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clawz161

The Undying
Joined 07/16/2019 Achieve Points 825 Posts 827

clawz161's Comments

  • Yeah but i'm assuming if you're playing this combo in wild you are already pretty confident in your own hero power, your tank up, or heal for four or whatever DK you yourself are running, the sideshow combo with it just seems too unreliable to me. but i mainly play standard, so idrk.

  • Yeah i imagine it is just a plain better card in wild since you can play finley and discover the worst hero power for your opponent possible, but in standard replacing summon a 2/1(shaman galakrond) with just deal 2 damage is good enough since the shaman deck probably buffs their minions and plays bloodlust and all that. and the thing with Sideshow Spelleater is that they still have access to their hero power whereas with the shitty wizard they don't anymore. Bloodreaver gul'dan hero power basically wins the fatigue matchup on it's own most of the time so getting rid of that and replacing it with lifetap again would really screw him over.

  • *When your hero power is switched with something horrible*

     

    "Shitty wizard"

    In reply to Grizzled Wizard
  • I WILL make a control priest deck with this, and i will get a lot of catharsis from it. You betcha

  • Oh yeah check out my other DoD decks I made too. They're pretty insane and crazy but they're there. Might make even more when the expansion comes out. Who knows. And I'll update guides and add shit to them when I play them.

  • Probably just a play on words on "wild" because gonk is a crazy deck or maybe because it'll rotate soon idk

  • Look ma I'm on TV

  • Ehh I think I'll not kick out summoner and florist for 2 secure the deck when the expansion drops. You heal enough where you can combo with just an enemy board of four or five minions and with the extra damage from the extra claws you dont need to hit seven minions anymore. And the elise idea you had was interesting but it's not needed not when you can just play midrange and then have a finisher on its own.

    In reply to Untapped Gonktential
  • It's certainly an idea, definitely worth some thought, similar amount of cards as the velen combo(velen double vivid nightmare power word replicate double holy smite), might see some play in the right deck, I made a deck for the velen combo with auctioneers, which you could slot this into just as easily. But you could just as easily add it to a normal priest control deck as well. Good idea!

    In reply to New Combo(?)
  • I have more that 3 wins but I just feel like you dont need to see ALL of my games.

     

    Current win rate is ten wins eight losses but I fought a lot of quest priests with my combo deck so take it with a grain of salt.

    In reply to Untapped Gonktential
  • I think floop is pretty overrated tbh, you don't really need it, most of the time you want to play your surgers and whatever you get from path before you play florist anyway.

    In reply to Untapped Gonktential
  • not counting floop gloop for more mana=more claws

     

    which we run for basically no reason right now....

    In reply to Untapped Gonktential
  • i have added replays...

    In reply to Untapped Gonktential
  • Currently the combo is double pounce double claw which is eight dmg, but you still have 2 mana left over on the combo turn after using both witching hours, with the new quest you can play 2 more claws bumping your damage up to 12 which kills just about anything. The version I have been playing more is the quest druid version of it not this version and even the version of this I have been playing is a different decklist this is just a theory craft most of the decks I make on here are different to the actual versions I make in game so they're really just proof of concepts more than anything.

    In reply to Untapped Gonktential
  • I have been playing this a fair bit before the expansion and it's pretty good the extra claws will be epic but I think it'll be genuinely good. You dont get as many beasts off the discover as i thought  and it's been working out pretty well. Many a shaman and rogue have been GONKED so far and it will increase even more after the expansion I dont even think you'll need mad summoner anymore with the extra claws. The problem before was not enough shit to hit to otk and that's why mad summoner and florist are there but I think with lackey shit and aggro in general they are easy to gonk now

    In reply to Untapped Gonktential
  • Small in size huge in evil

    In reply to Rain of Fire
  • Is the abom for veranus? wouldn't unleash be better?

  • the problem is living that long. but hopefully in DoD the lackey shit will finally calm down

     

    And there's plenty of buffer cards against aggro like divine spirit and inner fire on a cleric of a 1/2

    In reply to (DoD) OTK priest
  • Hand size issues might happen in real games so I might ditch the new 4 mana spell dmg +2 dragon that discovers a dragon for the old 4 mana +2 spell dmg

  • The combo is...after you clear their board with Depth Charge or [Hearthstone Card (doom sayer) Not Found] or the many many AOE we are playing...Azure Explorer + Sorcerer's Apprentice + Cinderstormx2 + Arcane Missilesx4 which is 34 dmg