BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
Hmm this doesn't look like a Hunter Weapon. Okay i'm not a Warcraft player, but i have seen plenty of people saying Maces are not hunter weapons. Also the name really makes me feel like this should have been a Shaman Weapon. Shamans like everything "Storm" and "Lightning" based. so that already feels like it's bad design flavorwise.
The effect itself is pretty interesting, it has 2 durability so you don't always need to have a dragon to get it's effect. And this for 3 mana is really good! honestly when i saw the effect i thought this was a legendary, but no. It's just this expansions crazy powerlevel.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
Overall Great Card. 2/3 body is worth 2 mana, and discover a card is worth 1 mana, so that makes it good balanced already. On top of this it has Lifesteal. This is great! After All, most paladins love healing.
Note: it can discover your Turn 4, 8/8 dragon. (Forgot the name... whoops) And on Tempo, but it's going to be a bit harder because of the discover nerf, But even still it is still a chance if you haven't pulled that card yet.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
Cobalt Spellkin: seems like such a nice card. Good spell generation, gives paladins more secrets and stuff, gives mages Magic trick and other shenanigans, Warlocks get some removal and draw. Just a strong effect, yet again. Doesn't have the greatest of stats, but the VALUE makes up for it.
E.V.IL. Quartermaster: seems like a solid minion if you ask me. 2/3 body is around 2 mana, and discovering a lacky is worth 1 mana. So these 2 effects already are fair, BUT then you get a free 3 armor as a bonus. Gaining 3 mana is around 0.5 mana (5 armor is worth 1 mana. Iron Hide) so the value this gives is definatly worth it.
The Scion of Ruin: we have already seen before, but it's still a super strong card. If you pull it with the Warrior Galakrond it's insane value.
Finally! Way too late, but we finally got it!!! FINALLY.
But to be honest, it's only good if armor decks are strong in the Wild or Standard Meta. Otherwise, i'm not sure if a 5 mana 5/5 is any good in any other scenario. Feels to expansive in those cases, BUT against Odd warrior & Lotsa Armor Druid this just is a "5 Mana, Battlecry: Delete your opponents Armor, delete their game & Let you opponent explode in a rage of Salt."
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
I was already wondering why Kripp didn't get a card reveal video, this makes so much sense! I really hope Kripp makes a few RNG, "Streamsnipe" & Never Lucky Jokes. Looking forward to the card reveal stream! Looks like lots of fun and salt!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
I feel like this should be a warlock card... But its not so that's Nice! Cant wait to play this in a handlock deck. It will be a meme deck, but its going to be fun.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
More Highlander support? YES PLEASE!!!
2 randomn dragons that cost 0? That's nearly always good! Wait does this also add random class dragons? If so it's a super strong card and a must have in any Highlander deck! If not then i still see it as An insta-include! Mana cheating has always been An super powerfull effect.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
Great card! Good stats for 2 mana and a strong effect, considering its a dragon based expansion. I can't imagine this NOT seeing play, its just that good. (Really helpfull for mages, so they can play the new malygos multiple times, or rogues so they can play even more waxadreds.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
This looms good if you manage to like coin it out... but that requires being second which isn't that reliable.
Also better hope your opponent isn't playing Hunter, Mage or Druid.
Now that i think about this, this might be really good disrubtion tool against mage, hunter & Druid! they will most likely Hero power to keep you from completing the sidequest for a while, which might leave them with less mana per turn, allowing you to control the game better & allowing you to get more stuff on board without fear of it being pinged by something like a mage hero power.
Altho Hunter does have a lot of hero power synergy this expansion, so it might not deal with that well....
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
I... NEED.... THIS... Such a good card! Someone plays something annoying, welp just delete it, and copy's in the deck.
Is Someone playing OTK Paladin with Sathrovar against you? Just wait till they play Shirvallah and delete her, and her copys! Goodby OTK Pally! Rest in Concede Button!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years ago
Rise of Shadows:
Blizzard: Hey Control Warlocks, here is some handlock stuff to replace the DK stuff! Enjoy!
Players: That looks cool, were excited for it! Cool combos with Rafaam!
like at most week after the expansion....
Players: Handlock is the worst archetype in the game.. (Competing with Priest)
Saviors Of Uldum:
Blizzard: Here is some more support for handlock!
Players: oooh, this might make it viable!
Few months later....
Players: Still worst archetype in the game, at least it's a meme deck now!
Doom of the tomb event hits
Quest Handlock Players: our time has come! laughs in mecha'thun combo against n'zoth players... till evolve shamans appear and absolutely crush them.
Descent of Dragons:
Blizzard: okay, it is time.... PRINT THEM OP CARDS, GIVE THEM BIGGER HANDS! LETS LET THIS ARCHETYPE LIFT OFF!
Okay okay, i LOVE these new cards and i'm hyped for Dragon Quest Handlock control styled deck. Still hyped to see if we get even more support! The deck might, FINALLY.... be pretty good! i have been waiting for a viable control warlock deck & Archetype in standard for so long....
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 1 month ago
Just had a battlegrounds game as bartendotron (Other options were: Giantfin & Patches). Bad start, Internet cut out so i had to relogg with my 4G. (was on Mobile btw) During that time i went from 38 hp to only 4 hp... Then i somehow managed to get multiple triples in a row. Managed to barely tie a few games as well. Went beast considering almost everyone went mechs. I even managed to beat up the newly buffed Mukla that was in first place for about 10 rounds in a row and made him lose his first bit of hp. It was a struggle but in the end i managed to get to top 2.
In the last seconds of the tavern round, i managed to barely get my hands on a golden mama bear & (That poisonous tavern 6 beast) and now i had to win with my beast against the Mukla who had 2 GOLDEN hyena's, a Golden 40 health poisonous, taunt & divine shield amalgam. Typical golden Rat Pack & golden pack leader. It was a struggle, but i managed to win barely with just a single 8/2 rat from my own rat pack.
Basicly never give up no matter how hard it gets! Even if you get a "Bad" or "Decent" Hero in battlegrounds. Just because you didn't get a top tier hero doesn't mean you cant win. Never Give up, Never concede!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 1 month ago
I also do not have Sub 9, but i personally replace it with Wild Bloodstinger. it's great distrubtion and it always feels good to pull someones Brann, N'Zoth or Zephrys.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 1 month ago
i'm not really having problems on my phone when launching hearthstone.... Except when i go into a game with Sir Annoy-o the game really stutters, seems like the intro-animation (When your hero goes in the hero board slot when starting a game) for sir annoy-o is broken on mobile?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 1 month ago
Never played An auto chess styled game mode before, but i'm currently addicted to HS battlegrounds. It is quite RNG based, but i'm personally a big fan of RNG so in don't mind at all.
Im Just happy wins & top 4s count towards the 3 wins for 10 gold stuff. It is i.m.o. a fun side mode that is a Nice distraction from playing standart against evolved shaman number 1 billion.
I do however hope their going tot make more modes, such as a 2v2 mode or something. A Tournament mode sounds good too! (If only to make ladder a bit less crowded with tier 1 netdecks)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 2 months ago
Beat Tekahn first try on normal, went to unpack my earned packs, boom! Colossus of the Moon. Then my golden classic pack.... Golden Brightwing! Luckyest Day ever!
But that's not where it stopped! Got my pack from tavern Brawl... GOLDEN Cairne Bloodhoof! To make it better, those 2 golden legendaries were back to back! (Probably normal legendary timer on golden classic, and golden timer on the normal pack)
Edit: for soms reason i decided to buy a rastakhan's rumble pack with gold, pulled a Hex Lord Malacrass! 5th legendary in a row... What is going on with my lucky today..?!?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 2 months ago
60 card mode? Sounds like a Control Warriors Paradise.
But seriously tho, i feel like it's a bit too much, perhaps a 40 or 45 card mode first. Sounds pretty cool tho. i often do feel like i can't fit everything i want into a deck. (Mainly when making a Wild deck)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 3 months ago
Easy choise for me.
I think my favorite would be Dungeon Run, as it was the first of the dungeon runs. Also it was the reason i got back into playing HS after i quit during the naxx days. Didn't have a lot of cards so i spent most of my time on it. It's unfortunate they messed up so badly with Rumble Run. It looked promising, but it failed horribly with horribly bad balancing and making shrines/classes random.
However, for creativity i gotta say Boom Labs. It might not have been very replayable, but it was really challenging as long as you don't look at a guide and actually solve it yourself.
Hmm this doesn't look like a Hunter Weapon. Okay i'm not a Warcraft player, but i have seen plenty of people saying Maces are not hunter weapons. Also the name really makes me feel like this should have been a Shaman Weapon. Shamans like everything "Storm" and "Lightning" based. so that already feels like it's bad design flavorwise.
The effect itself is pretty interesting, it has 2 durability so you don't always need to have a dragon to get it's effect. And this for 3 mana is really good! honestly when i saw the effect i thought this was a legendary, but no. It's just this expansions crazy powerlevel.
Overall Great Card. 2/3 body is worth 2 mana, and discover a card is worth 1 mana, so that makes it good balanced already. On top of this it has Lifesteal. This is great! After All, most paladins love healing.
Note: it can discover your Turn 4, 8/8 dragon. (Forgot the name... whoops) And on Tempo, but it's going to be a bit harder because of the discover nerf, But even still it is still a chance if you haven't pulled that card yet.
Cobalt Spellkin: seems like such a nice card. Good spell generation, gives paladins more secrets and stuff, gives mages Magic trick and other shenanigans, Warlocks get some removal and draw. Just a strong effect, yet again. Doesn't have the greatest of stats, but the VALUE makes up for it.
E.V.IL. Quartermaster: seems like a solid minion if you ask me. 2/3 body is around 2 mana, and discovering a lacky is worth 1 mana. So these 2 effects already are fair, BUT then you get a free 3 armor as a bonus. Gaining 3 mana is around 0.5 mana (5 armor is worth 1 mana. Iron Hide) so the value this gives is definatly worth it.
The Scion of Ruin: we have already seen before, but it's still a super strong card. If you pull it with the Warrior Galakrond it's insane value.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
Finally! Way too late, but we finally got it!!! FINALLY.
But to be honest, it's only good if armor decks are strong in the Wild or Standard Meta. Otherwise, i'm not sure if a 5 mana 5/5 is any good in any other scenario. Feels to expansive in those cases, BUT against Odd warrior & Lotsa Armor Druid this just is a "5 Mana, Battlecry: Delete your opponents Armor, delete their game & Let you opponent explode in a rage of Salt."
I was already wondering why Kripp didn't get a card reveal video, this makes so much sense! I really hope Kripp makes a few RNG, "Streamsnipe" & Never Lucky Jokes. Looking forward to the card reveal stream! Looks like lots of fun and salt!
I feel like this should be a warlock card... But its not so that's Nice! Cant wait to play this in a handlock deck. It will be a meme deck, but its going to be fun.
Impacts board which is nice. It's like a shadowbolt. AND ITS DRAW. Draw in Hunter = ALWAYS good.
More Highlander support? YES PLEASE!!!
2 randomn dragons that cost 0? That's nearly always good! Wait does this also add random class dragons? If so it's a super strong card and a must have in any Highlander deck! If not then i still see it as An insta-include! Mana cheating has always been An super powerfull effect.
Great card! Good stats for 2 mana and a strong effect, considering its a dragon based expansion. I can't imagine this NOT seeing play, its just that good. (Really helpfull for mages, so they can play the new malygos multiple times, or rogues so they can play even more waxadreds.)
This looms good if you manage to like coin it out... but that requires being second which isn't that reliable.
Also better hope your opponent isn't playing Hunter, Mage or Druid.
Now that i think about this, this might be really good disrubtion tool against mage, hunter & Druid! they will most likely Hero power to keep you from completing the sidequest for a while, which might leave them with less mana per turn, allowing you to control the game better & allowing you to get more stuff on board without fear of it being pinged by something like a mage hero power.
Altho Hunter does have a lot of hero power synergy this expansion, so it might not deal with that well....
I... NEED.... THIS... Such a good card! Someone plays something annoying, welp just delete it, and copy's in the deck.
Is Someone playing OTK Paladin with Sathrovar against you? Just wait till they play Shirvallah and delete her, and her copys! Goodby OTK Pally! Rest in Concede Button!
Rise of Shadows:
Blizzard: Hey Control Warlocks, here is some handlock stuff to replace the DK stuff! Enjoy!
Players: That looks cool, were excited for it! Cool combos with Rafaam!
like at most week after the expansion....
Players: Handlock is the worst archetype in the game.. (Competing with Priest)
Saviors Of Uldum:
Blizzard: Here is some more support for handlock!
Players: oooh, this might make it viable!
Few months later....
Players: Still worst archetype in the game, at least it's a meme deck now!
Doom of the tomb event hits
Quest Handlock Players: our time has come! laughs in mecha'thun combo against n'zoth players... till evolve shamans appear and absolutely crush them.
Descent of Dragons:
Blizzard: okay, it is time.... PRINT THEM OP CARDS, GIVE THEM BIGGER HANDS! LETS LET THIS ARCHETYPE LIFT OFF!
Okay okay, i LOVE these new cards and i'm hyped for Dragon Quest Handlock control styled deck. Still hyped to see if we get even more support! The deck might, FINALLY.... be pretty good! i have been waiting for a viable control warlock deck & Archetype in standard for so long....
Just had a battlegrounds game as bartendotron (Other options were: Giantfin & Patches). Bad start, Internet cut out so i had to relogg with my 4G. (was on Mobile btw) During that time i went from 38 hp to only 4 hp... Then i somehow managed to get multiple triples in a row. Managed to barely tie a few games as well. Went beast considering almost everyone went mechs. I even managed to beat up the newly buffed Mukla that was in first place for about 10 rounds in a row and made him lose his first bit of hp. It was a struggle but in the end i managed to get to top 2.
In the last seconds of the tavern round, i managed to barely get my hands on a golden mama bear & (That poisonous tavern 6 beast) and now i had to win with my beast against the Mukla who had 2 GOLDEN hyena's, a Golden 40 health poisonous, taunt & divine shield amalgam. Typical golden Rat Pack & golden pack leader. It was a struggle, but i managed to win barely with just a single 8/2 rat from my own rat pack.
Basicly never give up no matter how hard it gets! Even if you get a "Bad" or "Decent" Hero in battlegrounds. Just because you didn't get a top tier hero doesn't mean you cant win. Never Give up, Never concede!
I also do not have Sub 9, but i personally replace it with Wild Bloodstinger. it's great distrubtion and it always feels good to pull someones Brann, N'Zoth or Zephrys.
(Sub 9 is actually not that important of a card)
Weird i played 3 tavern brawls as warlock and it counted all 3 towards Quest. After my 3th loss in a row i got the 60g
i'm not really having problems on my phone when launching hearthstone.... Except when i go into a game with Sir Annoy-o the game really stutters, seems like the intro-animation (When your hero goes in the hero board slot when starting a game) for sir annoy-o is broken on mobile?
Never played An auto chess styled game mode before, but i'm currently addicted to HS battlegrounds. It is quite RNG based, but i'm personally a big fan of RNG so in don't mind at all.
Im Just happy wins & top 4s count towards the 3 wins for 10 gold stuff. It is i.m.o. a fun side mode that is a Nice distraction from playing standart against evolved shaman number 1 billion.
I do however hope their going tot make more modes, such as a 2v2 mode or something. A Tournament mode sounds good too! (If only to make ladder a bit less crowded with tier 1 netdecks)
Beat Tekahn first try on normal, went to unpack my earned packs, boom! Colossus of the Moon. Then my golden classic pack.... Golden Brightwing! Luckyest Day ever!
But that's not where it stopped! Got my pack from tavern Brawl... GOLDEN Cairne Bloodhoof! To make it better, those 2 golden legendaries were back to back! (Probably normal legendary timer on golden classic, and golden timer on the normal pack)
Edit: for soms reason i decided to buy a rastakhan's rumble pack with gold, pulled a Hex Lord Malacrass! 5th legendary in a row... What is going on with my lucky today..?!?
60 card mode? Sounds like a Control Warriors Paradise.
But seriously tho, i feel like it's a bit too much, perhaps a 40 or 45 card mode first. Sounds pretty cool tho. i often do feel like i can't fit everything i want into a deck. (Mainly when making a Wild deck)
Easy choise for me.
I think my favorite would be Dungeon Run, as it was the first of the dungeon runs. Also it was the reason i got back into playing HS after i quit during the naxx days. Didn't have a lot of cards so i spent most of my time on it. It's unfortunate they messed up so badly with Rumble Run. It looked promising, but it failed horribly with horribly bad balancing and making shrines/classes random.
However, for creativity i gotta say Boom Labs. It might not have been very replayable, but it was really challenging as long as you don't look at a guide and actually solve it yourself.