I'm currently sitting at 9600 gold (I think that I'll get to 11k, though my goal was 12k) and 19k dust (but consider that in the last 8 month the only card that I crafted was Zul'jin).
If my current cards and my future pack will allow me to do so, I'd like to come back to the Control archetype with what the meta has to offer.
Imagine the new Paladin quest: play 6 1-health minions. Reward: passive hero power Outer Fire - for the rest of the game, all your minions’ health is equal to their attack.
You actually made a point that I didn't consider: we got used to the Resurrection mechanic to be something swingy and almost game winning. Wall Priest and, Clone Priest and Big Priest are perfect examples of this.
But just because we've had such broken cards, it doesn't mean it should be the normal power level of said mechanic.
Some day I'll be just like-- Some day I'll be just like-- Some day I'll be just like-- Some day I'll be just like-- You require my assist-- HAHAA. HAHAA HAHAA HAHAA
The effect seems really powerful (thus the garbage stats) although it seems really unreliable. Don't mistaken me, you summon a sticky minion which is cool, but there are a few cons. To begin with, it's not that hard to pollute Priest's resurrect pool, so you may spend 4 mana for a 3/1 and, let's say, one of Leeroy Jenkins' Whelps with Reborn.
The 1 health makes it awkward to be played even on curve in a sort of Midrange deck.
Moreover, if played in a Resurrect deck you may summon this very minion with Mass Resurrection, resulting in a terrible pull.
I'm sure we will get a couple of cards that will (try to) justify the inclusion of this card in a deck, but up to now I'm kinda uncertain about this.
I have to say that the Devs have really made a lot of progress in the last 5 months, in terms of both game quality and communication in general (they feel a lot more present than in the past, though sometimes they lack transparency). It wasn't that difficult after the Year of the Raven downfall, but we're finally getting what we want: a fresh game through the whole 4-months-arc. So far so good. Thanks to them for that (Conjurer's Calling is still a stupid card for 3 mana, but for this time I'll let it slide).
While I don't really care about skins in general (I'm not into cosmetics), I agree with you about your #1 wish: dust policy should be reworked. We're getting three expansion a year with 135 cards each one: the numbers have increased since the Adventures years, but the system is the same. I think that half of the cost would be too much to ask, at least for all the rarities. I would be totally fine with:
RARITY
CRAFT REGULAR
CRAFT GOLDEN
DISENCHANT REGULAR
DISENCHANT GOLDEN
COMMON
40
400
10 (from 5)
40
RARE
100
800
25 (from 20)
100
EPIC
400
1600
100
400
LEGENDARY
1600
3200
400
1600
With the 1/4 ratio you'll get A LOT more dust than you think (nearly the double if you run the numbers), but maybe this is too much of a drastic change. Another request I would make is to lower the cost of Wild cards: halve all the crafting/disenchanting costs and allow new players to experiment a format that would otherwise be exclusive of those who own a large collection and have been playing for years.
Another wish is getting trade tokens: I have this Legendary which is really strong but I don't have enough stuff to build a deck around it, whereas my friend needs it and has one that I'd like to have. You would get them through end of the season rewards and/or in game events like Arena, Tavern Brawls or as a reward for achieving a certain result (1000 wins with a class?). Tokens should be quite difficult to obtain, but would at least encourage the development of an in game community, which is my third wish.
Give us in-game group chats, a guild-like system with group quests (I don't know: win 200 games in a single week and unlock this reward/skin), an activity log and stuff like this. I don't want HS to become a shallow copy of other games, but we are really behind in this aspect.
Surprised you didn't craft that second Underbelly Angler for some sweet murloc shaman action. Given you unpacked Scargil and Swampqueen Hagatha, I'd have thought it was an easy decision. Any reason why?
I'm not a big fan of Murlocs. I'm kind of neutral towards them (no love, no hate), unless I need to farm some easy gold. To be fair I'm more of a Control player, but given the alternatives in these last few months I had to fall back on Midrange Hunter.
Moreover, both Scargil and Hagatha are niche components to Murloc Shaman
If I have to judge my opening, I'd say I am a bit unsatisfied: I was expecting at least 1 more legendary (Oblivitron/Arch-Villain Rafaam) and a couple different epic (I would have loved to get Nine Lives and Big Bad Archmage), but here we are anyways.
I've been hitting at least rank 5 every month since RoS launch, but I failed to get legend for the first time. I guess it was an ok result of mine
Drawing a vanilla 1/1 is almost always bad, but Warlock really needs hard removals in order to make Control work, so I think this card will still see play (keep in mind that it has a pretty big upside).
My dream? Put Rafaam, this card, a bunch of Portal demons and my bad boy Hakkar, the Soulflayer in the same deck and kick assess with a 35% winrate POGGERS
That's an tier 1 board clear for you. Literally a 2-in-1 card that can easily get rid of sticky minions and make cards like Soul of the Forest and Soul of the Murloc less scary.
About the cost, this is Elemental Destruction (the effect is slightly different, but you get the point) + Volcanic Potion, which means that you'll spend four less mana (counting overloaded crystals too) to have the same effect, all in one card.
If there will be a Control Shaman (and I genuinely think this will be the time), this card will come in handy to stabilize against Aggro
I'm currently sitting at 9600 gold (I think that I'll get to 11k, though my goal was 12k) and 19k dust (but consider that in the last 8 month the only card that I crafted was Zul'jin).
If my current cards and my future pack will allow me to do so, I'd like to come back to the Control archetype with what the meta has to offer.
All I see here is Magic Carpet bullets
Imagine the new Paladin quest: play 6 1-health minions. Reward: passive hero power Outer Fire - for the rest of the game, all your minions’ health is equal to their attack.
POGGERS
You actually made a point that I didn't consider: we got used to the Resurrection mechanic to be something swingy and almost game winning. Wall Priest and, Clone Priest and Big Priest are perfect examples of this.
But just because we've had such broken cards, it doesn't mean it should be the normal power level of said mechanic.
Some day I'll be just like-- Some day I'll be just like-- Some day I'll be just like-- Some day I'll be just like-- You require my assist-- HAHAA. HAHAA HAHAA HAHAA
Got a Classic pack from the Grandmasters drops and inside it I found Archmage Antonidas!
It was only six packs away from my last Classic Legendary, so sometimes I am lucky too.
The effect seems really powerful (thus the garbage stats) although it seems really unreliable. Don't mistaken me, you summon a sticky minion which is cool, but there are a few cons. To begin with, it's not that hard to pollute Priest's resurrect pool, so you may spend 4 mana for a 3/1 and, let's say, one of Leeroy Jenkins' Whelps with Reborn.
The 1 health makes it awkward to be played even on curve in a sort of Midrange deck.
Moreover, if played in a Resurrect deck you may summon this very minion with Mass Resurrection, resulting in a terrible pull.
I'm sure we will get a couple of cards that will (try to) justify the inclusion of this card in a deck, but up to now I'm kinda uncertain about this.
I have to say that the Devs have really made a lot of progress in the last 5 months, in terms of both game quality and communication in general (they feel a lot more present than in the past, though sometimes they lack transparency). It wasn't that difficult after the Year of the Raven downfall, but we're finally getting what we want: a fresh game through the whole 4-months-arc. So far so good. Thanks to them for that (Conjurer's Calling is still a stupid card for 3 mana, but for this time I'll let it slide).
While I don't really care about skins in general (I'm not into cosmetics), I agree with you about your #1 wish: dust policy should be reworked. We're getting three expansion a year with 135 cards each one: the numbers have increased since the Adventures years, but the system is the same. I think that half of the cost would be too much to ask, at least for all the rarities. I would be totally fine with:
With the 1/4 ratio you'll get A LOT more dust than you think (nearly the double if you run the numbers), but maybe this is too much of a drastic change. Another request I would make is to lower the cost of Wild cards: halve all the crafting/disenchanting costs and allow new players to experiment a format that would otherwise be exclusive of those who own a large collection and have been playing for years.
Another wish is getting trade tokens: I have this Legendary which is really strong but I don't have enough stuff to build a deck around it, whereas my friend needs it and has one that I'd like to have. You would get them through end of the season rewards and/or in game events like Arena, Tavern Brawls or as a reward for achieving a certain result (1000 wins with a class?). Tokens should be quite difficult to obtain, but would at least encourage the development of an in game community, which is my third wish.
Give us in-game group chats, a guild-like system with group quests (I don't know: win 200 games in a single week and unlock this reward/skin), an activity log and stuff like this. I don't want HS to become a shallow copy of other games, but we are really behind in this aspect.
I'm not a big fan of Murlocs. I'm kind of neutral towards them (no love, no hate), unless I need to farm some easy gold. To be fair I'm more of a Control player, but given the alternatives in these last few months I had to fall back on Midrange Hunter.
Moreover, both Scargil and Hagatha are niche components to Murloc Shaman
Here are my stats
Packs opened: 107
Commons: all
Rares: almost all (missing second Underbelly Angler, both Sunreaver Warmage and both Recurring Villain)
Epics: 23 (+1 golden), but got 5 Hench-Clan Hag and 4 Magic Carpet
Legendaries: 4 (Barista Lynchen, Scargil, Swampqueen Hagatha and Fel Lord Betrug)
If I have to judge my opening, I'd say I am a bit unsatisfied: I was expecting at least 1 more legendary (Oblivitron/Arch-Villain Rafaam) and a couple different epic (I would have loved to get Nine Lives and Big Bad Archmage), but here we are anyways.
I've been hitting at least rank 5 every month since RoS launch, but I failed to get legend for the first time. I guess it was an ok result of mine
The same ones you get after playing Sense Demons without targets in your deck
Shoot they are trying so hard to milk them views
Kinda reminds me of Blastcrystal Potion, but with a pro-Arch-Villain Rafaam effect.
Drawing a vanilla 1/1 is almost always bad, but Warlock really needs hard removals in order to make Control work, so I think this card will still see play (keep in mind that it has a pretty big upside).
My dream? Put Rafaam, this card, a bunch of Portal demons and my bad boy Hakkar, the Soulflayer in the same deck and kick assess with a 35% winrate POGGERS
Control Hakkar Warlock incoming Pog
That's an tier 1 board clear for you. Literally a 2-in-1 card that can easily get rid of sticky minions and make cards like Soul of the Forest and Soul of the Murloc less scary.
About the cost, this is Elemental Destruction (the effect is slightly different, but you get the point) + Volcanic Potion, which means that you'll spend four less mana (counting overloaded crystals too) to have the same effect, all in one card.
If there will be a Control Shaman (and I genuinely think this will be the time), this card will come in handy to stabilize against Aggro
Edit: hard counters the new Reborn mechanic too
Did you just assume my value? /s
By the way, they are the same ones you get after using Sense Demons with no targets in your deck
As the explained some time ago, a normal one
Blizzard isn't missing a single shot this year! Well Played!
Yay free packs!