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clawz161

The Undying
Joined 07/16/2019 Achieve Points 825 Posts 827

clawz161's Comments

  • This card is VERY strong. i played priest in Duels and got 4 of these, and it was VERY prevalent.

  • I mean Ashtongue Battlelord was already a card that saw play in midrange DH so this should at 1 less mana in theory.

  • Keep printing more shit like this so Glide never sees play please

  • I think this will be played based on how prevalent mage is in the meta just like any "rager" type card, demon hunter runs a lot of low drops too so i don't think it's unplayable like people are saying.

  • Another weapon to hit me in the face with....at least it's 3 mana fiery war axe. I would have thought for DH they'd have made it 2

     

  • Could be decent in totem shaman, but i doubt it. It's just pack filler.

  • Won't be played. Not even in wild where they have a better card in Elven Minstrel

  • Arena fodder. Would be better if it had 2 attack at least.

  • VERY good card, most of the time you'll play it when you're ahead on board not just on some crappy totems. The fact that it costs 1 is very good.

  • Very powerful, but won't see play. Rogues enjoy spamming cheap shit, but they also enjoy going face not trading.

  • No one was crafting mookla anyway. More cheap spells for mage. And without research project i doubt it'll be as annoying as it was before.

  • Very cool card, won't see play but it's cool. I agree with krip when he saw this where he pointed out that in most games it is better to try to tie a game than lose.

  • I like this one kinda, it is REALLY slow, but against a lot of decks you'll know if you need to play this before silenceable minions drop, and if that don't work we have broom which is basically 3 mana mass dispel, but you don't draw a card.

  • Was going to make a standard mill mage deck with this when i saw it, but i forgot that Research Project rotated already

  • Replacement for sense demons, potentially in wild. Maybe a combo enabler down the line. But i don't think it'll see play in standard.

  • High variance high reward, it kind of reminds me of the casino hunter, where you played all spells except for barnes and y'saarj back in the day. You win if you draw it, but there's no way to tutor it in warlock or cheat it out like mage can. I think it'll see a lot of experimentation in this and future sets, but won't be very high in win rate.

  • Very fringe card, don't think it'll be seen in play, maybe if it was a permanent buff it would but as it is then no. Control warlock doesn't want this, and it's too situational for zoo.

  • This is basically that free combo enabler reddit keeps asking for but better.

  • Good card for arena, and from one of my favorite instances. Very good alemental to discover on discover elemental effects on later turns.

  • i think this will be VERY good after turn 3. on turn three however not so much.