Brandon
LV.15Old God Fanatic
Comments
2,486 totalInsanely strong reward for excavating, especially considering this gives paladin a way to polymorph/hex an entire enemy board. For shaman it's also really good, but a bit less so because shaman's excavate reward is one of the weakest if not …
Koleidosaur... Bonus effect...Wait... [card]Galvadon[/card]?!?! This probably is not [card]Galvadon[/card], but another koleidosaur that's undead. And i do like the flavor of this card, harping back to the OG galvadon with the bonus effects.
Sure the effects can be random, …
Really good and efficient removal. Control decks already run a bunch of spells, so that condition is not that difficult to fulfill. And Control warrior needed some better removal. And Reno shaman will probably like this one as well, as …
Amazing card. I bet this will see play in most shaman and (reno) warrior decks.
2 mana draw a card and lifegain is simply really good.
Windfury in paladin. Surely nothing will go wrong with this card... Sureeely.
That's a funny name for a card. Feels like a minecraft reference to me lol. Not sure how good this is. 4 mana deal 8 is basically 4 mana destroy a minion, but it might just be overkill. But hey …
Unreliable, but a fun card non the less. Shame it has no spell school. Animal companion no longer sees play, so i'm not sure it this will see any play either.
This is a cool mage secret, i like it. But it seems pretty meh. It's only good if your running some big sticky minions, which mage doesn't do that often. And it's start of turn, which often is a death …
Seems like trash. Needs to see you cast 5 spells, which can be slow even in mage. I don't think this sees play.
Seems pretty good.
In paladin, giving a mech reborn is pretty good and most mechs are sticky thanks to divine shields.
In DK, you can put this on a good undead like [card]Maw and Paw[/card]. Or worst case …
Super sticky minion. I think it might see play, especially in some Reno Hunter decks considering they already run an elemental package.
As for DK, not sure if it sees play. It might just because it's sticky and will …
Insane with spell damage, and even without spell damage it's still really good. 5 star card imo.
Seems decent in DK for the copse generation, but that's probably it. Paladin had similar effects for like 1 mana, and paladin cares only about the silver hand recruits, not the undeads.
Really strong weapon. Must include for any rainbow or 1 blood&frost rune deck.
Cards like these really make me hope they will rotate all the triple rune pay-offs and focus on dual rune synergy for a year. Maybe this …
Busted for Warlock, due to sludges and discard synergy. Awful for druid.
This seems really good to me. I can see a bunch of priest decks running this. Why?
1. It's a forge card. More forge cards = more reliably getting [card]Ignis, the eternal flame[/card] ready. And with this you no …
[card]Sathrovarr[/card] as a 5 mana spell, and you can run this card twice cuz it's no longer a legendary-only effect. Well i remember that [card]Sathrovarr[/card] was used a lot for his effect, and he costs 9 mana. So with this …
Hmm im not sure. 6 mana is a really akward spot in ramp decks.
I can only see this being good in situation like this:
Turn 2 Whelp/coined out wild growth = 4 mana on turn 3, which …
5 star card. What would you rather do: Take 3 damage by casting this card, or taking more than 3 damage by letting your opponent attack you with their minions? Of course you rather take only 3 damage. And we …