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Caro

Draconic Rager
Joined 03/12/2020 Achieve Points 2225 Posts 2569

Caro's Comments

  • This card should see a fair amount of play. Especially against aggro matchups. Also works with the quest, so 4/5 stars, should be good!

  • Quote From Author
    be given a deck created by an algorithm to get spells and minions based on a theme and mana curve.

    So many ppl forget this...

    In reply to The Duelist Burndown!
  • His voice line when you pick him has that DC Green Arrow vibe to it, very edgy 

    Any tips on beating Rathorian, like which is the best HP. I thought it would always be Scabbs coz of the card draw, but too many big demons hit the board

  • Had quite a chuckle when Ridiculous Hat was "talking" to Tikilord Rag 🤣

    Some great advice Rag, really need to stay warm this winter 😜

  • Quote From Author
    It will definitely be interesting to see how Team 5 will generate interesting buff spells for different classes without the risk of making them feel all the same, and the same reasoning goes for the next mechanic.

    Blizzard has already fixed this issue by printing mount spells for specific classes, so not all classes will receive a mount spell.

    https://www.pcgamer.com/hearthstone-devs-talk-new-expansion-how-to-improve-battlegrounds-without-breaking-it-and-the-problem-with-priest/?utm_medium=social&utm_source=twitter.com&utm_campaign=socialflow

    Quote From CORA GEORGIOU
    If we did it more frequently and it was across every class, it could end up feeling samey, so for that reason we chose to go with fewer classes.

  • Would be better if the stats were swapped around. This poor peasant aint gonna survive 1 turn

  • Interesting way to avoid "going infinite" with certain insane spells. Might see play in the new shadow priest/Darkbishop Benedictus deck where you want to find some holy spells

  • Your very mediocre average joe to showcase the tradeable mechanic, similar to Razormane Raider in that regard

  • I'm glad Blizzard invent these profession tools, then add a really good weapon tech to destroy them all. Great tech card to add the Tradeable mechanic on

  • Every control deck will love this card. I'm even confident enough to say this is 100% better than Antique Healbot

  • The Ironforge and Eastern Plaguelands are the only real good options here. Which is fine, and it's a nicely designed free legendary for us to play with now

  • It's cool as long as we get the coin in our selected art style. Doubt it'll see much play anyway outside of arena

  • Very interesting weapon designed only for handlock/control lock.The bigger the hand size, the more mana cheating possible. I like this weapon a lot!

  • So you need to take 21 damage in total for Blightborn Tamsin. I understand we have the life tap HP, but that's still a lot of self damaging cards you need to add to your deck. Also, why are the rewards for completing the quest lines 1 and 2 the same? For Sorcerer's Gambit, the rewards are different

  • We'd need to see more cards that have rush and divine shield, or this card ends up being mediocre with no support

  • Support for control warrior, nice! This can be seen as a better Shield Block for 4 mana, coz it still draws you a card, but you only get the armor gain later

  • A bit tricky to pull of, considering you don't want to play 2 frost spells in the same turn for instance. Really interesting flavour, but let's wait and see what other spells mage gets this expansion

  • Does anyone know if the Tradeable mechanic is a one time effect? Or continuous and can be used multiple times on the same card

  • Yes, 3rd of August 

  • So it's Excavated Evil for 1 less mana and the new tradable mechanic. It's not bad and mage needs some lower cost AOE other than Flamestrike

    Edit: That flavour text (Everything is 50% off now that our warehouse burned down.) hits too close to home man 🤦‍♀️

    #SouthAfricaIsBurning 😟