Pretty good pure paladin support, and quite awful when other classes get this card. Ofc he's literally a Zilliax which you have 4 or more paladin cards in hard, which isn't hard to do
Interesting Legendary to bring back the dudes for Paladin, which I whole-heartedly agree with seeing as it didn't take off in DMF. I'm not 100% certain on this cards functionality as I never owned Dragonrider Talritha. I'm assuming the deathrattle won't function if there's no dudes on board right?
This is a really great defensive spell for mage, one they sorely need. The 2 Volatile Skeletons will definitely be useful coz most of the time, you'd be playing this spell in that dedicated deck. Still a good spell to generate randomly though
If the Volatile Skeleton archetype takes off, it's due to this location. The opportunity to freeze any minion and summon and Volatile Skeleton 3 times for 3 mana is insane. This location is basically 6 mana worth cut in half.
I'd even wage that this location makes it into non KT decks
I highly doubt you'll be killing any minions with this spell by turn 6. It'd need more setup than it's actually worth, coz this spell is 6 mana, quite a lot if you think about it. You'd need to trade your current minions and hope they survive so you can kill them with this spell. Probably the weakest Volatile Skeleton support card so far
I'm not too sure what kind of mage would want this secret. Sure, it's an extra body that attacks face but your opponent has a lot of control over which minion can trigger this secret so it's kind of meh...
Ok lets do some quick math on how many Volatile Skeletons we can summon here.
Cards:
2 x 1 location = 6 skeletons
2 x 2 spells = 4 - 32 skeletons (due to how Deathborne functions)
2 collectable skeletons
Brann + Zola = 2 extra skeletons
Total = 14 - 44 skeletons
On an empty board, with would equate to 16 - 76 random damage with 6 skeletons summoned.
All in all, I feel the cost of Deathborne brings the whole synergy down a lot. Most of the time you won't reach that 68 damage coz 2 damage AOE won't be good enough
Sinrunner (AKA Blanchy) has a very interesting story in WoW and she's a collectable mount
The flavor text kinda alludes to it
There is Hedge Maze that can trigger this deathrattle, so it's not absolutely terrible.
Also! Who am I? None of your Business
Secrets work for this guy and he looks like he could be a paladin.
This looks fun...but we'd need a heck of a lot of discard support or this is way too detrimental to your whole game plan
This Legendary looks scary on paper, but in reality, it's just a meme card that might be good against some combo decks
And the leaks continue! At this rate, we'll know who murdered Sire Denathrius before the expansion is even out!
This spell + Pelagos + a random big minion = a lot of sticky minions and you've probably won
I'm sure these cards will make an Imp-act...
Hope that art is not final as well, coz you can't even see what's going on...
Hand of A'dal x 3 for 3 mana? Damn... these location cards really are quite powerful
I hope this card will make the quest good. I've played that quest so much in trying meme decks, lets see if this minion helps with the progress
I'm assuming, by the way this minion is worded, it only gives the +2 attack and DS to the 2 dudes it summons right?
Pretty good pure paladin support, and quite awful when other classes get this card. Ofc he's literally a Zilliax which you have 4 or more paladin cards in hard, which isn't hard to do
Interesting Legendary to bring back the dudes for Paladin, which I whole-heartedly agree with seeing as it didn't take off in DMF. I'm not 100% certain on this cards functionality as I never owned Dragonrider Talritha. I'm assuming the deathrattle won't function if there's no dudes on board right?
This could be good, and seems fair with the Infuse(3) but if this card doesn't see play, it's coz the Infuse cost is too high.
This is a really great defensive spell for mage, one they sorely need. The 2 Volatile Skeletons will definitely be useful coz most of the time, you'd be playing this spell in that dedicated deck. Still a good spell to generate randomly though
If the Volatile Skeleton archetype takes off, it's due to this location. The opportunity to freeze any minion and summon and Volatile Skeleton 3 times for 3 mana is insane. This location is basically 6 mana worth cut in half.
I'd even wage that this location makes it into non KT decks
I highly doubt you'll be killing any minions with this spell by turn 6. It'd need more setup than it's actually worth, coz this spell is 6 mana, quite a lot if you think about it. You'd need to trade your current minions and hope they survive so you can kill them with this spell. Probably the weakest Volatile Skeleton support card so far
I'm not too sure what kind of mage would want this secret. Sure, it's an extra body that attacks face but your opponent has a lot of control over which minion can trigger this secret so it's kind of meh...
Ok lets do some quick math on how many Volatile Skeletons we can summon here.
Cards:
2 x 1 location = 6 skeletons
2 x 2 spells = 4 - 32 skeletons (due to how Deathborne functions)
2 collectable skeletons
Brann + Zola = 2 extra skeletons
Total = 14 - 44 skeletons
On an empty board, with would equate to 16 - 76 random damage with 6 skeletons summoned.
All in all, I feel the cost of Deathborne brings the whole synergy down a lot. Most of the time you won't reach that 68 damage coz 2 damage AOE won't be good enough
Probably their way of being funny... trolling instead