Crusader2010's Avatar

Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 695 Posts 273

Crusader2010's Comments

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 days, 2 hours ago

    I've already made a thread about this, but here goes:

    - go to the Community tab on the main page, then click on any page number down below (e.g. 4)

    Expected: the realms/threads of that page number are loaded and visible directly.

    Actual result: we are back on the main page of the site, with the News tab active. Switching the Community one does indeed show the correct threads from the initially selected page number.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 2 weeks ago

    Is there a way to create realms for missing games, by us?

    For example, i'd be interested in the game Avorion and a few others. Millenia is coming up too.

    In reply to Navigation issues
  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 2 weeks, 1 day ago

    Also, how about adding a button to the right side of each realm name so we can join faster (without having to actually open its page)? 

    In reply to Navigation issues
  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 weeks, 3 days ago

    It seems that clicking on pages 2,3,... of the community tab reloads the main page but with the news tab active. When clicking on community again, the correct page is loaded

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 weeks, 5 days ago

    Avorion. Best game out there of its kind, especially with a few mods.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 1 month ago

    When clicking the "view all realms" button, a 0 shows up underneath each of them. Shouldn't it count the number of posts about it, or something similar? Also, it'd be nice to have a checkbox to filter out realms with zero posts so they don't clutter the list.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 1 month ago

    The team wasn't able to deliver what is needed, so they are making it smaller? Shouldn't they hire people instead?! Wtf

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 1 month, 1 week ago

    Hi. Just realized i never told you my gripe with the website :D

    After going into a community thread and pressing the "back" button on my phone, the main page defaults to the "news" section/tab instead of opening up the Community section/tab, where i navigated from.

    Not sure you can do something about it, but putting it out there :)

     

    Other than that, the new looks needs a bit of getting used to, but it's a clear improvement for organizing stuff over the previous design. Nice going!

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 1 month, 1 week ago

    First one - seems to be related to rockets and such. As a WOW area i'd say Tanaris, Stonetalon Mountains or that gnome city area in Northrend (K3 - storm peaks?).

    Second one - seems to be related to pirates and sea shells, so i'd wager on the east coast of Tanaris.

    Third one - looks like something from Moonglade, or something from another WoW expansion that i never played. Yet, it may be related to lunar stuff (druids, lunar festival). Not really seeing the space theme tbh.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 months ago

    I understand what you're saying. For me it's just sad that they saw themselves with a lot of money from this system and didn't care about redesigning it, and making all cards relevant. Like getting all of them in a balanced state and focusing on diversity. They keep chugging out cards, a lot of them useless, just to dilute the pool and thus gain more money.

    I guess what i'm saying is that the focus is not on quality and efficiency and strategic thinking. But this is the game now and it's clearly not for me anymore.

    Feelsbadman :)

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 months ago

    The biggest issue still remains - the amount of money and time you need to invest to catch up (and play only until the next set arrives). That's the cow milking that i hate.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 months ago

    Thanks for the heads-up. Just got it ☺

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 months, 3 weeks ago

    I wonder, is PoE 2 gonna be as grindy and boring as PoE 1? Did they say anything yet?

    Asking this because the changes in Grim Dawn 1.2.0 actually make that game a lot better in my eyes. Just curious if i should keep my eyes on PoE or not.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 3 months, 3 weeks ago

    But... how many negative feedback loops does it take for these "designers" to stop printing overpowered bullshit? And rehashing old ideas into new keywords, etc.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 4 months, 1 week ago

    How's the game now, compared to 10 years before? Is it worth playing again?

    Maybe someone can write a deep article about it.

    Also, it's free to play, right? Not sure it's gonna be released to steam as free.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 4 months, 3 weeks ago

    Rather have this as a serious game/cinematic than some stupid cartoon for kids. Just look at hearthstone.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 4 months, 4 weeks ago

    It's not that you're wrong. You're not. The game simply lacks a clear design path. It's all over the place.

    They removed the old control type because teenagers are too stupid to think for more than 3 seconds, thus leading to turn 4-6 kills.

    Then they reintroduced an idea of control that is more keen to what you said. Other times, the ladder was 80% hyper aggro and early otks. Remember, face hunter will never be a bad deck :) never was, either.

    So, you are right. Yet i'm also right with this being an arcade fiasco. Haven't even touched the lack of interaction between players.

    It's like they stopped doing adventures and needed a way to compensate, thus making HS mostly single player. Funny...

    Their design is really all over the place. Mostly rehashed ideas too. Assigning a keyword to already existing mechanics is not novelty, nor proper design.

    They really need new designers there. Or simply to fire those that aren't letting the current ones do something right. No idea what's going on there, but it's being done for years.

     

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 5 months ago

    That's exactly the reason i stopped playing years ago. I like long strategic games. Sure, i don't mind the odd quick ones here and there. But getting killed turn 4-6 is not what i call "a game". For me, the average number of turns per game should be 15, not 10.

    Of course, health is the easiest to change. But considering how incompetent they are in managing power creeps (i.e. i'm definitely sure it can even be avoided, and have only slight power creep swings every few years, by adding different concepts into the game rather than something that makes the game faster or more luck-based than it already is), they'd probably botch it too.

    I've said it previously - they need new designers and leads that want/are allowed to transform this into a real card game rather than an arcade fiasco.

    There's always the posibility of updating older cards to match the new ones, yet, at this point, i think we're due for HS 2.0. A new game with proper new ideas. No more stupid filler cards either.

    In the end, the game sucks for me, hero health increasing or not. I don't trust them anymore with anything. They clearly have a target audience of teenagers and kids, who apparently don't like to think strategically, thus they'll never do it, probably.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 5 months ago

    There's only one issue with these inventories: stack sizes.

    If WoW increased it to like 5000 per slot, you wouldn't have issues in freeing up slots.

    Secondly, it's the hoarding mentality of people, not willing to disband whatever crap items they will probably never use. Or their inability to categorize items in bags/bank so they can be easily found.

    I know, it's not impossible, it just takes a lot of time. But the sense of "order" that one feels at the end is priceless.

  • Crusader2010's Avatar
    Garrosh 695 273 Posts Joined 05/30/2019
    Posted 5 months, 1 week ago

    Will there ever be an expansion when nothing is leaked before?

    This is getting stupid.

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