A question from a player who would like to get into Wild. Are Subject 9 and Zilliax any good in the format?
As you can imagine from the question, I'm trying to think about my crafts in a long time perspective, so I'd like to hear some experience player's opinion.
May I suggest you to run Shieldbreaker instead of Spellbreaker? If you really think about it, you usually run Silence for Taunts and not for other effects. So, you would have 2 more mana in order to find lethal.
Sorry I don't know how to make the list look fancy like everyone else.
You just need to highlight the name of the card with your mouse and then click the "card" button on the bar you find at the top of the comment box (look at the far left)
On the other hand, Questing Explorer may not a great addition cause it if the quest is up it doesn't have synergy in order to complete it (and there are better tools for Priest to draw cards), and if the you already have the new Hero Power it's just a 2/3
This looks like it could have some potential. My only issue with it at the moment is the lack of card draw. Yes, there's Nourish, but it's a bit too slow, especially since you want to save it for use with King Phaoris.
Just my observation from looking at a decklist. When we get a chance to play with it, it might turn out that I'm completely wrong. I hope I am, this looks like fun
Well, you're not completely wrong: during the deck building process I was worried about that too.
In order to deal with this problem, I added some value minions (EVIL Cable Rat and Golden Scarab for example) so that you won't end up in top deck mode too soon.
Two cards I considered to add are Ferocious Howl and Overflow, having the first one bad synergy with your win condition and the second one looking a bit too much of an overkill given that you also have 2 Nourishes.
Consider also that you don't have to save up all your big spells for King Phaoris: obviously the more the better, but even keeping 3 of them is more than decent value.
However, you convinced me: I'll swap a Hidden Oasis (the least useful 6 mana spell) with an overflow in order to get some cycle.
Not quite: it's true, you have some tools to spread on the board with (SN1P-SN4P, Garden Gnome and Mecharoo) but I decided not to run all the buff/cycle package.
In other words, I wanted to offer something different from what Druid did in the last few months.
As the title suggest, I recently came up with this idea while scrolling down the list of new cards we'll get to play with in a few days.
We've been constantly getting support for such an archetype, and I also tried to make this work (although with another class, Paladin) after Rise of Shadows release, without much success. However, I think this time we've received enough payoff in order to (at least) try this deck.
You want to mulligan for your low cost/synergistic minions (Electrowright and Garden Gnome above all) and close the game with King Phaoris. In case you got bad minions or your opponent cleared the board, you can always Flobbidinous Floop a second wave of high costed stuff.
I even added some broken mech interactions in order to carry you through the mid game and being able to get to turn 10 without being in a dangerous spot.
To be fair, I have doubts regarding some possible inclusions/combo/tech cards, so I'd really like to read your opinion.
I watched it yesterday. I like that channel cause it supports everything it says with data.
I had the feeling that Blizzard was slowly decreasing the FireFestival rewards, and this video just gave me the proofs I needed.
However, we should also consider that we've got plenty of ways to fill that gap, such as Twitch Drops, in-game events like the recent Rise of Mechs and Choose your Champion! during HCT Tournaments.
Yeah, people tend to be greedy and to ask for more (I think it's normal, given that the cost of the game has been rising since the 3 expansions per year formula), but it's not like they're taking things away from us.
A question from a player who would like to get into Wild. Are Subject 9 and Zilliax any good in the format?
As you can imagine from the question, I'm trying to think about my crafts in a long time perspective, so I'd like to hear some experience player's opinion.
May I suggest you to run Shieldbreaker instead of Spellbreaker? If you really think about it, you usually run Silence for Taunts and not for other effects. So, you would have 2 more mana in order to find lethal.
Big if true
You just need to highlight the name of the card with your mouse and then click the "card" button on the bar you find at the top of the comment box (look at the far left)
92 packs
Octosari
Colossus of the Moon
Anka, the Buried
Zephrys the Great
I would have loved to get the other two neutrals, or at least a 5th one. Pretty meh.
As I wrote, there are a lot of cards you can include, some of which I have to exclude due to 30-cards-rule.
The second Neferset Ritualist should be better than Grandmummy, I agree with you (after making this deck, I've watched some clips on YouTube and Grandmummy feels kinda awkward without High Priest Amet).
On the other hand, Questing Explorer may not a great addition cause it if the quest is up it doesn't have synergy in order to complete it (and there are better tools for Priest to draw cards), and if the you already have the new Hero Power it's just a 2/3
As the title says.
I think I'll keep two quests as usual, but I wanted to hear the opinion of some other wise player.
Oh yeah right
BDP?
No I think there isn't.
Yeah, there is.
You just have to right click on the recipe in your deck manager that you want to hide and choose "archive"
Well, you're not completely wrong: during the deck building process I was worried about that too.
In order to deal with this problem, I added some value minions (EVIL Cable Rat and Golden Scarab for example) so that you won't end up in top deck mode too soon.
Two cards I considered to add are Ferocious Howl and Overflow, having the first one bad synergy with your win condition and the second one looking a bit too much of an overkill given that you also have 2 Nourishes.
Consider also that you don't have to save up all your big spells for King Phaoris: obviously the more the better, but even keeping 3 of them is more than decent value.
However, you convinced me: I'll swap a Hidden Oasis (the least useful 6 mana spell) with an overflow in order to get some cycle.
Thanks for the advice!
This is one of the best cards of the set art-wise
Yeah, but those cards are more meant to be used as tools for King Phaoris, not on-curve play.
Not quite: it's true, you have some tools to spread on the board with (SN1P-SN4P, Garden Gnome and Mecharoo) but I decided not to run all the buff/cycle package.
In other words, I wanted to offer something different from what Druid did in the last few months.
Hi everyone.
As the title suggest, I recently came up with this idea while scrolling down the list of new cards we'll get to play with in a few days.
We've been constantly getting support for such an archetype, and I also tried to make this work (although with another class, Paladin) after Rise of Shadows release, without much success. However, I think this time we've received enough payoff in order to (at least) try this deck.
You want to mulligan for your low cost/synergistic minions (Electrowright and Garden Gnome above all) and close the game with King Phaoris. In case you got bad minions or your opponent cleared the board, you can always Flobbidinous Floop a second wave of high costed stuff.
I even added some broken mech interactions in order to carry you through the mid game and being able to get to turn 10 without being in a dangerous spot.
To be fair, I have doubts regarding some possible inclusions/combo/tech cards, so I'd really like to read your opinion.
Hack the System, Raid the Sky Temple and Making Mummies, which are the worst three in my opinion.
If I had to choose, Hack the System.
Cheers!
Primitive.
I watched it yesterday. I like that channel cause it supports everything it says with data.
I had the feeling that Blizzard was slowly decreasing the FireFestival rewards, and this video just gave me the proofs I needed.
However, we should also consider that we've got plenty of ways to fill that gap, such as Twitch Drops, in-game events like the recent Rise of Mechs and Choose your Champion! during HCT Tournaments.
Yeah, people tend to be greedy and to ask for more (I think it's normal, given that the cost of the game has been rising since the 3 expansions per year formula), but it's not like they're taking things away from us.