BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 8 months ago
Was wondering why kripp didn't get a card reveal. Also this will be his second final card reveal stream in a row, which i don't mind as it's always fun to see some kripp action i.m.o.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 8 months ago
The same thing as The Darkness. You have to kill 3 wardens to activate it. you just need to kill least 3 warden to awaken Magtheridon. Killing more wardens after awakening Magtheridon won't give an additional Magtheridon. The wardens have to be killed while their on the board to count. If someone uses Flik Skyshiv to destroy copies in the deck or hand, those copies won't count to awakening Magtheridon.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 8 months ago
honestly i think it would be awakened... But it could also be dormant.... I kinda forgot how this interaction worked with The Darkness as it would probably function the same. The only thing i do remember with The Darkness is that it was dormant when evolving into it (Happened a lot) but with resurrecting i dunno...
Well i guess if it does ress the not dormant 12/12 it will be a good card, but if it resses the dormant verson it will be a bad card. Time will probably tell i guess.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 8 months ago
Random enemy..? OH NO THIS CAN GO FACE. Yeh opponents can play something weak to counter it easely, but it's still 5 damage on a timer. If the meta slows down this might see a bit of play. But that goes for all dormant minions. Too slow in a meta that we know right now. Also it's obviously a demon, and hunter has 0 demon synergy. So you can't really buff it or anything. Looks best played at turn 1 with coin, but otherwise it's really dependent on how fast/slow the meta will become.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 8 months ago
Remember when a 4 mana 7/7 was strong and a meme at the same time? Well now it's 4 mana 12/12. Though that doesn't sound as good. (Yeh we got The Darkness too, but it was so bad most people don't mention it) Just killing 3 1/3 minions is easy in a more control focused deck. Yeh opponents can bounce or transform the tokens to prevent it from awakening, but late game because of it being 4 mana, it's easy to kill the tokens in the same turn. Also this is a SCARY minion when played in a ress priest deck. Save your Polymorph, Hex or Zephrys the Great for this card when playing against a ress priest!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Well secret mage is already busted in wild, so this is already an powerfull card. In standard however, this might be a 3 star card at best..? Early game it will be rushed/traded down easely, but late game you might be able to discover a secret and continue rolling spells/secrets the turn you play it. Not much to say about this card, if you play a bunch of secrets or have a lot of spell generation, this MIGHT be slotted in..?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
absolutely trash/dust card, unless they give no minions mage AN ABSURD amount of support for this. My guess is that this will be the new "Plot Twist Warlock/Freeze Shaman" kind of archetype. (They give the archetype support for 3 expansions in a row, only for the archetype to fail miserably every time.) Well either this or it's going to be another meme archetype like Pure Paladin.
For this spell to work mage will need more summon cards (and/or swarm, but that a big weakness in mage's class identity), some more draw card spells, and a few more spells that can go face. To get all those kinda cards mage either needs like 4-5 more cards that solely support this kinda archetype, or a couple of insanely OP cards.
The only card that synergises with this is Evocation so far, but what is no minion mage supposed to do? Go face? There aren't even that many mage spells that can go face. It might be used in some kind of SUPER DUPER OMEGA MEME build of Raid the Sky Temple mage. (Because Raid the Sky Temple is a big meme card on it's own, unfortunatly... Tried to make that card work so many times...) :(
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Very good card, and because it makes an minion go dormant, she can basicly "remove" DEATHRATTLES without triggering them! Maiev Shadowsong is useful on turn 4 because of her stats and later in the game she can temporarily remove things like Convincing Infiltrator and Winged Guardian. Very solid card that MIGHT see play in nearly every deck. If rogue isn't going to be a top tier class this expansion, (super low chance) at least Maiev Shadowsong will make it feel like rogue has a presence.
Also i certainly HOPE that rogue get's a hero skin. Maiev is the only rogue alt and it is a free hero skin for those who played during the year of the mammoth... which is like 2 years ago... Yeh rogue got a 1k wins skin, but that's not considered an alt.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
soo a mage card that depends on RNG. Instant 5 Star card. extremely flexible card that can go into any deck. (Definitely will try to use this in some Raid the Sky Temple Mage deck, maybe with Sorcerer's Apprentice and Chenvaala)
Also as a 1 mana card this will be generated through so many cards, like: Magic Trick, Mana Cyclone, Cobalt Spellkin & so many more. Imagine casting this from The Amazing Reno into lethal... I foresee that this card will generate quite a bit of salt.
Looks like Ashes of Outland will be another high power level set, just like Descent of Dragons. This will be an interesting rotation/start of the year of the Phoenix.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Leave any demon hunters minions alive and you think your safe behind your taunts? well think again. i thought they stopped printing charge cards, but hey seems like effects like these are part of the demon hunter class identity i guess?
Hm Demon Hunter... more like the new definition of "Face Hunter".
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Pretty decent minion, and once it dies you can easely draw it with Stowaway. Play it on turn 3, kill it by trading on 4, draw prime on 5 with Stowaway, play prime on turn 6. Pretty sure permanent stealth can't be removed by Flare, so that's pretty good..
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Solid 2 drop stats, and spell damage makes it usefull in most mage decks, and the prime version is i.m.o. extremely powerfull. Casting 5 MAGE spells that if possible only target enemies is just so good! You dont need to worry about rng fireballs/pyroblast hitting your face! The only downside i see is that you obviously need to draw it first, but if you do, you get a card that can get you out of a sticky situation or just finish off opponents. Easy 5 star card of you ask me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 9 months ago
Soo shaman + evolve stuff has generally been strong, just look at the Doom in the tomb event where Evolve shaman dominated the meta. And now we get a weapon that does exactly the same as Evolve but 2 times, allowing you to Desert Hare turn 3, [Hearthstone Card (Boggspine Knuckles[Hearthstone Card (turn 4 to evolve the Desert Hares, and then play something turn 5 to evolve again. (And if the random 4 drops evolved from Desert Hare stay alive, then you get a bunch of 5 drops.)
Also Bogstrok Clacker is pretty good, if it's going to be a more control meta (please blizzard not more aggrostone) because control decks will leave less minions alive.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 10 months ago
Shudderwock can continue it's battlecries after dying, or getting transformed. So why shouldn't Yogg-Saron, Hope's End be able to continue casting spells? and to top that off Puzzle Box of Yogg-Saron is literally a (more) reliable Yogg, and you can have multiple copy's of it in your deck....
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 10 months ago
first time playing the Reno hero card, went up against a mech paladin. He had the perfect start, perfect curve and i was barely holding on by freezing his big mechs, but then i played The Amazing Reno and POOF gone were his big mechs, and he was left with a empty hand, no mechs and he couldn't even use kanghor's to ressurect them. Won the game afterwards easely. Reno hero power didn't do anything, but hey that allowed me to finish up with Dragonqueen Alexstrasza. Loving the new Reno hero already!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 10 months ago
For me it would be Tess Greymane. She is a staple in the burgle rogue archetype and isn't easely replaced, sadly. However Bazaar Burglary would be a bit of a replacement for her, but this isn't enough to compete against control decks. And the burgle rogue archetype is already bad/mediocre against aggro.
Was wondering why kripp didn't get a card reveal. Also this will be his second final card reveal stream in a row, which i don't mind as it's always fun to see some kripp action i.m.o.
Kael'thas Sunstrider synergy and it can be the "replacement" of Leeroy Jenkins. This will most likely see a lot of play.
Hunters love deathrattles and rush, so i feel like this card will definatly see play.
The same thing as The Darkness. You have to kill 3 wardens to activate it. you just need to kill least 3 warden to awaken Magtheridon. Killing more wardens after awakening Magtheridon won't give an additional Magtheridon. The wardens have to be killed while their on the board to count. If someone uses Flik Skyshiv to destroy copies in the deck or hand, those copies won't count to awakening Magtheridon.
honestly i think it would be awakened... But it could also be dormant.... I kinda forgot how this interaction worked with The Darkness as it would probably function the same. The only thing i do remember with The Darkness is that it was dormant when evolving into it (Happened a lot) but with resurrecting i dunno...
Well i guess if it does ress the not dormant 12/12 it will be a good card, but if it resses the dormant verson it will be a bad card. Time will probably tell i guess.
Random enemy..? OH NO THIS CAN GO FACE. Yeh opponents can play something weak to counter it easely, but it's still 5 damage on a timer. If the meta slows down this might see a bit of play. But that goes for all dormant minions. Too slow in a meta that we know right now. Also it's obviously a demon, and hunter has 0 demon synergy. So you can't really buff it or anything. Looks best played at turn 1 with coin, but otherwise it's really dependent on how fast/slow the meta will become.
Remember when a 4 mana 7/7 was strong and a meme at the same time? Well now it's 4 mana 12/12. Though that doesn't sound as good. (Yeh we got The Darkness too, but it was so bad most people don't mention it) Just killing 3 1/3 minions is easy in a more control focused deck. Yeh opponents can bounce or transform the tokens to prevent it from awakening, but late game because of it being 4 mana, it's easy to kill the tokens in the same turn. Also this is a SCARY minion when played in a ress priest deck. Save your Polymorph, Hex or Zephrys the Great for this card when playing against a ress priest!
Well secret mage is already busted in wild, so this is already an powerfull card. In standard however, this might be a 3 star card at best..? Early game it will be rushed/traded down easely, but late game you might be able to discover a secret and continue rolling spells/secrets the turn you play it. Not much to say about this card, if you play a bunch of secrets or have a lot of spell generation, this MIGHT be slotted in..?
absolutely trash/dust card, unless they give no minions mage AN ABSURD amount of support for this. My guess is that this will be the new "Plot Twist Warlock/Freeze Shaman" kind of archetype. (They give the archetype support for 3 expansions in a row, only for the archetype to fail miserably every time.) Well either this or it's going to be another meme archetype like Pure Paladin.
For this spell to work mage will need more summon cards (and/or swarm, but that a big weakness in mage's class identity), some more draw card spells, and a few more spells that can go face. To get all those kinda cards mage either needs like 4-5 more cards that solely support this kinda archetype, or a couple of insanely OP cards.
The only card that synergises with this is Evocation so far, but what is no minion mage supposed to do? Go face? There aren't even that many mage spells that can go face. It might be used in some kind of SUPER DUPER OMEGA MEME build of Raid the Sky Temple mage. (Because Raid the Sky Temple is a big meme card on it's own, unfortunatly... Tried to make that card work so many times...) :(
Very good card, and because it makes an minion go dormant, she can basicly "remove" DEATHRATTLES without triggering them! Maiev Shadowsong is useful on turn 4 because of her stats and later in the game she can temporarily remove things like Convincing Infiltrator and Winged Guardian. Very solid card that MIGHT see play in nearly every deck. If rogue isn't going to be a top tier class this expansion, (super low chance) at least Maiev Shadowsong will make it feel like rogue has a presence.
Also i certainly HOPE that rogue get's a hero skin. Maiev is the only rogue alt and it is a free hero skin for those who played during the year of the mammoth... which is like 2 years ago... Yeh rogue got a 1k wins skin, but that's not considered an alt.
*The ONLY Rogue hero alt...
Glad to see that she will be playable in a number of decks though.
soo a mage card that depends on RNG. Instant 5 Star card. extremely flexible card that can go into any deck. (Definitely will try to use this in some Raid the Sky Temple Mage deck, maybe with Sorcerer's Apprentice and Chenvaala)
Also as a 1 mana card this will be generated through so many cards, like: Magic Trick, Mana Cyclone, Cobalt Spellkin & so many more. Imagine casting this from The Amazing Reno into lethal... I foresee that this card will generate quite a bit of salt.
Looks like Ashes of Outland will be another high power level set, just like Descent of Dragons. This will be an interesting rotation/start of the year of the Phoenix.
Leave any demon hunters minions alive and you think your safe behind your taunts? well think again. i thought they stopped printing charge cards, but hey seems like effects like these are part of the demon hunter class identity i guess?
Hm Demon Hunter... more like the new definition of "Face Hunter".
VENGEANCE.
Pretty decent minion, and once it dies you can easely draw it with Stowaway. Play it on turn 3, kill it by trading on 4, draw prime on 5 with Stowaway, play prime on turn 6. Pretty sure permanent stealth can't be removed by Flare, so that's pretty good..
Solid 2 drop stats, and spell damage makes it usefull in most mage decks, and the prime version is i.m.o. extremely powerfull. Casting 5 MAGE spells that if possible only target enemies is just so good! You dont need to worry about rng fireballs/pyroblast hitting your face! The only downside i see is that you obviously need to draw it first, but if you do, you get a card that can get you out of a sticky situation or just finish off opponents. Easy 5 star card of you ask me.
Soo shaman + evolve stuff has generally been strong, just look at the Doom in the tomb event where Evolve shaman dominated the meta. And now we get a weapon that does exactly the same as Evolve but 2 times, allowing you to Desert Hare turn 3, [Hearthstone Card (Boggspine Knuckles[Hearthstone Card (turn 4 to evolve the Desert Hares, and then play something turn 5 to evolve again. (And if the random 4 drops evolved from Desert Hare stay alive, then you get a bunch of 5 drops.)
Also Bogstrok Clacker is pretty good, if it's going to be a more control meta (please blizzard not more aggrostone) because control decks will leave less minions alive.
) Not Found]) Not Found]I think you mean rastakhans rumble? (Hi-reek & spirit of the bat stuff)
Shudderwock can continue it's battlecries after dying, or getting transformed. So why shouldn't Yogg-Saron, Hope's End be able to continue casting spells? and to top that off Puzzle Box of Yogg-Saron is literally a (more) reliable Yogg, and you can have multiple copy's of it in your deck....
first time playing the Reno hero card, went up against a mech paladin. He had the perfect start, perfect curve and i was barely holding on by freezing his big mechs, but then i played The Amazing Reno and POOF gone were his big mechs, and he was left with a empty hand, no mechs and he couldn't even use kanghor's to ressurect them. Won the game afterwards easely. Reno hero power didn't do anything, but hey that allowed me to finish up with Dragonqueen Alexstrasza. Loving the new Reno hero already!
For me it would be Tess Greymane. She is a staple in the burgle rogue archetype and isn't easely replaced, sadly. However Bazaar Burglary would be a bit of a replacement for her, but this isn't enough to compete against control decks. And the burgle rogue archetype is already bad/mediocre against aggro.