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bananaMurloc

Hungry Crab
Joined 05/29/2019 Achieve Points 600 Posts 139

bananaMurloc's Comments

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    The question is: has anyone actually triggered overkill like that before?

    Everyone seems so confident...

    Until Bees, are there any way to force any other minion to attack one of your minions during your turn?

    I may miss something but I can't think of a way to do it, wild or standard.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Wow this could be the mother of all combo decks.

    One question about the new Elise is: will it duplicate discounts from the Florist?

    I would also add Barista Lynchen for pure greed and moar combo potential.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I learnt something today, thanks!

    "Simple" 2-card combo with some oompf (80/6 linecracker)

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I can't wait for the sound bit on the Murmy...how does one mrggglglgl without internal organs or a tongue?

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    no habla español very much, but if I understand properly the new HP is "summon a 2/2 copy of a friendly minion"?

    ...and judging by the token card, the copy has reborn?

    Wow, that's very good.

    Edit: ah got it, it's an unrelated murloc mummy card.

    OK, duplication still good!

    (and reborn would have been OP!)

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From Knudsen89
    Quote From dib

    I agree, a neutral minion with "Battlecry: Destroy all duplicate cards in your deck." is my prediction, if they actually care about making highlander work in standard. Which I assume, they do.

    What about “... in both players decks”

    I like the idea!...that sure would be powerful but given the relative power level of other cards so far I don't think this will happen.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From frenzy

    Remove all duplicates from your deck. Shuffle this card back into your deck.

    Yes, it will be the "bomb-cleaner" anti-dupes card.

    For 1 mana cost, cripple your deck make your deck a highlander deck.

    Or same+reshuffle, for 2 mana cost.

    It can be an interesting meta, with decks starting highlander then having to clean up for their effects, and others starting normal then turning to highlander.

    We'll see how this turns out.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    The new cards clearly state "the deck has no duplicate", not "the starting deck".

    Has anyone confirmed if it will be possible to "pollute" a deck by injecting bombs/portals/rabbits/whatnot and kill the Highlander effect?

    If this is the case, these cards all suck and Bomb Warrior is stronger than ever...

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I love this guy. Body and effect.

    Random Baku effect by round 2 with highlander instead of odd limitation?....good...paladin? meh.

    What's the worst 3 HP one can discover?

    Rogue/Warrior/Priest? This depends a lot on context, it will be worth waiting a few turns to learn about the opponent's game before calling this little guy and making a decision. Interesting though!

    Serious chance to discover Paladin or Mage which are GG in any case.

    It's going to be an interesting card.

    Shame he does't combine with the other heropower boosts tho..they were cautious with him and [Hearthstone Card (Justicar) Not Found] to prevent reaching a hypothetical level 3 HP by overwriting the base HP...

     

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Mrrrrglglgliful, just mrrrrglgllglgliful.

    In reply to Plague of Murlocs
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    This card is mrrrgglgllgingiful.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I got it...the FireFest page explains what's about to happen:

    Blackrock Crash Week 2: July 17 - 24:

    • The Blackrock Crash is still going, but now it’s time to call in the heavy-hitters. This week you’ll fight the Blackrock bosses with a new Arch-Villainous playable Hero!
    • Rewards:
      • Earn 1 Saviors of Uldum Card Pack the first time you defeat 4 bosses
      • Beat all 8 bosses using Arch-Villain Rafaam to earn a Golden Rafaam’s Scheme card
    In reply to The Odd One Out
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Do'h!! You're right. I missed the boss.

    I was confused by the Tavern Brawl, where you're supposed to play a league of EVIL member against Ragnaros and company...yet only 4 classes are playable??

    But then, WHY is Rafaam not playable in this Tavern Brawl?

    In reply to The Odd One Out
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    1. MOAR CARDS: Undo the rotations, allow all cards to be played again: wild is the new standard. Of course now you have to nerf cards reasonably so they remain in play without being OP.
    2. LESS GRIND: Blizz be more generous, like give daily rewards of all kind (tickets, packs, cards, dust, gold).
    3. MIX'EM: Allow occasional inter-class mixing for more fun and synergies. That will require infinite slots for decks.

    Oh wait, I think I reinvented TES:Legends.

     

    In reply to Your 3 wishes
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    It just occurred to me that...

    1. RoS is about EVIL which is represented by (priest, rogue, warrior and shaman).
    2. Uldum will be about LoE represented by (mage, druid, hunter, paladin)
    3. Warlock has been hitting the rock bottom of all classes, and its quest does not look so great already...

    ....so this leaves Warlock as the odd one out, for a "surprise" comeback in the 3rd set this year, against both EVIL and LoE?

    What do you reckon?

    In reply to The Odd One Out
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    IMO the best of the three revealed quest rewards so far, for infinite card gen value and reasonably easy to complete, with Archmage Vargoth, Mana Cyclone etc.

     

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I think I'll stick to my [Hearthstone Card (Sunreaver Warmage) Not Found] (and keep on losing with Shaman).

    That said the card is not bad!

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    What statistically unplayable/underplayed cards in the Basic set means is that those cards are likely inherently unusable in decks for any player regardless of their level of skill or experience.

     

    I think that's the root of the problem.

    As a new player who joined early in 2019, I was enthused by the then-rotated cards, and left at a MASSIVE loss following this Spring's rotation, even in spite of my small collection.

    Some of the standard and classic cards feel like absolute useless junk that will never be usable again as they stand, and some are even Legendaries...so many cards feel just rotten when you open them (Nat Pagle, Tinkmaster, that 1/4 taunt ape every one laughs about...)

    I thought they were filler (well the ape seems to be), but only later did I realise they were leftovers of once powerful cards.

    It's just a bit sad and it feels like they deserve something to be done about them: replace, un-nerf (partial or total), or just plain HoF.

    That said, I now enjoy playing Wild now and then: HoF is not a proper solution and either Wild needs to be looked after properly and respectfully, or new play modes need to be invented so old cards can be used.

    I really love the mature approach taken by TES:Legends, accepting "strong enough" nerfs to keep cards but not rotating anything.

    To me it is the strength of the digital format, that old cards can always be fixed instantly with global reach, not just banned.

    Banning or nerfing to the rock-bottom is just a lazy, unimaginative, disrespectful solution to the players who spent time and money into the game.

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    WAIFUUUUU NOOOO

    And I just opened Sonya Shadowdancer.....don't they DARE touch her beautiful art!!

     

  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Best reveal so far, for mid-later play IMO.

    If it survives, it's free spell generation every turn.

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