I commend Blizzard on this type of card design and well done to GoliathTheDwarf for explaining the lore behind this sword, even before it was revealed. I don't really agree with the The Leviathan comparison though for these reasons:
Remornia can hit 3 separate targets if possible, while Leviathan can only hit 2 targets
Remornia is technically 12 damage if the targets are available while Leviathan is only 8 damage
Remornia will become an equipped weapon at the end of the turn if it survives damage while Leviathan will be 2 4/2s
Ofc I'm not considering The Leviathan's dredge and draw mechanics but I'd still say Warrior would prefer the extra 4 damage from Remornia instead.
All in all, great card, great design, hoping it sees play
I feel this card has revitalized HS in a good way. The creative decks that came out from this one card is surprising to say the least. I'm loving Prestor Druid and we'll see even more new archetypes once the expansion releases.
I'm also gonna say this is the best free legendary we've received in recent years.
I think that if the ghosts didn't have stealth, this would be an acceptable card but wouldn't see much play. The stealth really pushes the card over the edge into the non-interactable side of HS. With Cold Bloods, Battleground Battlemaster, Faceless Manipulators etc, this card can create a new combo deck for rogue that will be tough to beat
Power level aside, Castle Nathria is in the Shadowlands, which is basically the realm after death. And now they have their own graveyard in the realm of death? A bit much don't you think?
This next Blizzcon is going to be one slippery slope for Blizzard to deal with. I wonder how they going to handle all the backlash from the scandals and Diablo Immoral's predatory monetization model.
A lot of fans have realized by now that Blizzard doesn't care about it's players, it cares about player's wallets.
Don't the majority of beasts already have rush on them? Unless more beasts are printed in the expansion that don't have rush, I don't see this location as good enough for the current big hunter. Maybe there will be more face hunter support, but even then, this might be too slow
People are really underestimating this card. This is basically Dark Conviction x 3 for 2 mana. It's great for downsizing big minions and upsizing silver hands. Wouldn't be surprised if this slots into Quest Paladin if that deck gets revitalized with all the dude support.
So I guess Sire Denathrius had to be an insane card coz the expansion is center around him ...his death. He'll probably do really well in Alignment druid or just druid in general coz you can't have enough 10 mana cards with Guff in existence. Also, with Prince Renathal, games will be naturally longer so Denarthrius should see a fair amount of play.
Something to note though is he will require more setup than Onyixa or Neptulon
So I wonder how many occurrences you want to trick your opponent and choose a legendary they won't expect? Guess it depends on how valuable each legendary minion is and how much it would cost you if you ending up giving said legendary to your opponent...
I have over 9 tavern tickets, so not really phased that I missed out on 1 more. I'm not really an arena or duels player, but guess I'm sitting on free gold/packs indirectly so this event would be the perfect time to jump into arena again!
Atramedes seems quite powerful when I played with him yesterday. Especially in the mid game or against token decks. He was also invaluable for removing divine shields
This location can be quite powerful and I'm assuming Druid will get more deathrattle support this expansion. Currently, here's all the deathrattle minions druid has access to: https://outof.cards/hearthstone/cards/?hsclass=2&hsclass=12&has_mechanics=5&collectible=yes&standard=yes&card_type=5
Not too many great ones atm but there is Taelan Fordring which is mostly used in Druid these days to draw all the big boys.
Also, Hedge Maze makes triggering Ozumat a lot easier now (albeit, you loose 1 tentacle due to the location)
I commend Blizzard on this type of card design and well done to GoliathTheDwarf for explaining the lore behind this sword, even before it was revealed. I don't really agree with the The Leviathan comparison though for these reasons:
Ofc I'm not considering The Leviathan's dredge and draw mechanics but I'd still say Warrior would prefer the extra 4 damage from Remornia instead.
All in all, great card, great design, hoping it sees play
My assumption is they'd do it in the fall, usually first week of November.
I feel this card has revitalized HS in a good way. The creative decks that came out from this one card is surprising to say the least. I'm loving Prestor Druid and we'll see even more new archetypes once the expansion releases.
I'm also gonna say this is the best free legendary we've received in recent years.
I think that if the ghosts didn't have stealth, this would be an acceptable card but wouldn't see much play. The stealth really pushes the card over the edge into the non-interactable side of HS. With Cold Bloods, Battleground Battlemaster, Faceless Manipulators etc, this card can create a new combo deck for rogue that will be tough to beat
Power level aside, Castle Nathria is in the Shadowlands, which is basically the realm after death. And now they have their own graveyard in the realm of death? A bit much don't you think?
This next Blizzcon is going to be one slippery slope for Blizzard to deal with. I wonder how they going to handle all the backlash from the scandals and Diablo Immoral's predatory monetization model.
A lot of fans have realized by now that Blizzard doesn't care about it's players, it cares about player's wallets.
Don't the majority of beasts already have rush on them? Unless more beasts are printed in the expansion that don't have rush, I don't see this location as good enough for the current big hunter. Maybe there will be more face hunter support, but even then, this might be too slow
People are really underestimating this card. This is basically Dark Conviction x 3 for 2 mana. It's great for downsizing big minions and upsizing silver hands. Wouldn't be surprised if this slots into Quest Paladin if that deck gets revitalized with all the dude support.
So I guess Sire Denathrius had to be an insane card coz the expansion is center around him ...his death. He'll probably do really well in Alignment druid or just druid in general coz you can't have enough 10 mana cards with Guff in existence. Also, with Prince Renathal, games will be naturally longer so Denarthrius should see a fair amount of play.
Something to note though is he will require more setup than Onyixa or Neptulon
Seems like the insane 10 mana minion trend continues. First it was Raid Boss Onyxia, then Neptulon the Tidehunter and now this big boi.
Maybe Team 5 has found inspiration in insanely overpowered 10 mana cards.
Oh yes I do own Voone and he's max level, thanks for the suggestion!
My Yu'lon is extremely weak and doesn't have the Pearls of Yu'lon equipment so I'm battling to even win the first fight without my dragons dying :(
Can't even use the other suggested comps coz those are even weaker :/
Damn that's some dedication to complete the challenges before the event is even out, well done!
So I wonder how many occurrences you want to trick your opponent and choose a legendary they won't expect? Guess it depends on how valuable each legendary minion is and how much it would cost you if you ending up giving said legendary to your opponent...
FOUND HER! Not a bad effect but I do hope we get more damaging effects like Whirlwind coz relying on the location alone will be too slow
The Flavor text for Baroness Vashj is on point 🤣🤣
I have over 9 tavern tickets, so not really phased that I missed out on 1 more. I'm not really an arena or duels player, but guess I'm sitting on free gold/packs indirectly so this event would be the perfect time to jump into arena again!
Now lets see how many cards we guessed correctly for this word search
Atramedes seems quite powerful when I played with him yesterday. Especially in the mid game or against token decks. He was also invaluable for removing divine shields