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186 totalWithout scaling [card]Pufferquil[/card] doesn't do much even when supported. It gets popped by the Divine Shield minion its set against and/or ends up overhwlemed by recursion, poison or no. It probably needs a Heatlh boost when it gets spellcrafted or …
The nerfs can be described with the word “obviously” typed over and over, but one notes that [card]Wildpaw Gnoll[/card] is so egregiously Blizzard’s own fault that it’s not even funny. As for buffs:
[card]Battlefield Necromancer[/card] and [card]Boneguard Commander[/card] are …
Start of Game effects check before the 15 get added. Sometimes.
I think there may be multiple Start of Game proc points.
Quote From Fluxflashor Bru'kan gets a fresh coat of pain
Hasn't Bru'kan suffered enough? Maybe give him some paint instead.
[card]Mana Burn[/card] and [card]Illidari Studies[/card] as a cheeky lark ran into its only hard counter, [card]Counterfeit Coin[/card] and [card]Murloc Holmes[/card]. Note that the latter is absolute garbage and would auto-lose to all [card]Patches[/card] decks and only just barely keep up …
Here's a lifesteal Demon Hunter deck, mentioned because there isn't one above. I haven't refined it because I won a pack and have stopped trying to play the Brawl right now (no time and/or bored by it) so note that …
Switcheroo is banned in this Brawl. Of all the classes to be concerned with, the reliable turn-5 winning-with-everything Rogue wasn't touched to the best of my knowledge, but Priest was.
My understanding is that Bwonsamdi, the Dead doesn't work. …
Quote From Kerrek I noticed that minions in the deck are not 1/1s. For example, a "draw two 1-health minions" effect will only draw minions that are normally 1-health minions.
I saw that too.
…
Lifesteal Demon Hunter worked.
Note that the game ends on Turn 5 or sooner against tuned or lucky decks, so you can't use any of the high-cost spells that reduce costs.
Instead, recall that every minion that draws …
This Brawl is meant to be fun. Brawliseum isn't about fun. :-/
Accidentally queing into ranked with a jank "Oops! All Lifesteal" lifegain-and-defense absolutely-not-serious casual deck and finding out, for the very first time, that the entire meta was burn decks and getting a pocket of 4 players in a row utterly …
I don't have [card]Evolve[/card], but I did have access to all the other evolve-style effects. Putting in all of them -- save for [card]Devolve[/card] effects (like [card]Primordial Wave[/card]) which can remove your opponent's gifts which hurts you -- and [card]Crazed …
Blizz has a hardcore bias for the new and it will remove the less-recent card for the sake of the newest. Witness the tragedy of [card]Caria Felsoul[/card].
Note that, in this very set, [card]Tome Tampering[/card] was hit -- but …
Ironically enough, this is yet another reason not to play full Unholy. The boost to a Blood card is a bigger deal than the boosts to a number of Unholy cards.
One of the signs that your design is bad is that you have to absolutely destroy other cards that, alongside 99% of the card base, present no problem to preserve the problematic card.
Shadowstep was specifically built in a …
Quote From dapperdog Guff may break it in the late game, but to me it is druid's early ramp nonsense that really makes it a viable deck against all but the most aggressive aggro deck.
And that's …
The best part about all this:
Every single problem Druid creates with high-value cards -- every single one -- was predicted and predictable. Even the Denatrius nerf was floated in forums within days of his release. Team 5 has …
Bit of really, really minor trivia: you can get an effect similar to Patron in the unlikely event that both [card]Hydralodon[/card] and [card]Glugg the Gulper[/card] are in play on your side.
I had that happen just today when my …
Capping would be an elegant solution for [card]Shockspitter[/card] as well, but Team 5 has a passionate hatred for caps, we must infer, because they are rejected at every turn.
Demon Seed, Invoke Shaman, release Demon Hunter . . .