde, too, for reasons stemming from WCIII and WoW, long before the Barrens story in HS. On top of this, everything in WoW is either slightly- or way more stupid compared to WCIII (my bias is evident) so researching WoW is a pain in the butt.
…Quote From Zelgadis Traditionally Blizzard games stood out in terms of polish, but that was missing from Mercenaries.
Let me put on my tinfoil hat and say that Blizzard was like Japanese industry of the 70's and 80's, taking existing material and improving it -- not creative or imaginative in a broad sense, but giving …
The mythic bonuses appear to be bespoke, which means that some human being had to give each and every ability in Mercenaries a pass. Ignoring the bug fiesta that will probably create (they did say they would do some bugfixes going forward, so that's fine), there's just no way that the abilities can be anywhere close to balanced with that …
There was never a real good-faith effort here, but I don't think that this is necessarily the fault of the devs (though I'm not in the room with them so I can't tell). It's not merely that the launch was a blatant insult -- not half-assed but an actual grim joke with incompleteness, bugs, and some terrible pro-monetization design choices …
Quote From Fluxflashor It beyond frustrates me that Hearthstone hasn't been able to create anything competitive for the average player in the 10 years the game has been around. All of it has just been pumping Twitch stars, a lot of which moved on from the game soon after having success.
And why were those Twitch streamers …
I knew Brawlesium was coming and it still feels like crap. I was hoping to clear some quests with Brawl; well that's not happening.
This thing is anti-marketing.
[card]WIldpaw Gnoll[/card] might represent the biggest I Told You So in Hearthstone history. The devs made us suffer through that shit for more than a year and, in the end, just did what the community had asked for -- what was consistent with their own card text -- in the first place. The anticlimax would be infuriating if the nerf …