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ChocolateChipCooke

Unicorn Reveler
Joined 07/26/2019 Achieve Points 1160 Posts 337

ChocolateChipCooke's Comments

  • I suspect this will be run in most Hunter lists; it feels reminiscent of Spider Bomb which was also very strong for Hunter.

    It will probably make the cut in Highlander, and it might even enable some kind of spell-oriented Hunter thanks to Rapid Fire and Professor Slate.

    In reply to Krolusk Barkstripper
  • This is such an awesome and terrible effect. I'm excited to use this effect, but I know it is going to be tilting to have my minions Rapid Fire'd down.

    I'm excited to experiment with this in some kind of hunter deck, but I'm not sure it will be consistent enough to be any good.

    In reply to Professor Slate
  • Obviously broken.

    They nerfed Innervate for a reason. Now that there are so many other strong cards that revolve around combos, this card will be game-breaking.

    They're going to have to nerf it, but I don't really see how they can nerf it at this point...

    In reply to Lightning Bloom
  • Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.

    In reply to Nature Studies
  • The pros have tested it, and it's a nightmare... Yay! There are so many openers that make this good since Druid has so many low cost spells and buff spells.

    Since the copies have Spellburst, this card is going to be a nightmare.

    Not going to be surprised if it gets nerfed.

    In reply to Gibberling
  • This card is probably going to see play in aggro decks until it is nerfed or rotated.

    The card art is absolutely, incredibly cute. The effect, not so much... At least we will get pounded to death by the adorable Marsuul Cub.

    In reply to Adorable Infestation
  • This could help Spell Druid, Quest Druid, or just function as a good value card generated off of Cobalt Spellkin.

    I don't think it will make the cut in any of those decks, but maybe it 1 card for 2 random cards is worth it.

    In reply to Partner Assignment
  • I want this card to be good, but I'm not sure it actually is. It's an obvious power creep on Chillwind Yeti, but I don't know if Shaman or Druid have enough 5+ mana spells to make this card worth playing right now.

    Maybe heal Druid will finally be a thing because of this, but I'm not going to hold my breath.

    In reply to Groundskeeper
  • This card seems ridiculously good both when played from hand or when cheated out via something like Guardian Animals. I expect this to see a solid amount of experimentation since you can almost always guarantee the card draw.

    In reply to Twilight Runner
  • This is ok, but I'm not sure it's good enough to enable an entire archetype in 2020. Maybe it is viable with Guardian Animals, but I'm not sure...

    The card has great flavor, but I don't know if it will make the cut in today's meta.

    In reply to Teacher's Pet
  • I think this card is going to be too slow, but maybe I'm wrong.

    4 2/2's for 6 mana is meh, and overloading for rush means you're already in a bad spot. Wouldn't Starfall just be better in that situation most of the time? It also has anti-synergy with Untapped Potential, so I'm not super excited for this one.

    However, the treant/totem duo is cool!

    In reply to Runic Carvings
  • I initially thought this was going to be the worst card of the set--until the final drop.

    Since the addition of Twilight Runner, Teacher's Pet, and Lake Thresher, this card has a lot more potential!

    In reply to Guardian Animals
  • I'm afraid for my sanity if this sees play in a competitive deck... or decks.

    Since ramp Druid is currently viable, I'm scared my fears will come true.

    Strong card, but I'm hoping I'm overreacting.

  • This cards seems really strong, but it isn't clear how strong. Perhaps this is another Siamat with more versatility? I suspect Shaman will use it more just because Druid has been focused on big/spell based decks as of late.

    In reply to Speaker Gidra
  • I was initially very excited for this card, but after seeing the rest of the set, I realized that there was so much better to come!

    I think this card has a lot of potential, but I'm not sure how much play it will see in standard.

    Nevertheless, I'm excited to see if this makes the cut in some kind of Quest Beast Druid.

    In reply to Shan'do Wildclaw
  • Ridiculously strong card. I suspect this to be a staple in standard and wild for quite some time.

    Combo enabler and tempo/swing plays possible make it sure it will find some kind of home, especially since it is playable in the mid-game.

    We love a vers Queen!

    In reply to Forest Warden Omu
  • Not sure if this is busted or just ok. Maybe this replaces Crimson Sigil Runner since it consistently draws a card and can guarantee your outcast goes off that turn.

    1-mana draw a targeted card is very strong, but DH might have enough card draw and strong options that this doesn't make the cut.

    In reply to Double Jump
  • The community doesn't give 1-drops 5/5 ratings, but this card is going to be an auto-include in so many decks for both DH and Warlock. This card doesn't win you the game, but the fact that you always want it in your deck means it's a 5/5 for Hearthstone.

    A 1-mana 1/3 with an upside has rarely not seen play; I don't think this card is any different, and I suspect to see this until it rotates.

    In reply to Spirit Jailer
  • Solid weapon, but seems not good enough for DH unless the 4 damage over 2 turns enables some kind of hyper-aggro burst deck like Rogue had when Waggle Pick was first released when Leeroy was still in Standard.

    The weapon is strong, but I think DH just has more consistent options that don't screw over discounts from Skull by drawing Soul Fragments mid Skull.

    In reply to Marrowslicer
  • Seems good, but, generally, stats aren't enough to make a card playable anymore, especially when spread over multiple bodies. Great Arena card, but I don't see it being an auto-include in constructed.

    If the 1/1 Demons had rush or taunt or something, this card is auto-include in DH. Since that isn't true, I don't think this 4 man 7/6 is going to be good enough (I can't believe those words are coming out of my mouth!) since cards like Hyena Alpha are arguably stronger and aren't staples in the meta.

    In reply to Vilefiend Trainer