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Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 695 Posts 296

Crusader2010's Comments

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    I'm not sure what they can do to keep the same feeling of progression, not give everyone everything too quickly, make profits, not make the game pay2win or pay2play, and still feel generous in what they give out.

    Got a few ideas of my own, but it's useless to mention them anyway. Hopefully they hit the jackpot eventually to make almost everyone happy.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    What would you guys think about an 8-9 mana (or maybe 5-6) minion with: "while this is in your hand, gain all keywords from minions on the board. Finale: give them to all friendly minions"?

     

    PS: not really good at finding graphics for cards, nor have i been in touch with HS for a long while now, so if you think it's worth it, feel free to use this idea as your own :D

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    Here's a list of the games that might give some traction if featured, at least according to my tastes:

    Battle brothers, Wartales, Rimworld (+mods!), Jagged Alliance 3 (upcoming), Spaceborne 2 (very active dev and complex game), Age of Wonders 4, Humankind, Distant worlds 2, maybe other Paradox titles.

     

    Curious to see what other people like :)

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    True. I don't really understand this change. She's a tool to be kept for the right moment, so doesn't need too much power. I would've changed her to a 3-3 for example, to make her more accessible with other cards. Definitely not buff her power.

    I think Snap is going the wrong way of looking at the top x% players and how they play, and not caring about the rest. Wonder why...

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    Do you guys want snap to become like HS? Sure, the current situation isn't great. But at least I am tired of the style of metas from HS (i.e. print 10 legendaries and 8 epics  every expansion, that are must-haves, and nothing else is really viable). I really don't want to see snap turn into HS.

    Lets come up with a solution that doesn't give instant access to everything out of the blue. I really like this game and the variety it provides.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    It's not an issue of luck regarding locations. There should be some randomness in the game and i'm glad it's limited and entertaining (unlike the stupidity of HS). 

    They also cannot really give easier access to the powerhouses. Otherwise you end up with everyone just playing the most powerful decks, again, like in HS. Everything out of the ordinary would suck, again, like HS.

    I do agree that the current system is not the best. Something should be done along the lines of keeping the powerhouses rare and everything else balanced to not be useless.

    Sure, according to your pool of cards, there will always be a "meta". But as long as it's not obvious (since you don't have the powerhouses for example), and players can win enough games with what they have to not be frustrated, everything is fine.

    Personally, i'd create a pool of "super cards" that are paramount to the most powerful decks (and some of the others too), and ... i don't know... do something special with it. Not having the support cards for them will make it a bit useless to buy them. So other "gates" can be introduced.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago

    Hearthstone is not the game it once was, to find interesting stuff that can be viable, and not to get frustrated at the same time.

    It's probably time to find other games instead of getting fed up, because you'll end up not wanting to play anything after a while. Maybe give other games a chance, since there are a lot of good ones that use cards (if this is what you like). E.g. It's one with world war 2 cards, can't remember the name, if you want something outside the "HS box".

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago

    I can see shuri nerfed to double the power of the next card with a base cost of 3 or less. Or maybe just based on the cost, if they want Shehulk interaction (though i feel it's still too powerful).

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago
    Quote From Horus
    Quote From Crusader2010
    Quote From theo333

    Before the lifeboats get full, I just wanted to say that this site is unique because:

    The other sites don't have easy 5-star rating systems for each card and when they DO, it's slow as shit.

    Also the site runs smooth in general.

    Except for the first 10-15 seconds of every page/section load. Which everyone seems to avoid talking about for whatever reason.

    Other than that, yea, it's awesome.

    The only thing that doesn't load instantly - at least for me- are the adds.
    How's your internet connection?

    It's very good. Also, it's not that it doesn't load instantly. There's a hugely delayed response (and wrong too) on almost any action you do during those first 15 seconds (e.g. clicking a link opens up something else, and after 10 seconds). There are posts in the site feedback forums, by me and other people, regarding this. No responses, no acknowledgements, nothing. It's like this issue is invisible and we are morons talking to the wind.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago
    Quote From theo333

    Before the lifeboats get full, I just wanted to say that this site is unique because:

    The other sites don't have easy 5-star rating systems for each card and when they DO, it's slow as shit.

    Also the site runs smooth in general.

    Except for the first 10-15 seconds of every page/section load. Which everyone seems to avoid talking about for whatever reason.

    Other than that, yea, it's awesome.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago

    Maybe not everyone wants something competitive :) yea, i do agree to what you're saying about snap. But it's fun. A different kind of fun that HS failed to provide for years, and runeterra didn't really fit in my mind somehow.

    Between hours of Starbourne 2 and other games, playing a bit of snap is different and fun, makes you think on how to win or trick your opponent, or whether to risk a 50/50 win or just retreat and cut losses.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago

    Just a quick question:  are the loading issues with the pages gonna be fixed on this site, or should we expect/wait for a transition to out of games?

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    I think space mmos are getting traction lately. Spacebourne 2, star citizen etc. But it depends how many people actually play them on this site.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago
    Quote From Thonson
    Quote From Crusader2010

    Probably diversifying away from card games is the next move. Maybe into some Steam games.

    You must not be aware of OutOf.Games

    Not sure how long that site has existed, but it’s been a while.

    I actually wasn't. Never found a link to it or something obvious to make me take a look.

    @Flux: i hope everything will work out ok and that out.of.everything will take off :D

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    Probably diversifying away from card games is the next move. Maybe into some Steam games.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    We need something that stops "always active" effects. 

    Also the first player advantage needs to go. Cards that remove stuff need to affect unrevealed cards also.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    But the battlecry was not successful. A minion changes sides after his board-side-id changed. In this case, it never did, because there was no room. So my guess is this, regarding the order:

    1. Battlecry cast

    2. Battlecry effect activation =>

    2.1. Enemy minion targetted

    2.2. If (board on your side has room)

    {

    Move minion to your side

    Change board side id

    Change visuals accordingly

    }

    Else => Kill minion => if (minion has deathrattle) trigger it; Else => trigger other effects if any

    3. Battlecry cast end

     

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    I'm glad they finally realized this location stuff is too much. Even if it's because of a "creativity" issue, i.e. not being able to bring new ones every week because there isn't a lot of new stuff to design regarding those, in the long run (without new mechanics developed into the cards).

    Still, 50% still seems like too much.

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    Except for the first deck, all others seem to have an invalid code, as it's not recognized by the game. Any ideas?

  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    Hmm i just realized. Their change of perspective on Wild isn't accidental in terms of timing.

    They aren't going to bring new content for Mercenaries anymore. So there are more people available to learn to work on *something* else. And this is Wild.

    Basically translating monetary gains from mercs to HS wild. Probably there are a lot (more?) of people playing Wild that it became worth it.