ChocolateChipCooke
LV.7Unicorn Reveler
Comments
333 totalI suspect this will be run in most Hunter lists; it feels reminiscent of [card]Spider Bomb[/card] which was also very strong for Hunter.
It will probably make the cut in Highlander, and it might even enable some kind of …
This is such an awesome and terrible effect. I'm excited to use this effect, but I know it is going to be tilting to have my minions [card text = "Rapid Fire'd"]Rapid Fire[/card] down.
I'm excited to experiment with …
Obviously broken.
They nerfed [card]Innervate[/card] for a reason. Now that there are so many other strong cards that revolve around combos, this card will be game-breaking.
They're going to have to nerf it, but I don't really see …
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since [card]Lightning Bloom[/card] exists.
The pros have tested it, and it's a nightmare... Yay! There are so many openers that make this good since Druid has so many low cost spells and buff spells.
Since the copies have Spellburst, this card is going …
This card is probably going to see play in aggro decks until it is nerfed or rotated.
The card art is absolutely, incredibly cute. The effect, not so much... At least we will get pounded to death by the …
This could help Spell Druid, [card text = "Quest"]Untapped Potential[/card] Druid, or just function as a good value card generated off of [card]Cobalt Spellkin[/card].
I don't think it will make the cut in any of those decks, but maybe …
I want this card to be good, but I'm not sure it actually is. It's an obvious power creep on [card]Chillwind Yeti[/card], but I don't know if Shaman or Druid have enough 5+ mana spells to make this card worth …
This card seems ridiculously good both when played from hand or when cheated out via something like [card]Guardian Animals[/card]. I expect this to see a solid amount of experimentation since you can almost always guarantee the card draw.
This is ok, but I'm not sure it's good enough to enable an entire archetype in 2020. Maybe it is viable with [card]Guardian Animals[/card], but I'm not sure...
The card has great flavor, but I don't know if it …
I think this card is going to be too slow, but maybe I'm wrong.
4 2/2's for 6 mana is meh, and overloading for rush means you're already in a bad spot. Wouldn't [card]Starfall[/card] just be better in that …
I initially thought this was going to be the worst card of the set--until the final drop.
Since the addition of [card]Twilight Runner[/card], [card]Teacher's Pet[/card], and [card]Lake Thresher[/card], this card has a lot more potential!
I'm afraid for my sanity if this sees play in a competitive deck... or decks.
Since ramp Druid is currently viable, I'm scared my fears will come true.
Strong card, but I'm hoping I'm overreacting.
This cards seems really strong, but it isn't clear how strong. Perhaps this is another [card]Siamat[/card] with more versatility? I suspect Shaman will use it more just because Druid has been focused on big/spell based decks as of late.
I was initially very excited for this card, but after seeing the rest of the set, I realized that there was so much better to come!
I think this card has a lot of potential, but I'm not sure …
Ridiculously strong card. I suspect this to be a staple in standard and wild for quite some time.
Combo enabler and tempo/swing plays possible make it sure it will find some kind of home, especially since it is playable …
Not sure if this is busted or just ok. Maybe this replaces [card]Crimson Sigil Runner[/card] since it consistently draws a card and can guarantee your outcast goes off that turn.
1-mana draw a targeted card is very strong, but …
The community doesn't give 1-drops 5/5 ratings, but this card is going to be an auto-include in so many decks for both DH and Warlock. This card doesn't win you the game, but the fact that you always want it …
Solid weapon, but seems not good enough for DH unless the 4 damage over 2 turns enables some kind of hyper-aggro burst deck like Rogue had when [card]Waggle Pick[/card] was first released when [card text = "Leeroy"]Leeroy Jenkins[/card] was still …
Seems good, but, generally, stats aren't enough to make a card playable anymore, especially when spread over multiple bodies. Great Arena card, but I don't see it being an auto-include in constructed.
If the 1/1 Demons had rush or …