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Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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Without scaling [card]Pufferquil[/card] doesn't do much even when supported. It gets popped by the Divine Shield minion its set against and/or ends up overhwlemed by recursion, poison or no. It probably needs a Heatlh boost when it gets spellcrafted or blood gem'd.

The nerfs can be described with the word “obviously” typed over and over, but one notes that [card]Wildpaw Gnoll[/card] is so egregiously Blizzard’s own fault that it’s not even funny. As for buffs:

[card]Battlefield Necromancer[/card] and [card]Boneguard Commander[/card] are both burdened with the same problem: Blizzard was too afraid of Unholy being strong (which seems foolish — board-based build-up …

Start of Game effects check before the 15 get added. Sometimes.

I think there may be multiple Start of Game proc points.

3 years, 1 month ago · on Half and Half
Quote From Fluxflashor

Bru'kan gets a fresh coat of pain

Hasn't Bru'kan suffered enough? Maybe give him some paint instead.

[card]Mana Burn[/card] and [card]Illidari Studies[/card] as a cheeky lark ran into its only hard counter, [card]Counterfeit Coin[/card] and [card]Murloc Holmes[/card]. Note that the latter is absolute garbage and would auto-lose to all [card]Patches[/card] decks and only just barely keep up with many others, and it lucked into the only deck it could soundly beat.

After that noise, we employ …

3 years, 2 months ago · on Top 2

Here's a lifesteal Demon Hunter deck, mentioned because there isn't one above. I haven't refined it because I won a pack and have stopped trying to play the Brawl right now (no time and/or bored by it) so note that it can definitely be improved.

 

### Brawl Deck
# Class: Demon Hunter
# Format: Wild
#
# …

Switcheroo is banned in this Brawl. Of all the classes to be concerned with, the reliable turn-5 winning-with-everything Rogue wasn't touched to the best of my knowledge, but Priest was.

My understanding is that Bwonsamdi, the Dead doesn't work. Your cards are full price in the deck, not 1 drops, so he pulls nothing.

I can't get into …

Quote From Kerrek

I noticed that minions in the deck are not 1/1s. For example, a "draw two 1-health minions" effect will only draw minions that are normally 1-health minions.

I saw that too.

I had an elaborate plan to run Bwonsamdi but decided to not even try because I realized that it probably …

3 years, 2 months ago · on Miniature Warfare

Lifesteal Demon Hunter worked.

Note that the game ends on Turn 5 or sooner against tuned or lucky decks, so you can't use any of the high-cost spells that reduce costs.

Instead, recall that every minion that draws a card costs only 1, so that makes all draw-plus-upside minions insanely good. Stiltstepper plus Brann can draw multiple ards …

3 years, 2 months ago · on Miniature Warfare

This Brawl is meant to be fun. Brawliseum isn't about fun. :-/

3 years, 2 months ago · on Miniature Warfare

Accidentally queing into ranked with a jank "Oops! All Lifesteal" lifegain-and-defense absolutely-not-serious casual deck and finding out, for the very first time, that the entire meta was burn decks and getting a pocket of 4 players in a row utterly tilted that they were at least two damage from winning the game by burning me down from full life, all …

I don't have [card]Evolve[/card], but I did have access to all the other evolve-style effects. Putting in all of them -- save for [card]Devolve[/card] effects (like [card]Primordial Wave[/card]) which can remove your opponent's gifts which hurts you -- and [card]Crazed Alchemist[/card] led to a game where I had hand advantage at every point and board advantage most of the time.

3 years, 2 months ago · on Wacky Waxy Winter's Veil

Blizz has a hardcore bias for the new and it will remove the less-recent card for the sake of the newest. Witness the tragedy of [card]Caria Felsoul[/card].

Note that, in this very set, [card]Tome Tampering[/card] was hit -- but Wild players had that card before now. Meanwhile, [card]Soul Barrage[/card] is wrecking face in Wild and the devs don't even …

Ironically enough, this is yet another reason not to play full Unholy. The boost to a Blood card is a bigger deal than the boosts to a number of Unholy cards.

One of the signs that your design is bad is that you have to absolutely destroy other cards that, alongside 99% of the card base, present no problem to preserve the problematic card.

Shadowstep was specifically built in a world where the Battlecries of today and the Rush keyword would have been rejected or toned down due to power …

Quote From dapperdog
Guff may break it in the late game, but to me it is druid's early ramp nonsense that really makes it a viable deck against all but the most aggressive aggro deck.

And that's what the devs have been building towards all along!

Remember when [card]Wild Growth[/card] was nerfed, not because [card]Wild Growth[/card] …

The best part about all this:

Every single problem Druid creates with high-value cards -- every single one -- was predicted and predictable. Even the Denatrius nerf was floated in forums within days of his release. Team 5 has enthusiastically driven Druid into its present direction with unbridled enthusiasm. This isn't a symptom of a greater goal, this is …

Bit of really, really minor trivia: you can get an effect similar to Patron in the unlikely event that both [card]Hydralodon[/card] and [card]Glugg the Gulper[/card] are in play on your side.

I had that happen just today when my opponent played a corpse explosion. [card]Hydralodon[/card]'s Hydralodon Heads fed Glugg to the point that it was a one-card-lethal over …

Capping would be an elegant solution for [card]Shockspitter[/card] as well, but Team 5 has a passionate hatred for caps, we must infer, because they are rejected at every turn.