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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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Was wondering why kripp didn't get a card reveal. Also this will be his second final card reveal stream in a row, which i don't mind as it's always fun to see some kripp action i.m.o. 

[card]Kael'thas Sunstrider[/card] synergy and it can be the "replacement" of [card]Leeroy Jenkins[/card]. This will most likely see a lot of play.

Hunters love deathrattles and rush, so i feel like this card will definatly see play. 

The same thing as [card]The Darkness[/card]. You have to kill 3 wardens to activate it. you just need to kill least 3 warden to awaken [card]Magtheridon[/card]. Killing more wardens after awakening [card]Magtheridon[/card] won't give an additional [card]Magtheridon[/card]. The wardens have to be killed while their on the board to count. If someone uses [card]Flik Skyshiv[/card] to destroy copies in the …

honestly i think it would be awakened... But it could also be dormant.... I kinda forgot how this interaction worked with [card]The Darkness[/card] as it would probably function the same. The only thing i do remember with [card]The Darkness[/card] is that it was dormant when evolving into it (Happened a lot) but with resurrecting i dunno...

Well i guess …

Random enemy..? OH NO THIS CAN GO FACE. Yeh opponents can play something weak to counter it easely, but it's still 5 damage on a timer. If the meta slows down this might see a bit of play. But that goes for all dormant minions. Too slow in a meta that we know right now. Also it's obviously a demon, …

Remember when a 4 mana 7/7 was strong and a meme at the same time? Well now it's 4 mana 12/12. Though that doesn't sound as good. (Yeh we got [card]The Darkness[/card] too, but it was so bad most people don't mention it) Just killing 3 1/3 minions is easy in a more control focused deck. Yeh opponents can bounce …

Well secret mage is already busted in wild, so this is already an powerfull card. In standard however, this might be a 3 star card at best..? Early game it will be rushed/traded down easely, but late game you might be able to discover a secret and continue rolling spells/secrets the turn you play it. Not much to say about …

absolutely trash/dust card, unless they give no minions mage AN ABSURD amount of support for this. My guess is that this will be the new "Plot Twist Warlock/Freeze Shaman" kind of archetype. (They give the archetype support for 3 expansions in a row, only for the archetype to fail miserably every time.) Well either this or it's going to be …

Very good card, and because it makes an minion go dormant, she can basicly "remove" DEATHRATTLES without triggering them! [card]Maiev Shadowsong[/card] is useful on turn 4 because of her stats and later in the game she can temporarily remove things like [card]Convincing Infiltrator[/card] and [card]Winged Guardian[/card]. Very solid card that MIGHT see play in nearly every deck. If rogue isn't …

*The ONLY Rogue hero alt...

Glad to see that she will be playable in a number of decks though.

soo a mage card that depends on RNG. Instant 5 Star card. extremely flexible card that can go into any deck. (Definitely will try to use this in some [card]Raid the Sky Temple[/card] Mage deck, maybe with [card]Sorcerer's Apprentice[/card] and [card]Chenvaala[/card])

Also as a 1 mana card this will be generated through so many cards, like: [card]Magic Trick[/card], [card]Mana …

Leave any demon hunters minions alive and you think your safe behind your taunts? well think again. i thought they stopped printing charge cards, but hey seems like effects like these are part of the demon hunter class identity i guess?

Hm Demon Hunter... more like the new definition of "Face Hunter".

 

VENGEANCE.

Pretty decent minion, and once it dies you can easely draw it with [card]Stowaway[/card]. Play it on turn 3, kill it by trading on 4, draw prime on 5 with [card]Stowaway[/card], play prime on turn 6. Pretty sure permanent stealth can't be removed by [card]Flare[/card], so that's pretty good..

5 years, 11 months ago · on New Rogue Minion - Akama

Solid 2 drop stats, and spell damage makes it usefull in most mage decks, and the prime version is i.m.o. extremely powerfull. Casting 5 MAGE spells that if possible only target enemies is just so good! You dont need to worry about rng fireballs/pyroblast hitting your face! The only downside i see is that you obviously need to draw it …

Soo shaman + evolve stuff has generally been strong, just look at the Doom in the tomb event where Evolve shaman dominated the meta. And now we get a weapon that does exactly the same as [card]Evolve[/card] but 2 times, allowing you to [card]Desert Hare[/card] turn 3, [card]Boggspine Knuckles[card] turn 4 to evolve the [card]Desert Hare[/card]s, and then play something …

I think you mean rastakhans rumble? (Hi-reek & spirit of the bat stuff)

[card]Shudderwock[/card] can continue it's battlecries after dying, or getting transformed. So why shouldn't [card]Yogg-Saron, hope's End[/card] be able to continue casting spells? and to top that off [card]Puzzle box of Yogg-Saron[/card] is literally a (more) reliable Yogg, and you can have multiple copy's of it in your deck....

first time playing the Reno hero card, went up against a mech paladin. He had the perfect start, perfect curve and i was barely holding on by freezing his big mechs, but then i played [card]The amazing Reno[/card] and POOF gone were his big mechs, and he was left with a empty hand, no mechs and he couldn't even use …

For me it would be [card]Tess Greymane[/card]. She is a staple in the burgle rogue archetype and isn't easely replaced, sadly. However [card]Bazaar Burglary[/card] would be a bit of a replacement for her, but this isn't enough to compete against control decks. And the burgle rogue archetype is already bad/mediocre against aggro.