Caro
LV.16Draconic Rager
Comments
2,561 totalI'm sure these cards will make an Imp-act...
Hope that art is not final as well, coz you can't even see what's going on...
[card]Hand of A'dal[/card] x 3 for 3 mana? Damn... these location cards really are quite powerful
I hope this card will make the quest good. I've played that quest so much in trying meme decks, lets see if this minion helps with the progress
I'm assuming, by the way this minion is worded, it only gives the +2 attack and DS to the 2 dudes it summons right?
Pretty good pure paladin support, and quite awful when other classes get this card. Ofc he's literally a [card]Zilliax[/card] which you have 4 or more paladin cards in hard, which isn't hard to do
Interesting Legendary to bring back the dudes for Paladin, which I whole-heartedly agree with seeing as it didn't take off in DMF. I'm not 100% certain on this cards functionality as I never owned [card]Dragonrider Talritha[/card]. I'm assuming the deathrattle …
This could be good, and seems fair with the Infuse(3) but if this card doesn't see play, it's coz the Infuse cost is too high.
This is a really great defensive spell for mage, one they sorely need. The 2 [card]Volatile Skeleton[/card]s will definitely be useful coz most of the time, you'd be playing this spell in that dedicated deck. Still a good spell to …
If the [card]Volatile Skeleton[/card] archetype takes off, it's due to this location. The opportunity to freeze any minion and summon and [card]Volatile Skeleton[/card] 3 times for 3 mana is insane. This location is basically 6 mana worth cut in half.
…I highly doubt you'll be killing any minions with this spell by turn 6. It'd need more setup than it's actually worth, coz this spell is 6 mana, quite a lot if you think about it. You'd need to trade …
I'm not too sure what kind of mage would want this secret. Sure, it's an extra body that attacks face but your opponent has a lot of control over which minion can trigger this secret so it's kind of meh...
Ok lets do some quick math on how many [card]Volatile Skeleton[/card]s we can summon here.
Cards:
2 x 1 location = 6 skeletons
2 x 2 spells = 4 - 32 skeletons (due to how [card]Deathborne[/card] functions)
…Probably their way of being funny... trolling instead
This location can be quite powerful and I'm assuming Druid will get more deathrattle support this expansion. Currently, here's all the deathrattle minions druid has access to: https://outof.cards/hearthstone/cards/?hsclass=2&hsclass=12&has_mechanics=5&collectible=yes&standard=yes&card_type=5
Not too many great ones atm but there is [card]Taelan …
I commend Blizzard on this type of card design and well done to GoliathTheDwarf for explaining the lore behind this sword, even before it was revealed. I don't really agree with the [card]The Leviathan[/card] comparison though for these reasons:
- …
My assumption is they'd do it in the fall, usually first week of November.
I feel this card has revitalized HS in a good way. The creative decks that came out from this one card is surprising to say the least. I'm loving Prestor Druid and we'll see even more new archetypes once the …
I think that if the ghosts didn't have stealth, this would be an acceptable card but wouldn't see much play. The stealth really pushes the card over the edge into the non-interactable side of HS. With [card]Cold Blood[/card]s, [card]Battleground Battlemaster[/card], …
Power level aside, Castle Nathria is in the Shadowlands, which is basically the realm after death. And now they have their own graveyard in the realm of death? A bit much don't you think?