Writing two guides (+ screenshots, YouTube clips and all the other behind the scene stuff I have to set up) each day for five consecutive days can be difficult at times, considering that I am not a full-time content creator.
Therefore, I usually write at least a couple guides in advance, as soon as we manage to datamine the 10 tasks, so that my job during the following days is a bit lighter.
Windfury is great, I agree. I was lucky enough to hit a good mid-run treasure with Rokara, but even if I didn't Blademaster Samuro would've cleared things with an additional turn of time.
Mmh... clever question. We're talking about an ability with 15 cooldown, so using it alone is quite difficult; on the other hand, it wouldn't really make sense for the task to ask us to use it and then win in other ways.
I am reading this comment only now, so sorry for the late reply.
Thanks: I'm glad you appreciate these articles! I like dev posts that explain why certain things are the way they are: they are rather niche content, but they're great to stay in touch with the community.
You're welcome!
<3
Glad you found it useful!
Fixed - thanks!
It's not really Deathrattle Rogue. As I see it, it's a Naval Mine scam deck.
I mean: yes, you can classify it as Deathrattle Rogue, but is it really a DR deck when it only runs one Deathrattle minion? Yes and no.
I scrolled down to the comment section just to point out the same thing. Golden Locations' class is unrecognizable.
Writing two guides (+ screenshots, YouTube clips and all the other behind the scene stuff I have to set up) each day for five consecutive days can be difficult at times, considering that I am not a full-time content creator.
Therefore, I usually write at least a couple guides in advance, as soon as we manage to datamine the 10 tasks, so that my job during the following days is a bit lighter.
Windfury is great, I agree. I was lucky enough to hit a good mid-run treasure with Rokara, but even if I didn't Blademaster Samuro would've cleared things with an additional turn of time.
Kinda Curious Glimmerroot, but with the potential of getting more value (and information) out of it.
Seems like a perfect fit in Highlander decks (assuming we'll receive some support for them this expansion).
This is a damn great suggestion
I think that while compasses may be more esthetically pleasing, Durability hits are easier to understand as a concept.
They are characters who are suspected for Prince Renathal's murder
I honestly wrote that because we don't really know anything about such card cycle.
You may be right thought - good catch!
Reporting someone doesn't necessarily mean banning someone.
I think Tamsin Roame is meant to synergyze with Curse of Agony for some lethality in the early matches.
Hopefully we won't have to wait too long to find out
Cora mentioned that Locations will be more frequent than Hero and Quest cards, but less frequent than weapons - I think it's a reasonable compromise.
Mmh... clever question. We're talking about an ability with 15 cooldown, so using it alone is quite difficult; on the other hand, it wouldn't really make sense for the task to ask us to use it and then win in other ways.
Yes!
I am reading this comment only now, so sorry for the late reply.
Thanks: I'm glad you appreciate these articles! I like dev posts that explain why certain things are the way they are: they are rather niche content, but they're great to stay in touch with the community.