clawz161
LV.10The Undying
Comments
814 totalYeah but i'm assuming if you're playing this combo in wild you are already pretty confident in your own hero power, your tank up, or heal for four or whatever DK you yourself are running, the sideshow combo with it …
Yeah i imagine it is just a plain better card in wild since you can play finley and discover the worst hero power for your opponent possible, but in standard replacing summon a 2/1(shaman galakrond) with just deal 2 damage …
*When your hero power is switched with something horrible*
"Shitty wizard"
I WILL make a control priest deck with this, and i will get a lot of catharsis from it. You betcha
Oh yeah check out my other DoD decks I made too. They're pretty insane and crazy but they're there. Might make even more when the expansion comes out. Who knows. And I'll update guides and add shit to them when …
Probably just a play on words on "wild" because gonk is a crazy deck or maybe because it'll rotate soon idk
Ehh I think I'll not kick out summoner and florist for 2 secure the deck when the expansion drops. You heal enough where you can combo with just an enemy board of four or five minions and with the extra …
It's certainly an idea, definitely worth some thought, similar amount of cards as the velen combo(velen double vivid nightmare power word replicate double holy smite), might see some play in the right deck, I made a deck for the velen …
I have more that 3 wins but I just feel like you dont need to see ALL of my games.
Current win rate is ten wins eight losses but I fought a lot of quest priests with …
I think floop is pretty overrated tbh, you don't really need it, most of the time you want to play your surgers and whatever you get from path before you play florist anyway.
not counting floop gloop for more mana=more claws
which we run for basically no reason right now....
Currently the combo is double pounce double claw which is eight dmg, but you still have 2 mana left over on the combo turn after using both witching hours, with the new quest you can play 2 more claws bumping …
I have been playing this a fair bit before the expansion and it's pretty good the extra claws will be epic but I think it'll be genuinely good. You dont get as many beasts off the discover as i thought …
the problem is living that long. but hopefully in DoD the lackey shit will finally calm down
And there's plenty of buffer cards against aggro like divine spirit and inner fire on a cleric of a 1/2
Hand size issues might happen in real games so I might ditch the new 4 mana spell dmg +2 dragon that discovers a dragon for the old 4 mana +2 spell dmg
The combo is...after you clear their board with [card]depth charge[/card] or [card]doom sayer[/card] or the many many AOE we are playing...[card]Azure explorer[/card] + [card]sorcerer's apprentice[/card] + [card]cinderstorm[/card]x2 + [card]arcane missiles[/card]x4 which is 34 dmg